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Alina Latypova

Biographic Data

ID6938989
NAMEAlina Latypova
GIVEN NAMESAlina
FAMILY NAMELatypova
SIGNATURELATYPOVA A
AFFILIATIONSSt Petersburg University
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS1
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2025
H-INDEX1
  • Documentary Interfaces

    Alina Latypova, Alexander Lenkevich et al.•ARTICLE•Voprosy Filosofii•2025

    The article examines the documentary resource of computer games and develops the concept of a documentary interface. Media serve as a filter: they construct our perspective, mediate, inform, and sift through information. Despite this, some media (photography, cinema, diary) are associated with hopes for docu­mentarity and authenticity. In scholarly literature, these assumptions have been repeatedly called into question: the objectivity of photogr…

  • Interface as a Thorn in the Flesh

    Alexander Lenkevich, Alina Latypova•ARTICLE•Philosophical Literary Journal…•2024

    The article considers new ways of interaction, non-typical interfaces and controllers based on the deconstruction of classical game design systems of control and on the deconstruction of the gamer’s body. Already in the middle of 1960s Marshall McLuhan, anticipating the critique of technologies and virtual capitalism that unfolded later in cyberpunk novels, noticed that our bodies and central nervous system belonged to big corporations. The organ…

  • The image of the other in computer games

    Open Access•Сергеевич-Геймдизайнер Сергей, Alina Latypova et al.•ARTICLE•Vestnik of Saint Petersburg…•2017•Cited by: 1•References: 1

    The article covers one of the topics explored by the researchers of the Laboratory of Computer Games \nResearch — the image of the Other (Alien, Different, Enemy, etc.) in computer games. Being a new \nform of aesthetic, cultural, social, and communicative experience, computer games are beginning to \ninfluence our everyday practices. Many of the processes in social life (production, labour, education, \nrest, communication) become mediated and p…

  • The image of the other in computer games

    Open Access•Сергеевич-Геймдизайнер Сергей, Alina Latypova et al.•ARTICLE•Vestnik of Saint Petersburg…•2017•Cited by: 1•References: 1

    The article covers one of the topics explored by the researchers of the Laboratory of Computer Games \nResearch — the image of the Other (Alien, Different, Enemy, etc.) in computer games. Being a new \nform of aesthetic, cultural, social, and communicative experience, computer games are beginning to \ninfluence our everyday practices. Many of the processes in social life (production, labour, education, \nrest, communication) become mediated and p…

  • The image of the other in computer games

    Open Access•Сергеевич-Геймдизайнер Сергей, Alina Latypova et al.•ARTICLE•Vestnik of Saint Petersburg…•2017•Cited by: 1•References: 1

    The article covers one of the topics explored by the researchers of the Laboratory of Computer Games \nResearch — the image of the Other (Alien, Different, Enemy, etc.) in computer games. Being a new \nform of aesthetic, cultural, social, and communicative experience, computer games are beginning to \ninfluence our everyday practices. Many of the processes in social life (production, labour, education, \nrest, communication) become mediated and p…

  • Interface as a Thorn in the Flesh

    Alexander Lenkevich, Alina Latypova•ARTICLE•Philosophical Literary Journal…•2024

    The article considers new ways of interaction, non-typical interfaces and controllers based on the deconstruction of classical game design systems of control and on the deconstruction of the gamer’s body. Already in the middle of 1960s Marshall McLuhan, anticipating the critique of technologies and virtual capitalism that unfolded later in cyberpunk novels, noticed that our bodies and central nervous system belonged to big corporations. The organ…

  • Documentary Interfaces

    Alina Latypova, Alexander Lenkevich et al.•ARTICLE•Voprosy Filosofii•2025

    The article examines the documentary resource of computer games and develops the concept of a documentary interface. Media serve as a filter: they construct our perspective, mediate, inform, and sift through information. Despite this, some media (photography, cinema, diary) are associated with hopes for docu­mentarity and authenticity. In scholarly literature, these assumptions have been repeatedly called into question: the objectivity of photogr…

Digital Games and Media (3 works) · Computer Science (2 works) · Artificial Intelligence (1 work) · Chemistry (1 work) · Computer game (1 work) · Computer graphics (images (1 work) · Computer vision (1 work) · Construct (python library) (1 work) · Engineering (1 work) · Flesh (1 work)

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