Sarwanto Sarwanto
Biographic Data
| ID | 6944714 |
|---|---|
| NAME | Sarwanto Sarwanto |
| GIVEN NAMES | Sarwanto |
| FAMILY NAME | Sarwanto |
| SIGNATURE | SARWANTO S |
| AFFILIATIONS | Institut Seni Indonesia Surakarta |
| ORCID | 0000-0002-9602-5776 |
| VERIFIED | Yes |
| TOTAL WORKS | 10 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 10 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Edugames as a tool for character education
The development of increasingly advanced technology provides challenges as well as new opportunities for character education, including the use of digital media, personalized learning, and edugames to support value internalization. Edugames (educational games) are an innovative approach that promotes engaging learning while fostering the internalization of character values. This article aims to analyze the trend of empirical studies on the use of…
Ekspresi Estetika dan Spiritualitas Sedekah Gunung Khas Padepokan Tjipta Boedaja Berbasis Teosentrisme
Sedekah gunung is a ritual activity performed for the first time on February 10, 2002, by Sitras Anjilin and members of Padepokan Tjipta Boedaja and other participants. The purpose of this research is to reveal aspects of aesthetic expression and spirituality through the perspective of theocentrism. Aspects of aesthetic expression, in this case, are based on an artistic examination of the kidung tradisi sedekah gunung in the form of tembang macap…
Enhancing scientific literacy in rural and urban schools through PDP-BL with STEAM
This study examines the effectiveness of the Problem and Design Process Based Learning (PDP-BL) model integrated with STEAM (Science, Technology, Engineering, Art, and Mathematics) in improving students’ scientific literacy in rural and urban schools. Low pretest scores (rural = 50.43; urban = 48.59) revealed a literacy gap. A quasi-experimental pretest–posttest design. Scientific literacy was measured through curiosity, problem-solving orientati…
Enhancing Multidimensional Student Engagement through Project-based Experiment Learning
Student engagement in science learning and laboratory practice is often less than optimal, especially in Indonesia's higher education context. Conventional learning models are based on the lecturer and have not accommodated the full multidimensional involvement of students. The current study developed and evaluated an innovative learning model, Project-based Experiment Learning (PBEL), through a herbal medicine project. The quasi-experimental res…
Reinventing the Visuals of Surakarta Style Wayang Purwa
Wayang is defined as a performing art that uses Wayang puppets made of leather. As an artefact, Wayang stands as a symbol that connects various cultures throughout the archipelago. However, even though Wayang has succeeded in adapting to the modern era, the reality that is happening now is that Wayang as one of the Indonesian traditional arts is increasingly losing its audience. This article explores the idea of reinventing the visual elements of…
“Kampung Yang Hilang”
Karya tari “Kampung yang Hilang” diciptakan dengan pola garap tari kontemporer dengan pendekatan ekokultural dan partisipatori, untuk mengambil objek tentang anak-anak masyarakat Kampung Ciganitri, baik dikaji secara formal maupun material. Persoalan ini ditafsir kembali sehingga menjadi sebuah pengalaman empirik ekspresi kekinian. Pemilihan pola garap tari kontemporer dengan pemilihan sampling penari anak-anak sebagai media edukasi, di samping j…
Visual Adaptation
This article discusses the fusion and blending of the concept of wayang as a traditional culture with comics and films as products of contemporary culture that gave birth to new wayang creations with sources adapted from “Avenger” superhero characters. The making of wayang avenger is to maintain the art of craftsmanship in wayang kulit, namely considering the existence of attributes in traditional wayang with the necessary adjustments to the Aven…
Visual Elements of Semar Calligraphy on Cirebon Glass Painting of Kusdono’s Work
This research is focused on visual elements contained in Kusdono's Cirebon glass painting. To examine the meaning of visual elements, the writer uses the aesthetic approach and Erwin Panofsky's iconographic approach through 3 stages: the description of pro-iconography, iconography, and finally, iconology. The methodology used is a descriptive qualitative research method, with data collection techniques from books and journals related to the resea…
Jagad Ageng and Jagad Alit In Traditional Kayons
Kayon is a shadow puppet character who symbolizes the world. In the Java world, there are two types of world concepts, namely the jagad ageng and the jagad alit. This study aims to examine the concepts of jagad ageng and jagad alit which are symbolized by the traditional kayons in purwa shadow puppets. The focus of this research study is to reveal the existence of Kayon Blumbangan and Kayon Gapuran as traditional kayons that have world essence, n…
Struktur Dramatik Lakon “Mintaraga” Sajian Wayang Wong Sriwedari
This research examines the dramatic structure of the Wayang wong Sriwedari performance in the Mintaraga story. Mintaraga story is composed of Serat Arjuna Wiwaha by Empu Kanwa and is the third part of Mahabharata Book. The Mintaraga is one of the most interesting plays to study in its dramatic structure. This research is qualitative with descriptive analysis. The concepts used in the analysis processes are the classification of characters by Suto…
