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Jia Yuin Fam

Biographic Data

ID6960213
NAMEJia Yuin Fam
GIVEN NAMESJia Yuin
FAMILY NAMEFam
SIGNATUREFAM J Y
AFFILIATIONSSunway University
ORCID0000-0002-5168-9333
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS0
WORKS AS AUTHOR7
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2026
H-INDEX0
  • From Entertainment to Scientific Research

    Open Access•Jia Yuin Fam, Huiye Yip•ARTICLE•Mobile Media & Communication•2026

    Since its release in 2016, Pokémon Go has enjoyed widespread popularity and attracted research interest across various disciplines. With the recent transition of ownership to Scopely, this bibliometric review offers a timely examination of the knowledge structure within Pokémon Go research. A total of 393 publications related to Pokémon Go were retrieved from the Scopus database. Performance analysis was conducted to identify key contributors, in…

  • Mapping Phubbing Research

    Open Access•Jia Yuin Fam, Huiye Yip et al.•ARTICLE•Human Behavior and Emerging…•2025

    The antecedents and consequences of phubbing—ignoring others in favor of mobile phone use—have attracted a growing interest among researchers. Despite the increased attention, the field still lacks a cohesive framework to guide future research and practical interventions. To address this gap, this bibliometric review was aimed at mapping the knowledge structure of phubbing research. A total of 444 phubbing‐related publications were retrieved from…

  • TikTok as an academic tool

    Jia Yuin Fam•ARTICLE•Information Communication & Society•2025

    TikTok has garnered a massive global audience. While concerns about youth safety, data privacy, and misinformation have led to platform bans in several countries, TikTok has significantly contributed to various areas of academic research. The absence of a clear research agenda increases the risk of redundancy and inefficient resource allocation in this growing field. A bibliometric analysis was conducted using the Scopus database, resulting in th…

  • Reconsidering parental mediation with new media technology

    Open Access•Jia Yuin Fam, Rumaya Juhari et al.•ARTICLE•Frontiers in Human Dynamics•2025•References: 1

    IntroductionResearch on parental mediation—the parenting strategies used to regulate children’s media use—is historically focused on television viewing among children (e.g., Austin, 1993). In recent years, the concept has expanded to encompass a wide range of digital media platforms, including internet use (Livingstone & Helsper, 2008; Livinsgstone et al., 2023), video game playing (Nikken & Jansz, 2006; Çalhan & Göksu, 2024), social media use (F…

  • What worries first‐year students? Psychometric properties of the Student Worry Scale

    Open Access•Jia Yuin Fam, Sri Bala Murugan et al.•ARTICLE•Scandinavian Journal of Psychology•2020

    The transition to university can be stressful for first‐year university students. Despite the fact where the feeling of worry is a shared symptom by various mental health issues, there is a lack of studies that investigate into this matter. As worry is a domain‐specific construct, there is a need for a valid and reliable measure of worry specifically for university students. Hence, this study aimed to evaluate the psychometric properties of the S…

  • Envy in Social Comparison–Behaviour Relationship

    Open Access•Jia Yuin Fam, Sri Bala Murugan et al.•ARTICLE•Psychological Studies•2020

  • Prevalence of internet gaming disorder in adolescents

    Open Access•Jia Yuin Fam•ARTICLE•Scandinavian Journal of Psychology•2018

    The inclusion of “Internet gaming disorder ( IGD )” in the fifth edition of Diagnostic and statistical manual of mental disorders ( DSM ‐5) creates a possible line of research. Despite the fact that adolescents are vulnerable to IGD , studies had reported wide array of prevalence estimates in this population. The aim of this paper is to review the published studies on prevalence of IGD among adolescents. Relevant studies prior to March 2017 were …

No prominent works on this page.

  • Prevalence of internet gaming disorder in adolescents

    Open Access•Jia Yuin Fam•ARTICLE•Scandinavian Journal of Psychology•2018

    The inclusion of “Internet gaming disorder ( IGD )” in the fifth edition of Diagnostic and statistical manual of mental disorders ( DSM ‐5) creates a possible line of research. Despite the fact that adolescents are vulnerable to IGD , studies had reported wide array of prevalence estimates in this population. The aim of this paper is to review the published studies on prevalence of IGD among adolescents. Relevant studies prior to March 2017 were …

  • What worries first‐year students? Psychometric properties of the Student Worry Scale

    Open Access•Jia Yuin Fam, Sri Bala Murugan et al.•ARTICLE•Scandinavian Journal of Psychology•2020

    The transition to university can be stressful for first‐year university students. Despite the fact where the feeling of worry is a shared symptom by various mental health issues, there is a lack of studies that investigate into this matter. As worry is a domain‐specific construct, there is a need for a valid and reliable measure of worry specifically for university students. Hence, this study aimed to evaluate the psychometric properties of the S…

  • Envy in Social Comparison–Behaviour Relationship

    Open Access•Jia Yuin Fam, Sri Bala Murugan et al.•ARTICLE•Psychological Studies•2020

  • Mapping Phubbing Research

    Open Access•Jia Yuin Fam, Huiye Yip et al.•ARTICLE•Human Behavior and Emerging…•2025

    The antecedents and consequences of phubbing—ignoring others in favor of mobile phone use—have attracted a growing interest among researchers. Despite the increased attention, the field still lacks a cohesive framework to guide future research and practical interventions. To address this gap, this bibliometric review was aimed at mapping the knowledge structure of phubbing research. A total of 444 phubbing‐related publications were retrieved from…

  • TikTok as an academic tool

    Jia Yuin Fam•ARTICLE•Information Communication & Society•2025

    TikTok has garnered a massive global audience. While concerns about youth safety, data privacy, and misinformation have led to platform bans in several countries, TikTok has significantly contributed to various areas of academic research. The absence of a clear research agenda increases the risk of redundancy and inefficient resource allocation in this growing field. A bibliometric analysis was conducted using the Scopus database, resulting in th…

  • Reconsidering parental mediation with new media technology

    Open Access•Jia Yuin Fam, Rumaya Juhari et al.•ARTICLE•Frontiers in Human Dynamics•2025•References: 1

    IntroductionResearch on parental mediation—the parenting strategies used to regulate children’s media use—is historically focused on television viewing among children (e.g., Austin, 1993). In recent years, the concept has expanded to encompass a wide range of digital media platforms, including internet use (Livingstone & Helsper, 2008; Livinsgstone et al., 2023), video game playing (Nikken & Jansz, 2006; Çalhan & Göksu, 2024), social media use (F…

  • From Entertainment to Scientific Research

    Open Access•Jia Yuin Fam, Huiye Yip•ARTICLE•Mobile Media & Communication•2026

    Since its release in 2016, Pokémon Go has enjoyed widespread popularity and attracted research interest across various disciplines. With the recent transition of ownership to Scopely, this bibliometric review offers a timely examination of the knowledge structure within Pokémon Go research. A total of 393 publications related to Pokémon Go were retrieved from the Scopus database. Performance analysis was conducted to identify key contributors, in…

Impact of Technology on Adolescents (4 works) · Psychology (4 works) · Social Psychology (3 works) · Anxiety, Depression, Psychometrics, Treatment, Cognitive Processes (2 works) · Bibliometrics (2 works) · Child Development and Digital Technology (2 works) · Clinical Psychology (2 works) · Digital Marketing and Social Media (2 works) · Feeling (2 works) · Psychiatry (2 works)

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