Fathiyah Mohd Kamaruzaman
Biographic Data
| ID | 6956642 |
|---|---|
| NAME | Fathiyah Mohd Kamaruzaman |
| GIVEN NAMES | Fathiyah Mohd |
| FAMILY NAME | Kamaruzaman |
| SIGNATURE | KAMARUZAMAN F M |
| AFFILIATIONS | National University of Malaysia |
| ORCID | 0000-0003-3199-4573 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
The role of innovative work behavior and teacher self-efficacy in shaping educational innovation
New Liberal Arts Talents’ Cultivation in China
New liberal arts (NLA) construction has gradually become a strategic choice for higher education to meet the technological revolution and global competition. Previous studies have been carried out to highlight the importance of NLA skills and strategies for talents’ cultivation in general, nevertheless, the study of the specification or attributes of NLA skills and strategies for talents’ cultivation are still limited. In this paper, the core col…
Exploring “Informal Learning” in Popular Music Education
Informal Learning" is a major innovation to introduce the informal music learning method of popular musicians into school music classroom practice, to let students experience and feel the music. Since it was introduced into school classrooms in 2006, it has attracted great attention in the field of music education. Nevertheless, the application is not wide. Therefore, this study was conducted to explore the main characteristics and themes on the …
Challenges and Gender Differences in Implementing Gamification Approach Among Vocational College Lecturers in Malaysia
Background and Purpose: Gamification is a teaching and learning approach that is gaining popularity among teachers as a way to make classroom learning more enjoyable and engaging with the use of rewards to celebrate accomplishments. With the rise of online learning in Malaysian educational institutions, gamification is viewed as an interactive method of teaching and learning. Due to the fact that limited studies have been conducted to investigate…
No prominent works on this page.
Challenges and Gender Differences in Implementing Gamification Approach Among Vocational College Lecturers in Malaysia
Background and Purpose: Gamification is a teaching and learning approach that is gaining popularity among teachers as a way to make classroom learning more enjoyable and engaging with the use of rewards to celebrate accomplishments. With the rise of online learning in Malaysian educational institutions, gamification is viewed as an interactive method of teaching and learning. Due to the fact that limited studies have been conducted to investigate…
New Liberal Arts Talents’ Cultivation in China
New liberal arts (NLA) construction has gradually become a strategic choice for higher education to meet the technological revolution and global competition. Previous studies have been carried out to highlight the importance of NLA skills and strategies for talents’ cultivation in general, nevertheless, the study of the specification or attributes of NLA skills and strategies for talents’ cultivation are still limited. In this paper, the core col…
Exploring “Informal Learning” in Popular Music Education
Informal Learning" is a major innovation to introduce the informal music learning method of popular musicians into school music classroom practice, to let students experience and feel the music. Since it was introduced into school classrooms in 2006, it has attracted great attention in the field of music education. Nevertheless, the application is not wide. Therefore, this study was conducted to explore the main characteristics and themes on the …
The role of innovative work behavior and teacher self-efficacy in shaping educational innovation
Mathematics education (2 works) · Pedagogy (2 works) · Psychology (2 works) · Art Education and Development (1 work) · Blockchain Technology in Education and Learning (1 work) · Computer Science (1 work) · Descriptive statistics (1 work) · Diverse Music Education Insights (1 work) · Educational Games and Gamification (1 work) · Informal learning (1 work)