Randall Nichols
Biographic Data
| ID | 7126612 |
|---|---|
| NAME | Randall Nichols |
| GIVEN NAMES | Randall |
| FAMILY NAME | Nichols |
| SIGNATURE | NICHOLS R |
| AFFILIATIONS | Delta College |
| VERIFIED | No |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2001 |
| LATEST PUBLICATION YEAR | 2014 |
| H-INDEX | 0 |
Taylorism 2.0
By making work seem more like leisure time, gamification and corporate training games serve as a mechanism for solving a range of problems and, significantly, of increasing productivity. This piece examines the implications of gamification as a means of productivity gains that extend Frederick Winslow Taylor’s principles of scientific management, or Taylorism. Relying on measurement and observation as a mechanism to collapse the domains of labour…
Die Digitalisierung von Medien und Kultur
Die Digitalisierung Von Medien und Kultur
Undergraduate Students' Understanding of Division of Fractions
This exploratory study was designed to assess undergraduate students' understanding of division of fractions. A paper and pencil instrument was administered as a pre- and posttest to 59 undergraduate students who major in elementary education. Analysis by independent t test of written responses provided by students on the pre- and posttests showed lack of understanding, even postinstruction
No prominent works on this page.
Undergraduate Students' Understanding of Division of Fractions
This exploratory study was designed to assess undergraduate students' understanding of division of fractions. A paper and pencil instrument was administered as a pre- and posttest to 59 undergraduate students who major in elementary education. Analysis by independent t test of written responses provided by students on the pre- and posttests showed lack of understanding, even postinstruction
Die Digitalisierung von Medien und Kultur
Die Digitalisierung Von Medien und Kultur
Taylorism 2.0
By making work seem more like leisure time, gamification and corporate training games serve as a mechanism for solving a range of problems and, significantly, of increasing productivity. This piece examines the implications of gamification as a means of productivity gains that extend Frederick Winslow Taylor’s principles of scientific management, or Taylorism. Relying on measurement and observation as a mechanism to collapse the domains of labour…
Computers and civilization (2 works) · Digital media (2 works) · Mass media (2 works) · Political science (2 works) · Social aspects (2 works) · Technological innovations (2 works) · Agency (philosophy) (1 work) · Appropriation (1 work) · Art (1 work) · Business (1 work)