Sean Müller
Datos Biográficos
| ID | 6949355 |
|---|---|
| NOMBRE | Sean Müller |
| NOMBRES | Sean |
| APELLIDO | Müller |
| FIRMA | MÜLLER S |
| AFILIACIONES | Federation University |
| ORCID | 0000-0001-5777-4953 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 4 |
| TOTAL DE CITAS | 4 |
| TOTAL COMO AUTOR | 4 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2013 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2026 |
| ÍNDICE H | 1 |
Multi-sensory information and simulator immersion
Immersive technologies such as 360-degree video virtual reality (360VR) provide unique opportunities to simulate representative environments to investigate decision-making in a safe and cost-effective manner. Inclusion of multi-sensory visual, contextual, and auditory information is important to enhance simulator psychological fidelity. Yet, the influence of increased sensory information on decision-making, presence, and cognitive load in 360VR c…
Influence of simulator physical fidelity and immersion on decision-making skill, presence, and cognitive load
In a variety of domains such as law enforcement and sport, virtual reality is being explored to simulate field-based decision-making contexts. 360-degree video virtual reality (360VR) is innovative as it can immerse the user in a simulated environment, present egocentric, stereoscopic vision and allows for head movements to perceive visual information. However, it is unknown whether physical, rather than psychological fidelity, is crucial for per…
Interdisciplinary Sport Research Can Better Predict Competition Performance, Identify Individual Differences, and Quantify Task Representation
Sport performance consists of interacting individual, task and environmental constraints, but research has used a monodisciplinary, rather than an interdisciplinary approach to understand performance. This study used Australian football (AF) as the exemplar sport to investigate the value of an interdisciplinary approach to understand sport performance. Through this, it was also possible to quantify individual differences and representative task d…
The transmission of longevity across generations
The transmission of longevity across generations
Interdisciplinary Sport Research Can Better Predict Competition Performance, Identify Individual Differences, and Quantify Task Representation
Sport performance consists of interacting individual, task and environmental constraints, but research has used a monodisciplinary, rather than an interdisciplinary approach to understand performance. This study used Australian football (AF) as the exemplar sport to investigate the value of an interdisciplinary approach to understand sport performance. Through this, it was also possible to quantify individual differences and representative task d…
Multi-sensory information and simulator immersion
Immersive technologies such as 360-degree video virtual reality (360VR) provide unique opportunities to simulate representative environments to investigate decision-making in a safe and cost-effective manner. Inclusion of multi-sensory visual, contextual, and auditory information is important to enhance simulator psychological fidelity. Yet, the influence of increased sensory information on decision-making, presence, and cognitive load in 360VR c…
Influence of simulator physical fidelity and immersion on decision-making skill, presence, and cognitive load
In a variety of domains such as law enforcement and sport, virtual reality is being explored to simulate field-based decision-making contexts. 360-degree video virtual reality (360VR) is innovative as it can immerse the user in a simulated environment, present egocentric, stereoscopic vision and allows for head movements to perceive visual information. However, it is unknown whether physical, rather than psychological fidelity, is crucial for per…
Sport Psychology and Performance (3 obras) · Biology (2 obras) · Cognition (2 obras) · Cognitive Load (2 obras) · Computer Science (2 obras) · Driving simulator (2 obras) · Human-Automation Interaction and Safety (2 obras) · Virtual reality (2 obras) · Virtual Reality Applications and Impacts (2 obras) · Archaeology (1 obras)