Manolis Wallace
Biographic Data
| ID | 6941056 |
|---|---|
| NAME | Manolis Wallace |
| GIVEN NAMES | Manolis |
| FAMILY NAME | Wallace |
| SIGNATURE | WALLACE M |
| AFFILIATIONS | University of Peloponnese |
| ORCID | 0000-0002-4629-5946 |
| VERIFIED | Yes |
| TOTAL WORKS | 10 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 9 |
| WORKS AS EDITOR | 1 |
| FIRST PUBLICATION YEAR | 2008 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
From Non-Maleficence to Beneficence
As modern society grows increasingly complex, access to essential services such as healthcare, legal aid, tailored education, and psychological support remains heavily gated by socio-economic, neurological, and systemic barriers. This paper explores the transformative potential of Large Language Models (LLMs) and Generative Artificial Intelligence not merely as industrial productivity enhancers, but as vital “social scaffolds” capable of fosterin…
Collaboration Skills and Puzzles
Collaboration skills are essential for the effectiveness and efficiency of collective efforts in both professional and personal contexts. However, their complex and intertwined nature poses challenges in both defining and assessing them. To develop educational methodologies aimed at enhancing the cultivation of collaboration skills, there is a need for developing pre-post experimental assessment tools that target the construct in real-life school…
Collaboration Skills in Educational Robotics
This study proposes a methodological approach that allows educational robotics to be used in order to develop collaboration skills in educational settings. Educational robotics is a promising educational tool that has the potential to become a platform for the development of a range of skills. However, there is a scarce amount of empirical case studies that present detailed information on the way it is implemented within formal primary school edu…
Pursuing Social Justice in Educational Robotics
In educational systems that make their first attempt to incorporate STEAM concepts in their teaching, educational robotics is typically the place to start; robotics kits are purchased, and a small group of pupils is typically selected to develop a project and perhaps to also take part in some local or national robotics competition. Whilst this can be a very stimulating and rewarding experience for the participating pupils, it does little to intro…
A First Ever Look into Greece’s Vast Educational Data
Intro: In this survey the academic performance of primary and secondary school students in Greece, for three consecutive school years, was examined. The data concerned all Greek students of the last two grades of elementary school and the three grades of junior high school. Method: Unsupervised learning methods such as an X-means algorithm in combination with descriptive and inductive statistical methods were used, in order to examine students’ p…
Working with the Society and for the Society
Founded in 2014 and formally established in 2017, the Knowledge and Uncertainty Research Laboratory (ΓAB LAB) is active in a wide range of research fields, with cultural informatics being the most prominent one. The laboratory is rather unconventional, in the sense that it deviates from the typical notion of a research laboratory and follows a more open approach, with more and wider collaborations. In this work, we discuss the way the laboratory …
The Personality of the Influencers, the Characteristics of Qualitative Discussions and Their Analysis for Recommendations to Cultural Institutions
Social media usage is affecting peoples’ views through opinion sharing, a fact that has started to attract cultural institutions, as it is possible that this procedure can possibly be a part of a museum experience. As the main goal of a cultural institution is the maximization of senses stimulation, the device that is offered to the visitors’ hands everyday and every moment, becomes an important tool for the art spaces. In this notion we perform …
Stimulation of reflection and discussion in museum visits through the use of social media
Introduction to the topical issue on semantic social networks and media applications
Advances in Semantic Media Adaptation and Personalization
No prominent works on this page.
Advances in Semantic Media Adaptation and Personalization
Stimulation of reflection and discussion in museum visits through the use of social media
Introduction to the topical issue on semantic social networks and media applications
Working with the Society and for the Society
Founded in 2014 and formally established in 2017, the Knowledge and Uncertainty Research Laboratory (ΓAB LAB) is active in a wide range of research fields, with cultural informatics being the most prominent one. The laboratory is rather unconventional, in the sense that it deviates from the typical notion of a research laboratory and follows a more open approach, with more and wider collaborations. In this work, we discuss the way the laboratory …
The Personality of the Influencers, the Characteristics of Qualitative Discussions and Their Analysis for Recommendations to Cultural Institutions
Social media usage is affecting peoples’ views through opinion sharing, a fact that has started to attract cultural institutions, as it is possible that this procedure can possibly be a part of a museum experience. As the main goal of a cultural institution is the maximization of senses stimulation, the device that is offered to the visitors’ hands everyday and every moment, becomes an important tool for the art spaces. In this notion we perform …
A First Ever Look into Greece’s Vast Educational Data
Intro: In this survey the academic performance of primary and secondary school students in Greece, for three consecutive school years, was examined. The data concerned all Greek students of the last two grades of elementary school and the three grades of junior high school. Method: Unsupervised learning methods such as an X-means algorithm in combination with descriptive and inductive statistical methods were used, in order to examine students’ p…
Pursuing Social Justice in Educational Robotics
In educational systems that make their first attempt to incorporate STEAM concepts in their teaching, educational robotics is typically the place to start; robotics kits are purchased, and a small group of pupils is typically selected to develop a project and perhaps to also take part in some local or national robotics competition. Whilst this can be a very stimulating and rewarding experience for the participating pupils, it does little to intro…
Collaboration Skills in Educational Robotics
This study proposes a methodological approach that allows educational robotics to be used in order to develop collaboration skills in educational settings. Educational robotics is a promising educational tool that has the potential to become a platform for the development of a range of skills. However, there is a scarce amount of empirical case studies that present detailed information on the way it is implemented within formal primary school edu…
Collaboration Skills and Puzzles
Collaboration skills are essential for the effectiveness and efficiency of collective efforts in both professional and personal contexts. However, their complex and intertwined nature poses challenges in both defining and assessing them. To develop educational methodologies aimed at enhancing the cultivation of collaboration skills, there is a need for developing pre-post experimental assessment tools that target the construct in real-life school…
From Non-Maleficence to Beneficence
As modern society grows increasingly complex, access to essential services such as healthcare, legal aid, tailored education, and psychological support remains heavily gated by socio-economic, neurological, and systemic barriers. This paper explores the transformative potential of Large Language Models (LLMs) and Generative Artificial Intelligence not merely as industrial productivity enhancers, but as vital “social scaffolds” capable of fosterin…
Computer Science (8 works) · Psychology (5 works) · Sociology (5 works) · Political science (4 works) · Artificial Intelligence (3 works) · Data science (3 works) · Mathematics education (3 works) · Social media (3 works) · World Wide Web (3 works) · Educational robotics (2 works)