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Struktur Dramatik Lakon “Mintaraga” Sajian Wayang Wong Sriwedari
This research examines the dramatic structure of the Wayang wong Sriwedari performance in the Mintaraga story. Mintaraga story is composed of Serat Arjuna Wiwaha by Empu Kanwa and is the third part of Mahabharata Book. The Mintaraga is one of the most interesting plays to study in its dramatic structure. This research is qualitative with descriptive analysis. The concepts used in the analysis processes are the classification of characters by Suto…
Visual Elements of Semar Calligraphy on Cirebon Glass Painting of Kusdono’s Work
This research is focused on visual elements contained in Kusdono's Cirebon glass painting. To examine the meaning of visual elements, the writer uses the aesthetic approach and Erwin Panofsky's iconographic approach through 3 stages: the description of pro-iconography, iconography, and finally, iconology. The methodology used is a descriptive qualitative research method, with data collection techniques from books and journals related to the resea…
Jagad Ageng and Jagad Alit In Traditional Kayons
Kayon is a shadow puppet character who symbolizes the world. In the Java world, there are two types of world concepts, namely the jagad ageng and the jagad alit. This study aims to examine the concepts of jagad ageng and jagad alit which are symbolized by the traditional kayons in purwa shadow puppets. The focus of this research study is to reveal the existence of Kayon Blumbangan and Kayon Gapuran as traditional kayons that have world essence, n…
Visual Adaptation
This article discusses the fusion and blending of the concept of wayang as a traditional culture with comics and films as products of contemporary culture that gave birth to new wayang creations with sources adapted from “Avenger” superhero characters. The making of wayang avenger is to maintain the art of craftsmanship in wayang kulit, namely considering the existence of attributes in traditional wayang with the necessary adjustments to the Aven…
“Kampung Yang Hilang”
Karya tari “Kampung yang Hilang” diciptakan dengan pola garap tari kontemporer dengan pendekatan ekokultural dan partisipatori, untuk mengambil objek tentang anak-anak masyarakat Kampung Ciganitri, baik dikaji secara formal maupun material. Persoalan ini ditafsir kembali sehingga menjadi sebuah pengalaman empirik ekspresi kekinian. Pemilihan pola garap tari kontemporer dengan pemilihan sampling penari anak-anak sebagai media edukasi, di samping j…
Reinventing the Visuals of Surakarta Style Wayang Purwa
Wayang is defined as a performing art that uses Wayang puppets made of leather. As an artefact, Wayang stands as a symbol that connects various cultures throughout the archipelago. However, even though Wayang has succeeded in adapting to the modern era, the reality that is happening now is that Wayang as one of the Indonesian traditional arts is increasingly losing its audience. This article explores the idea of reinventing the visual elements of…
Enhancing scientific literacy in rural and urban schools through PDP-BL with STEAM
This study examines the effectiveness of the Problem and Design Process Based Learning (PDP-BL) model integrated with STEAM (Science, Technology, Engineering, Art, and Mathematics) in improving students’ scientific literacy in rural and urban schools. Low pretest scores (rural = 50.43; urban = 48.59) revealed a literacy gap. A quasi-experimental pretest–posttest design. Scientific literacy was measured through curiosity, problem-solving orientati…
Enhancing Multidimensional Student Engagement through Project-based Experiment Learning
Student engagement in science learning and laboratory practice is often less than optimal, especially in Indonesia's higher education context. Conventional learning models are based on the lecturer and have not accommodated the full multidimensional involvement of students. The current study developed and evaluated an innovative learning model, Project-based Experiment Learning (PBEL), through a herbal medicine project. The quasi-experimental res…
Edugames as a tool for character education
The development of increasingly advanced technology provides challenges as well as new opportunities for character education, including the use of digital media, personalized learning, and edugames to support value internalization. Edugames (educational games) are an innovative approach that promotes engaging learning while fostering the internalization of character values. This article aims to analyze the trend of empirical studies on the use of…
Ekspresi Estetika dan Spiritualitas Sedekah Gunung Khas Padepokan Tjipta Boedaja Berbasis Teosentrisme
Sedekah gunung is a ritual activity performed for the first time on February 10, 2002, by Sitras Anjilin and members of Padepokan Tjipta Boedaja and other participants. The purpose of this research is to reveal aspects of aesthetic expression and spirituality through the perspective of theocentrism. Aspects of aesthetic expression, in this case, are based on an artistic examination of the kidung tradisi sedekah gunung in the form of tembang macap…
Art (6 works) · Cultural and Artistic Studies (6 works) · Environmental Engineering and Cultural Studies (3 works) · Humanities (3 works) · Visual arts (3 works) · Child Development and Education (2 works) · Community-based Tourism Development and Sustainability (2 works) · Cultural and Educational Studies (2 works) · Curriculum (2 works) · Higher education (2 works)