Matt Bower
Biographic Data
| ID | 7102245 |
|---|---|
| NAME | Matt Bower |
| GIVEN NAMES | Matt |
| FAMILY NAME | Bower |
| SIGNATURE | BOWER M |
| AFFILIATIONS | Macquarie University |
| ORCID | 0000-0002-4161-5816 |
| VERIFIED | Yes |
| TOTAL WORKS | 21 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 21 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2014 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
From heartbeats to actions
In the classroom, there may be a mismatch between students’ external behavior and their internal cognitive states. For example, students may exhibit attentive behavior but not be engaged in deep cognitive processing. This study combined time-on-task and heart rate variability (HRV) data to explore the dynamic relationship between student behavior and cognition. By comparing Video Learning Classrooms (VLC) with Traditional Learning Classrooms (TLC…
Comparing cognitive load during video versus traditional classroom instruction based on heart rate variability measures
This pilot study used heart rate variability (HRV) as an indicator of cognitive load to examine student engagement in the learning process. We investigated the dynamics of students' (N = 45, paired sample) cognitive load in classes with and without video tutorials and compared differences in cognitive load between development phases of lessons where students are acquiring new knowledge. The results of the study show that the average cognitive loa…
Examining the determinants of teacher self-efficacy to teach digital technologies in Australian schools
This national study investigated determinants of in-service and pre-service teacher self-efficacy to teach digital technologies to school school students. The research examined how personal computing ability, computing values and beliefs, outcomes expectancy and perceived digital literacy were related to self-efficacy to teach the digital technologies curriculum. Data were collected using a snowballing sampling approach through a comprehensive na…
What generative Artificial Intelligence priorities and challenges do senior Australian educational policy makers identify (and why)
Free access to powerful generative Artificial Intelligence (AI) in schools has left educators and system leaders grappling with how to responsibly respond to the consequent challenges and opportunities that this new technology poses. This paper examines the priorities and challenges that senior Australian educational leaders identify with relation to responsible and ethical use of generative AI in school education, and the reasons for their belie…
Elementary students' self‐regulation in computer‐based learning environments
It is well‐established that being a self‐regulated learner is beneficial academically, motivationally and is considered essential for productive life‐long learning. Despite this, there is limited evidence examining how different measures of self‐regulation for learning (SRL) relate to task performance for young students learning in digital contexts. This study investigated the relationships between different measures of SRL of elementary school s…
‘Lockdown’ learning designs – Parent preferences towards remote and online learning for their children during the Covid-19 pandemic
The widespread move to online schooling during the COVID-19 crisis meant that parents played a significant role in educating their children. However, there is a paucity of research relating to parents’ perceptions of online and remote learning designs. This study used multiple regression analyses and thematic analysis of parent survey responses during COVID-19 to examine which online tasks reduced parental stress and student difficulty, increased…
Text Mining in Education—A Bibliometrics-Based Systematic Review
Advances in Information Technology (IT) and computer science have without a doubt had a significant impact on our daily lives. The past few decades have witnessed the advancement of IT enabled processes in generating actionable insights in various fields, encouraging research based applications of modern Data Science methods. Among many other fields, education research has also been adopting different analytical approaches to advance the state of…
Career-changers’ technology integration beliefs and practice in initial teacher education
What should we evaluate when we use technology in education
Investigating the pedagogies of screen‐sharing in contemporary learning environments—A mixed methods analysis
An Analysis of the Nature of Young Students’ STEM Learning in 3D Technology-Enhanced Makerspaces
Research Findings: This study was undertaken to investigate learning processes and outcomes from using 3D design and printing technologies with children aged 5–8 years, in three schools in a metropolitan city in Australia. Data were collected from five sources (teacher interviews, surveys, journals; student interviews; and iPad screen recordings) and analyzed to identify themes responding to the question: What is the nature of students’ learning …
Teacher‐created video instruction in the elementary classroom—Its impact on students and teachers
Despite the proliferation of multimedia devices in elementary classrooms, there is limited research examining teacher‐created video instruction, particularly regarding its effect on academic growth and engagement. This study investigated the effect of teacher‐created computer‐based video instruction (CBVI) using iPads on students' academic, behavioural and affective learning in elementary classrooms. The study used a repeated‐measures design with…
