Nicholas J Mizer
Biographic Data
| ID | 701789 |
|---|---|
| NAME | Nicholas J Mizer |
| GIVEN NAMES | Nicholas J |
| FAMILY NAME | Mizer |
| SIGNATURE | MIZER N J |
| AFFILIATIONS | Rensselaer Polytechnic Institute |
| ORCID | 0000-0002-0399-0148 |
| VERIFIED | Yes |
| TOTAL WORKS | 14 |
| TOTAL CITATIONS | 6 |
| WORKS AS AUTHOR | 14 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2013 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 1 |
Games and Public Anthropology
Multimodal anthropologists are using games and game design as a method for producing ethnographic knowledge collaboratively with research participants and as a genre for communicating anthropological knowledge with varied publics. As a methodological approach and a rhetorical genre, games offer unique affordances in that they highlight the dynamic interplay of structures, systems, rules, and norms on the one hand, and contingency, interaction, an…
Responsibly and Accurately
Journey’s End
A Life Well Played
Color, Song, and Choice Diction
Entering Imagined Worlds Through Enchanted Rationalization
Tabletop Role-Playing Games and the Experience of Imagined Worlds
Tabletop Role-Playing Games and the Experience of Imagined Worlds
Conference Review
AnthropologyCon 2017 transpired across multiple sites at the annual American Anthropology Association meeting in Washington, DC. The first event included a workshop on “Anthropology of/through Games” on Thursday afternoon, November 30, where participants learned about, brainstormed on, designed, and prototyped table-top games under the tutelage of Dr. Anatasia Salter, a game designer and games scholar from the University of Central Florida. In th…
Players and Pawns
Book Review| January 01 2018 Players and Pawns: How Chess Builds Community and Culture Players and Pawns: How Chess Builds Community and Culture. By Gary Alan Fine. (Chicago: University of Chicago Press, 2015. Pp. Nicholas J. Mizer Nicholas J. Mizer Independent Search for other works by this author on: This Site Google Journal of American Folklore (2018) 131 (519): 107–109. https://doi.org/10.5406/jamerfolk.131.519.0107 Cite Icon Cite Share Icon …
The Role‐Playing Society
May the Folk Be With You
The Paladin Ethic and the Spirit of Dungeoneering
Natural-field dictator game shows no altruistic giving
Natural-field dictator game shows no altruistic giving
The Paladin Ethic and the Spirit of Dungeoneering
May the Folk Be With You
The Role‐Playing Society
Conference Review
AnthropologyCon 2017 transpired across multiple sites at the annual American Anthropology Association meeting in Washington, DC. The first event included a workshop on “Anthropology of/through Games” on Thursday afternoon, November 30, where participants learned about, brainstormed on, designed, and prototyped table-top games under the tutelage of Dr. Anatasia Salter, a game designer and games scholar from the University of Central Florida. In th…
Players and Pawns
Book Review| January 01 2018 Players and Pawns: How Chess Builds Community and Culture Players and Pawns: How Chess Builds Community and Culture. By Gary Alan Fine. (Chicago: University of Chicago Press, 2015. Pp. Nicholas J. Mizer Nicholas J. Mizer Independent Search for other works by this author on: This Site Google Journal of American Folklore (2018) 131 (519): 107–109. https://doi.org/10.5406/jamerfolk.131.519.0107 Cite Icon Cite Share Icon …
Responsibly and Accurately
Journey’s End
A Life Well Played
Color, Song, and Choice Diction
Entering Imagined Worlds Through Enchanted Rationalization
Tabletop Role-Playing Games and the Experience of Imagined Worlds
Tabletop Role-Playing Games and the Experience of Imagined Worlds
Games and Public Anthropology
Multimodal anthropologists are using games and game design as a method for producing ethnographic knowledge collaboratively with research participants and as a genre for communicating anthropological knowledge with varied publics. As a methodological approach and a rhetorical genre, games offer unique affordances in that they highlight the dynamic interplay of structures, systems, rules, and norms on the one hand, and contingency, interaction, an…
Computer Science (9 works) · Art (8 works) · History (7 works) · Sociology (6 works) · Art history (5 works) · Digital Games and Media (5 works) · Political science (5 works) · Aesthetics (4 works) · Citation (4 works) · Law (4 works)