Eling D de Bruin
Biographic Data
| ID | 6947301 |
|---|---|
| NAME | Eling D de Bruin |
| GIVEN NAMES | Eling D |
| FAMILY NAME | de Bruin |
| SIGNATURE | DE BRUIN E D |
| AFFILIATIONS | ETH Zurich |
| ORCID | 0000-0002-6542-7385 |
| VERIFIED | Yes |
| TOTAL WORKS | 8 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 8 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2006 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Effects of home-based interventions using exergames on physical and cognitive functions in community-dwelling older adults
Pemocs
Background Coping with residual cognitive and gait impairments is a prominent unmet need in community-dwelling chronic stroke survivors. Motor-cognitive exergames may be promising to address this unmet need. However, many studies have so far implemented motor-cognitive exergame interventions in an unstructured manner and suitable application protocols remain yet unclear. We, therefore, aimed to summarize existing literature on this topic, and dev…
Older adults' needs and requirements for a comprehensive exergame-based telerehabilitation system
Introduction: Telerehabilitation in older adults using information and communication technologies (ICTs) provides therapy, which is potentially equally effective as traditional rehabilitation, yet more accessible. This study aimed to analyze the needs and requirements of older adults (OA) and healthcare-professionals (HP) toward ICTs and telerehabilitation in general as well as toward a specific novel exergame-based telerehabilitation system (COC…
Impact of an exergame intervention on cognitive-motor functions and training experience in young team sports athletes
The ExerCube training yielded positive effects on concentration, flexibility, and divided attention indicating that exergaming can be an innovative training approach for team sports athletes
Usability Study of a Multicomponent Exergame Training for Older Adults with Mobility Limitations
The global population aged 60 years and over rises due to increasing life expectancy. More older adults suffer from "geriatric giants". Mobility limitations, including immobility and instability, are usually accompanied by physical and cognitive decline, and can be further associated with gait changes. Improvements in physical and cognitive functions can be achieved with virtual reality exergame environments. This study investigated the usability…
Assessing Saccadic Eye Movements With Head-Mounted Display Virtual Reality Technology
As our society is ageing globally, neurodegenerative disorders are becoming a relevant issue. Assessment of saccadic eye movement could provide objective values to help to understand the symptoms of disorders. HTC Corporation launched a new virtual reality (VR) headset, VIVE Pro Eye, implementing an infrared-based eye tracking technique together with VR technology. The purpose of this study is to evaluate whether the device can be used as an asse…
Spatial physical activity patterns among primary school children living in neighbourhoods of varying socioeconomic status
Several differences in the spatial activity pattern between children from low- and high-SES neighbourhoods were found, independent of their individual SES. The findings seem to highlight the importance of providing safe streets and access to appropriate types of recreational facilities to reach recommended PA levels. Further policies to reduce SB within home and school environment are needed
The Psychotherapist and the Sign Language Interpreter
Specialized psychotherapy for deaf people in the Dutch and Western European mental health systems is still a rather young specialism. A key policy principle in Dutch mental health care for the deaf is that they should receive treatment in the language most accessible to them, which is usually Dutch Sign Language (Nederlandse Gebarentaal or NGT). Although psychotherapists for the deaf are trained to use sign language, situations will always arise …
No prominent works on this page.
The Psychotherapist and the Sign Language Interpreter
Specialized psychotherapy for deaf people in the Dutch and Western European mental health systems is still a rather young specialism. A key policy principle in Dutch mental health care for the deaf is that they should receive treatment in the language most accessible to them, which is usually Dutch Sign Language (Nederlandse Gebarentaal or NGT). Although psychotherapists for the deaf are trained to use sign language, situations will always arise …
Spatial physical activity patterns among primary school children living in neighbourhoods of varying socioeconomic status
Several differences in the spatial activity pattern between children from low- and high-SES neighbourhoods were found, independent of their individual SES. The findings seem to highlight the importance of providing safe streets and access to appropriate types of recreational facilities to reach recommended PA levels. Further policies to reduce SB within home and school environment are needed
Assessing Saccadic Eye Movements With Head-Mounted Display Virtual Reality Technology
As our society is ageing globally, neurodegenerative disorders are becoming a relevant issue. Assessment of saccadic eye movement could provide objective values to help to understand the symptoms of disorders. HTC Corporation launched a new virtual reality (VR) headset, VIVE Pro Eye, implementing an infrared-based eye tracking technique together with VR technology. The purpose of this study is to evaluate whether the device can be used as an asse…
Usability Study of a Multicomponent Exergame Training for Older Adults with Mobility Limitations
The global population aged 60 years and over rises due to increasing life expectancy. More older adults suffer from "geriatric giants". Mobility limitations, including immobility and instability, are usually accompanied by physical and cognitive decline, and can be further associated with gait changes. Improvements in physical and cognitive functions can be achieved with virtual reality exergame environments. This study investigated the usability…
Older adults' needs and requirements for a comprehensive exergame-based telerehabilitation system
Introduction: Telerehabilitation in older adults using information and communication technologies (ICTs) provides therapy, which is potentially equally effective as traditional rehabilitation, yet more accessible. This study aimed to analyze the needs and requirements of older adults (OA) and healthcare-professionals (HP) toward ICTs and telerehabilitation in general as well as toward a specific novel exergame-based telerehabilitation system (COC…
Impact of an exergame intervention on cognitive-motor functions and training experience in young team sports athletes
The ExerCube training yielded positive effects on concentration, flexibility, and divided attention indicating that exergaming can be an innovative training approach for team sports athletes
Effects of home-based interventions using exergames on physical and cognitive functions in community-dwelling older adults
Pemocs
Background Coping with residual cognitive and gait impairments is a prominent unmet need in community-dwelling chronic stroke survivors. Motor-cognitive exergames may be promising to address this unmet need. However, many studies have so far implemented motor-cognitive exergame interventions in an unstructured manner and suitable application protocols remain yet unclear. We, therefore, aimed to summarize existing literature on this topic, and dev…
Medicine (6 works) · Psychology (6 works) · Computer Science (4 works) · Cognition (3 works) · Physical medicine and rehabilitation (3 works) · Physical therapy (3 works) · Applied Psychology (2 works) · Applied Psychology (2 works) · Cerebral Palsy and Movement Disorders (2 works) · Cognitive Training (2 works)