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Αντώνιος Κάργας

Biographic Data

ID6940887
NAMEΑντώνιος Κάργας
GIVEN NAMESΑντώνιος
FAMILY NAMEΚάργας
SIGNATUREΚΆΡΓΑΣ Α
AFFILIATIONSUniversity of West Attica
ORCID0000-0001-6157-1761
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS6
WORKS AS AUTHOR5
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2019
LATEST PUBLICATION YEAR2024
H-INDEX1
  • Developing a Multitasking Augmented Reality Application for Theatrical and Cultural Content

    Open Access•Irene Mamakou, Georgios Karafotias et al.•ARTICLE•Heritage•2024

    Implementing digital technologies, such as augmented reality and 3D modeling, to various cultural sectors is an ongoing procedure, especially favorable after the COVID-19 pandemic. Even though such technologies are common to museums, galleries and archaeological places all over the world, little research or practical cases have been developed when it comes to theaters and theatrical costumes. The proposed research article describes the methodolog…

  • Cultural Industry’s Strategic Development

    Open Access•Αντώνιος Κάργας, Georgios Loumos•ARTICLE•Heritage•2023•Cited by: 1•References: 6

    In the last ten years, Virtual Reality (VR) and Augmented Reality (AR) technologies have been rapidly developed as a means to distribute digital content and to disseminate organizations worldwide. Cultural industry adopted these technologies and developed applications as a means of strategic development in the digital world and in order to “internationalize” their audience. Moreover, these technologies offered the opportunity to reshape the whole…

  • Digital Repository as a Service (D-RaaS)

    Open Access•Lefteris Tsipi, Demosthenes Vouyioukas et al.•ARTICLE•Heritage•2023•References: 5

    The employment of technology and digitization is crucial for cultural organizations to establish and sustain digital repositories for their cultural heritage artifacts. This exploitation is also essential in facilitating the presentation of cultural works and exhibits to a broader audience. Consequently, in this work, we propose a custom-developed digital repository that functions as software-as-a-service (SaaS), primarily promoting the safe stor…

  • Digital Routes in Greek History’s Paths

    Open Access•Αντώνιος Κάργας, Georgios Loumos et al.•ARTICLE•Heritage•2022•Cited by: 1•References: 2

    In this paper, we present the development of a virtual reality application, namely “Roots in Greek History” or RoGH, which provides the user with a unique experiential travel or transfer back in time to specific historical periods and historical places which are part of the Greek history and its cultural heritage. The tool is a multi-purpose one which is mainly addressed to tourists, teachers, or researchers. The users are facilitated in deriving…

  • Using Different Ways of 3D Reconstruction of Historical Cities for Gaming Purposes

    Open Access•Αντώνιος Κάργας, Georgios Loumos et al.•ARTICLE•Heritage•2019•Cited by: 4•References: 1

    Virtual reality (VR) technologies offer a unique opportunity in “3D reconstruction” of cultural monuments and historical cities that do not longer exist or have been modified (partially or totally). Even though technological capabilities are growing fast, emphasis is mainly given on developing virtual museums and exhibitions, while archaeological places and excavations are following. The present paper presents two distinct approaches for 3D recon…

  • Using Different Ways of 3D Reconstruction of Historical Cities for Gaming Purposes

    Open Access•Αντώνιος Κάργας, Georgios Loumos et al.•ARTICLE•Heritage•2019•Cited by: 4•References: 1

    Virtual reality (VR) technologies offer a unique opportunity in “3D reconstruction” of cultural monuments and historical cities that do not longer exist or have been modified (partially or totally). Even though technological capabilities are growing fast, emphasis is mainly given on developing virtual museums and exhibitions, while archaeological places and excavations are following. The present paper presents two distinct approaches for 3D recon…

  • Cultural Industry’s Strategic Development

    Open Access•Αντώνιος Κάργας, Georgios Loumos•ARTICLE•Heritage•2023•Cited by: 1•References: 6

