Alina Latypova
Biographic Data
| ID | 6938989 |
|---|---|
| NAME | Alina Latypova |
| GIVEN NAMES | Alina |
| FAMILY NAME | Latypova |
| SIGNATURE | LATYPOVA A |
| AFFILIATIONS | St Petersburg University |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2017 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Documentary Interfaces
The article examines the documentary resource of computer games and develops the concept of a documentary interface. Media serve as a filter: they construct our perspective, mediate, inform, and sift through information. Despite this, some media (photography, cinema, diary) are associated with hopes for documentarity and authenticity. In scholarly literature, these assumptions have been repeatedly called into question: the objectivity of photogr…
Interface as a Thorn in the Flesh
The article considers new ways of interaction, non-typical interfaces and controllers based on the deconstruction of classical game design systems of control and on the deconstruction of the gamer’s body. Already in the middle of 1960s Marshall McLuhan, anticipating the critique of technologies and virtual capitalism that unfolded later in cyberpunk novels, noticed that our bodies and central nervous system belonged to big corporations. The organ…
The image of the other in computer games
The article covers one of the topics explored by the researchers of the Laboratory of Computer Games \nResearch — the image of the Other (Alien, Different, Enemy, etc.) in computer games. Being a new \nform of aesthetic, cultural, social, and communicative experience, computer games are beginning to \ninfluence our everyday practices. Many of the processes in social life (production, labour, education, \nrest, communication) become mediated and p…
The image of the other in computer games
The article covers one of the topics explored by the researchers of the Laboratory of Computer Games \nResearch — the image of the Other (Alien, Different, Enemy, etc.) in computer games. Being a new \nform of aesthetic, cultural, social, and communicative experience, computer games are beginning to \ninfluence our everyday practices. Many of the processes in social life (production, labour, education, \nrest, communication) become mediated and p…
The image of the other in computer games
The article covers one of the topics explored by the researchers of the Laboratory of Computer Games \nResearch — the image of the Other (Alien, Different, Enemy, etc.) in computer games. Being a new \nform of aesthetic, cultural, social, and communicative experience, computer games are beginning to \ninfluence our everyday practices. Many of the processes in social life (production, labour, education, \nrest, communication) become mediated and p…
Interface as a Thorn in the Flesh
The article considers new ways of interaction, non-typical interfaces and controllers based on the deconstruction of classical game design systems of control and on the deconstruction of the gamer’s body. Already in the middle of 1960s Marshall McLuhan, anticipating the critique of technologies and virtual capitalism that unfolded later in cyberpunk novels, noticed that our bodies and central nervous system belonged to big corporations. The organ…
Documentary Interfaces
The article examines the documentary resource of computer games and develops the concept of a documentary interface. Media serve as a filter: they construct our perspective, mediate, inform, and sift through information. Despite this, some media (photography, cinema, diary) are associated with hopes for documentarity and authenticity. In scholarly literature, these assumptions have been repeatedly called into question: the objectivity of photogr…
Digital Games and Media (3 works) · Computer Science (2 works) · Artificial Intelligence (1 work) · Chemistry (1 work) · Computer game (1 work) · Computer graphics (images (1 work) · Computer vision (1 work) · Construct (python library) (1 work) · Engineering (1 work) · Flesh (1 work)