Children’s views on making and designing
This paper will focus on children’s views on their making and design capabilities. There is a paucity of research investigating learning in makerspaces particularly for younger children. Theoretical ideas based on constructionism (Papert), Vygotsky (socio-constructivism) and Dewey's pragmatic, inquiry based and reflective learning underpin this study. Fourteen group interviews were conducted with 34 young children (five to eight years old). Their…
Immersive virtual reality in education
Reasons associated with preservice teachers’ intention to use immersive virtual reality in education
The recent interest in the use of Immersive Virtual Reality (IVR) in education seems to correspond with the increased affordability, accessibility and functionality of IVR hardware and software. IVR has the potential to enhance immersion, improve spatial capabilities, promote empathy, increase motivation and possibly improve learning outcomes. However, the extent to which teachers capitalise on these potentials in the future depends their percept…
How is the use of technology in education evaluated? A systematic review
Technology‐mediated learning theory
Technology‐enhanced learning research, such as that relating to the use of online technologies in formal learning contexts, is sometimes criticised for being under‐theorised. This paper draws together areas of research and theory that have previously been somewhat separately treated, to support the integrated analysis and research of situations where technology mediates learning. First, key areas of research and theory relating to technology‐medi…
Categorical Desires and the Badness of Animal Death
Design and implementation factors in blended synchronous learning environments
Increasingly, universities are using technology to provide students with more flexible modes of participation. This article presents a cross-case analysis of blended synchronous learning environments—contexts where remote students participated in face-to-face classes through the use of rich-media synchronous technologies such as video conferencing, web conferencing, and virtual worlds. The study examined how design and implementation factors infl…
Husserl’s motivation and method for phenomenological reconstruction
Patterns and principles for blended synchronous learning
Blended synchronous learning involves using rich-media technologies to enable remote and face-to-face students to jointly participate in the same live classes. This article presents blended synchronous learning designs from seven case studies that were part of a project funded by the Australian Government Office for Learning and Teaching and articulates principles for implementation as espoused by the teachers who enacted them. A wide range of te…
No prominent works on this page.
Husserl’s motivation and method for phenomenological reconstruction
Patterns and principles for blended synchronous learning
Blended synchronous learning involves using rich-media technologies to enable remote and face-to-face students to jointly participate in the same live classes. This article presents blended synchronous learning designs from seven case studies that were part of a project funded by the Australian Government Office for Learning and Teaching and articulates principles for implementation as espoused by the teachers who enacted them. A wide range of te…
Design and implementation factors in blended synchronous learning environments
Increasingly, universities are using technology to provide students with more flexible modes of participation. This article presents a cross-case analysis of blended synchronous learning environments—contexts where remote students participated in face-to-face classes through the use of rich-media synchronous technologies such as video conferencing, web conferencing, and virtual worlds. The study examined how design and implementation factors infl…
Categorical Desires and the Badness of Animal Death
How is the use of technology in education evaluated? A systematic review
Technology‐mediated learning theory
Technology‐enhanced learning research, such as that relating to the use of online technologies in formal learning contexts, is sometimes criticised for being under‐theorised. This paper draws together areas of research and theory that have previously been somewhat separately treated, to support the integrated analysis and research of situations where technology mediates learning. First, key areas of research and theory relating to technology‐medi…
Children’s views on making and designing
This paper will focus on children’s views on their making and design capabilities. There is a paucity of research investigating learning in makerspaces particularly for younger children. Theoretical ideas based on constructionism (Papert), Vygotsky (socio-constructivism) and Dewey's pragmatic, inquiry based and reflective learning underpin this study. Fourteen group interviews were conducted with 34 young children (five to eight years old). Their…
Immersive virtual reality in education
Reasons associated with preservice teachers’ intention to use immersive virtual reality in education
The recent interest in the use of Immersive Virtual Reality (IVR) in education seems to correspond with the increased affordability, accessibility and functionality of IVR hardware and software. IVR has the potential to enhance immersion, improve spatial capabilities, promote empathy, increase motivation and possibly improve learning outcomes. However, the extent to which teachers capitalise on these potentials in the future depends their percept…