    In the last ten years, Virtual Reality (VR) and Augmented Reality (AR) technologies have been rapidly developed as a means to distribute digital content and to disseminate organizations worldwide. Cultural industry adopted these technologies and developed applications as a means of strategic development in the digital world and in order to “internationalize” their audience. Moreover, these technologies offered the opportunity to reshape the whole…

  • Digital Routes in Greek History’s Paths

    Open Access•Αντώνιος Κάργας, Georgios Loumos et al.•ARTICLE•Heritage•2022•Cited by: 1•References: 2

    In this paper, we present the development of a virtual reality application, namely “Roots in Greek History” or RoGH, which provides the user with a unique experiential travel or transfer back in time to specific historical periods and historical places which are part of the Greek history and its cultural heritage. The tool is a multi-purpose one which is mainly addressed to tourists, teachers, or researchers. The users are facilitated in deriving…

  • Using Different Ways of 3D Reconstruction of Historical Cities for Gaming Purposes

    Open Access•Αντώνιος Κάργας, Georgios Loumos et al.•ARTICLE•Heritage•2019•Cited by: 4•References: 1

    Virtual reality (VR) technologies offer a unique opportunity in “3D reconstruction” of cultural monuments and historical cities that do not longer exist or have been modified (partially or totally). Even though technological capabilities are growing fast, emphasis is mainly given on developing virtual museums and exhibitions, while archaeological places and excavations are following. The present paper presents two distinct approaches for 3D recon…

  • Digital Routes in Greek History’s Paths

    Open Access•Αντώνιος Κάργας, Georgios Loumos et al.•ARTICLE•Heritage•2022•Cited by: 1•References: 2

    In this paper, we present the development of a virtual reality application, namely “Roots in Greek History” or RoGH, which provides the user with a unique experiential travel or transfer back in time to specific historical periods and historical places which are part of the Greek history and its cultural heritage. The tool is a multi-purpose one which is mainly addressed to tourists, teachers, or researchers. The users are facilitated in deriving…

  • Cultural Industry’s Strategic Development

    Open Access•Αντώνιος Κάργας, Georgios Loumos•ARTICLE•Heritage•2023•Cited by: 1•References: 6

    In the last ten years, Virtual Reality (VR) and Augmented Reality (AR) technologies have been rapidly developed as a means to distribute digital content and to disseminate organizations worldwide. Cultural industry adopted these technologies and developed applications as a means of strategic development in the digital world and in order to “internationalize” their audience. Moreover, these technologies offered the opportunity to reshape the whole…

  • Digital Repository as a Service (D-RaaS)

    Open Access•Lefteris Tsipi, Demosthenes Vouyioukas et al.•ARTICLE•Heritage•2023•References: 5

    The employment of technology and digitization is crucial for cultural organizations to establish and sustain digital repositories for their cultural heritage artifacts. This exploitation is also essential in facilitating the presentation of cultural works and exhibits to a broader audience. Consequently, in this work, we propose a custom-developed digital repository that functions as software-as-a-service (SaaS), primarily promoting the safe stor…

  • Developing a Multitasking Augmented Reality Application for Theatrical and Cultural Content

    Open Access•Irene Mamakou, Georgios Karafotias et al.•ARTICLE•Heritage•2024

    Implementing digital technologies, such as augmented reality and 3D modeling, to various cultural sectors is an ongoing procedure, especially favorable after the COVID-19 pandemic. Even though such technologies are common to museums, galleries and archaeological places all over the world, little research or practical cases have been developed when it comes to theaters and theatrical costumes. The proposed research article describes the methodolog…

Computer Science (5 works) · Multimedia (3 works) · Political science (3 works) · Virtual reality (3 works) · 3D Surveying and Cultural Heritage (2 works) · Archaeology (2 works) · Art (2 works) · Augmented reality (2 works) · Augmented Reality Applications (2 works) · Business (2 works)

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