G Grasso
Biographic Data
| ID | 7100132 |
|---|---|
| NAME | G Grasso |
| GIVEN NAMES | G |
| FAMILY NAME | Grasso |
| SIGNATURE | GRASSO G |
| AFFILIATIONS | University of Molise |
| ORCID | 0000-0002-8866-1262 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 1994 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Engaging With Mature Media Content Is Linked to Depression and Suicidal Thoughts and Behaviors in Childhood and Early Adolescents
Rises in adolescent media use have paralleled increases in youth major depressive disorder (MDD) and suicidal thoughts and behaviors (STBs). Studies linking screen time and decreased mental health focus on older adolescents and overlook media content. This study examined how frequency and content of media related to MDD and STBs in children and early adolescents enriched for psychopathology. Youth ages 8-12 ( N = 191; M age = 10.13) completed cli…
Virtual reality supports perspective taking in cultural heritage interpretation
Our research proves that virtual reality (VR) technology can be used to encourage users to adopt an alternative point of view through a virtual embodiment. Our results extend previous studies showing that emotional responses are evoked in virtual environments (Meuleman and Rudrauf, 2018) and arouse the sense of empathy (Ventura et al., 2020). To this end, we built a virtual museum, where different avatars can interact with experimental subjects t…
Dentists and Aids
Educational efforts for improving knowledge and finding and implementing ways to motivate dentists to the correct and routine use of infection control procedures are needed
No prominent works on this page.
Dentists and Aids
Educational efforts for improving knowledge and finding and implementing ways to motivate dentists to the correct and routine use of infection control procedures are needed
Virtual reality supports perspective taking in cultural heritage interpretation
Our research proves that virtual reality (VR) technology can be used to encourage users to adopt an alternative point of view through a virtual embodiment. Our results extend previous studies showing that emotional responses are evoked in virtual environments (Meuleman and Rudrauf, 2018) and arouse the sense of empathy (Ventura et al., 2020). To this end, we built a virtual museum, where different avatars can interact with experimental subjects t…
Engaging With Mature Media Content Is Linked to Depression and Suicidal Thoughts and Behaviors in Childhood and Early Adolescents
Rises in adolescent media use have paralleled increases in youth major depressive disorder (MDD) and suicidal thoughts and behaviors (STBs). Studies linking screen time and decreased mental health focus on older adolescents and overlook media content. This study examined how frequency and content of media related to MDD and STBs in children and early adolescents enriched for psychopathology. Youth ages 8-12 ( N = 191; M age = 10.13) completed cli…
Psychology (2 works) · Action Observation and Synchronization (1 work) · Artificial Intelligence (1 work) · Computer Science (1 work) · Content analysis (1 work) · Depressive symptoms (1 work) · Digital Mental Health Interventions (1 work) · Embodied cognition (1 work) · Empathy (1 work) · Family medicine (1 work)