An Analysis of the Nature of Young Students’ STEM Learning in 3D Technology-Enhanced Makerspaces
Research Findings: This study was undertaken to investigate learning processes and outcomes from using 3D design and printing technologies with children aged 5–8 years, in three schools in a metropolitan city in Australia. Data were collected from five sources (teacher interviews, surveys, journals; student interviews; and iPad screen recordings) and analyzed to identify themes responding to the question: What is the nature of students’ learning …
Teacher‐created video instruction in the elementary classroom—Its impact on students and teachers
Despite the proliferation of multimedia devices in elementary classrooms, there is limited research examining teacher‐created video instruction, particularly regarding its effect on academic growth and engagement. This study investigated the effect of teacher‐created computer‐based video instruction (CBVI) using iPads on students' academic, behavioural and affective learning in elementary classrooms. The study used a repeated‐measures design with…
Text Mining in Education—A Bibliometrics-Based Systematic Review
Advances in Information Technology (IT) and computer science have without a doubt had a significant impact on our daily lives. The past few decades have witnessed the advancement of IT enabled processes in generating actionable insights in various fields, encouraging research based applications of modern Data Science methods. Among many other fields, education research has also been adopting different analytical approaches to advance the state of…
Career-changers’ technology integration beliefs and practice in initial teacher education
What should we evaluate when we use technology in education
Investigating the pedagogies of screen‐sharing in contemporary learning environments—A mixed methods analysis
‘Lockdown’ learning designs – Parent preferences towards remote and online learning for their children during the Covid-19 pandemic
The widespread move to online schooling during the COVID-19 crisis meant that parents played a significant role in educating their children. However, there is a paucity of research relating to parents’ perceptions of online and remote learning designs. This study used multiple regression analyses and thematic analysis of parent survey responses during COVID-19 to examine which online tasks reduced parental stress and student difficulty, increased…
Elementary students' self‐regulation in computer‐based learning environments
It is well‐established that being a self‐regulated learner is beneficial academically, motivationally and is considered essential for productive life‐long learning. Despite this, there is limited evidence examining how different measures of self‐regulation for learning (SRL) relate to task performance for young students learning in digital contexts. This study investigated the relationships between different measures of SRL of elementary school s…
What generative Artificial Intelligence priorities and challenges do senior Australian educational policy makers identify (and why)
Free access to powerful generative Artificial Intelligence (AI) in schools has left educators and system leaders grappling with how to responsibly respond to the consequent challenges and opportunities that this new technology poses. This paper examines the priorities and challenges that senior Australian educational leaders identify with relation to responsible and ethical use of generative AI in school education, and the reasons for their belie…
From heartbeats to actions
In the classroom, there may be a mismatch between students’ external behavior and their internal cognitive states. For example, students may exhibit attentive behavior but not be engaged in deep cognitive processing. This study combined time-on-task and heart rate variability (HRV) data to explore the dynamic relationship between student behavior and cognition. By comparing Video Learning Classrooms (VLC) with Traditional Learning Classrooms (TLC…
Comparing cognitive load during video versus traditional classroom instruction based on heart rate variability measures
This pilot study used heart rate variability (HRV) as an indicator of cognitive load to examine student engagement in the learning process. We investigated the dynamics of students' (N = 45, paired sample) cognitive load in classes with and without video tutorials and compared differences in cognitive load between development phases of lessons where students are acquiring new knowledge. The results of the study show that the average cognitive loa…
Examining the determinants of teacher self-efficacy to teach digital technologies in Australian schools
This national study investigated determinants of in-service and pre-service teacher self-efficacy to teach digital technologies to school school students. The research examined how personal computing ability, computing values and beliefs, outcomes expectancy and perceived digital literacy were related to self-efficacy to teach the digital technologies curriculum. Data were collected using a snowballing sampling approach through a comprehensive na…
Psychology (13 works) · Computer Science (10 works) · Mathematics education (10 works) · Educational technology (7 works) · Online and Blended Learning (6 works) · Sociology (6 works) · Teaching method (6 works) · Multimedia (5 works) · Pedagogy (5 works) · Cognition (4 works)