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Ahmed Elgammal

Biographic Data

ID7050844
NAMEAhmed Elgammal
GIVEN NAMESAhmed
FAMILY NAMEElgammal
SIGNATUREELGAMMAL A
AFFILIATIONSRutgers, the State University of New Jersey
ORCID0000-0003-2761-4822
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2019
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Burden of migraine among university students in the Middle East and North Africa

    Open Access•A Samir, Ahmed Elgammal et al.•ARTICLE•BMC Public Health•2025

    Our results demonstrated a high proportion of students screened positive for migraine with significant associations to depression, anxiety, and disability. These findings highlight the need for targeted interventions to increase awareness about migraine-related comorbidities, screening programs to help in early detection, and lifestyle modification. Universities should develop and implement coping strategies to support affected students

  • Artists, Artificial Intelligence and Machine-based Creativity in Playform

    Open Access•Ahmed Elgammal, Marco Mazzone et al.•ARTICLE•Artnodes•2020

    Artificial intelligence researchers and artists have trained machines and generative processes to produce visually interesting and novel works, thereby devising machinic means of creativity. At Artrendex, Playform was developed as an easy-to-use program specifically to be used by a broad range of artists, from beginners to those with advanced technical skills. This essay focuses on the motivations behind the development of Playform and the early …

  • Art, Creativity, and the Potential of Artificial Intelligence

    Open Access•Marco Mazzone, Ahmed Elgammal•ARTICLE•Arts•2019

    Our essay discusses an AI process developed for making art (AICAN), and the issues AI creativity raises for understanding art and artists in the 21st century. Backed by our training in computer science (Elgammal) and art history (Mazzone), we argue for the consideration of AICAN’s works as art, relate AICAN works to the contemporary art context, and urge a reconsideration of how we might define human and machine creativity. Our work in developing…

No prominent works on this page.

  • Art, Creativity, and the Potential of Artificial Intelligence

    Open Access•Marco Mazzone, Ahmed Elgammal•ARTICLE•Arts•2019

    Our essay discusses an AI process developed for making art (AICAN), and the issues AI creativity raises for understanding art and artists in the 21st century. Backed by our training in computer science (Elgammal) and art history (Mazzone), we argue for the consideration of AICAN’s works as art, relate AICAN works to the contemporary art context, and urge a reconsideration of how we might define human and machine creativity. Our work in developing…

  • Artists, Artificial Intelligence and Machine-based Creativity in Playform

    Open Access•Ahmed Elgammal, Marco Mazzone et al.•ARTICLE•Artnodes•2020

    Artificial intelligence researchers and artists have trained machines and generative processes to produce visually interesting and novel works, thereby devising machinic means of creativity. At Artrendex, Playform was developed as an easy-to-use program specifically to be used by a broad range of artists, from beginners to those with advanced technical skills. This essay focuses on the motivations behind the development of Playform and the early …

  • Burden of migraine among university students in the Middle East and North Africa

    Open Access•A Samir, Ahmed Elgammal et al.•ARTICLE•BMC Public Health•2025

    Our results demonstrated a high proportion of students screened positive for migraine with significant associations to depression, anxiety, and disability. These findings highlight the need for targeted interventions to increase awareness about migraine-related comorbidities, screening programs to help in early detection, and lifestyle modification. Universities should develop and implement coping strategies to support affected students

AI in Service Interactions (2 works) · Art (2 works) · Computational Creativity (2 works) · Computer Science (2 works) · Creativity (2 works) · Creativity technique (2 works) · Psychology (2 works) · Social Psychology (2 works) · Virtual Reality Applications and Impacts (2 works) · Visual arts (2 works)

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