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Elena Serritella

Biographic Data

ID7129092
NAMEElena Serritella
GIVEN NAMESElena
FAMILY NAMESerritella
SIGNATURESERRITELLA E
AFFILIATIONSUniversity of Florence
ORCID0000-0002-0605-3125
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS0
AUTHOR COUNT7
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Assessing Beliefs About Cryptocurrencies: Development and Validation of the Scale of Beliefs About Cryptocurrencies (SBaC)

    Open Access•Mirko Duradoni, Elena Serritella et al.•ARTICLE•Human Behavior and Emerging…•2025

    The technological revolution of the last decades has revolutionized economic interactions, introducing new paradigms like e‐banking and cryptocurrencies. Although the literature has questioned the antecedents associated with the use of cryptocurrencies and, in particular, the attitudes and beliefs underlying them, there is still a lack of a robust, multidimensional tool to measure beliefs about cryptocurrencies. Therefore, the aim of the study is…

  • Exploring the Relationships Between Digital Life Balance and Internet Social Capital, Loneliness, Fear of Missing Out, and Anxiety

    Open Access•Mirko Duradoni, Elena Serritella et al.•ARTICLE•Human Behavior and Emerging…•2024

    In today’s interconnected world, the widespread use of the Internet necessitates an understanding of factors influencing individuals’ ability to maintain a balanced relationship with technology. This study investigates digital life balance (DLB) by examining its associations with Internet social capital (ISC), loneliness, fear of missing out (FoMO), and anxiety levels. Five hundred and twenty participants (66% women; M age = 30.12 years, SD = 12.…

  • Adapting to the Evolving Digital Landscape: Development and Validation of the VirtHuLab Self Efficacy Scale

    Open Access•Mirko Duradoni, Martina La Gamma et al.•ARTICLE•Psychological Reports•2024

    Measuring people's self-efficacy in navigating the digital world has become essential in an age where the Internet permeates every aspect of life. This paper describes the creation and validation of the VISES (Virthulab Internet Self-Efficacy Scale), an instrument designed for the modern Internet environment. The way we work, communicate, and access information is changing as a result of the digital revolution, and VISES encapsulates the abilitie…

  • Italian Version of the Internet Self-Efficacy Scale: Internal and External Validation

    Open Access•Andrea Guazzini, Elena Serritella et al.•ARTICLE•Human Behavior and Emerging…•2022

    Online activities are a fundamental part of daily life in this digital era and Internet self-efficacy (ISE) became a central construct for the psychologists of virtual environments. The Internet Self-Efficacy Scale developed by Kim and Glassman (2013) is a recent, valid, and reliable 17-item test to assess the ISE. The aim of this research, composed by two studies, was to translate and validate the Italian version of the ISS. In study 1, we evalu…

  • The Combination of Serious Gaming and Immersive Virtual Reality through the Constructivist Approach: An Application to Teaching Architecture

    Open Access•Irene Capecchi, Tommaso Borghini et al.•ARTICLE•Education Sciences•2022

    Immersive virtual reality (IVR) has proven to be a technology that can benefit the dissemination of cultural content. In 2019 was the five hundredth anniversary of the death of Leonardo Da Vinci. Given the few works that develop IVR technologies to explain the genius of the master, we decided to take advantage of the opportunity to learn about the master through the use of new technologies. To build an IVR application that aims to spread knowledg…

  • Obsessive-Compulsive Disorder (OCD) Types and Social Media: Are Social Media Important and Impactful for OCD People

    Open Access•Andrea Guazzini, Mustafa Can Gursesli et al.•ARTICLE•European Journal of Investigation…•2022

    Social media (SM) are the new standard for social interaction and people with OCD use such platforms like everyone else. However, the research on these individuals provides limited, sporadic, and difficult-to-generalize data outside of social-media evidence for one specific context concerning how SM is experienced by people with OCD. Our cross-sectional study involved 660 participants (71.4% females, 28.6% males) with 22% of the sample surpassing…

  • The Long-Covid Experience Changed People’s Vaccine Hesitancy but Not Their Vaccination Fear

    Open Access•Mirko Duradoni, Mustafa Can Gursesli et al.•ARTICLE•International Journal of…•2022

    Starting in early 2020, the COVID-19 pandemic has been responsible, worldwide, for millions of deaths and patients with long-COVID syndrome. In an attempt to stop the spread of the virus, the blanket administration of COVID-19 vaccines proved to be the most effective measure, yet the existence and availability of functional vaccines did not and, still, do not ensure the willingness and intent of people to be vaccinated. This study assessed the si…

No prominent works on this page.

  • Italian Version of the Internet Self-Efficacy Scale: Internal and External Validation

    Open Access•Andrea Guazzini, Elena Serritella et al.•ARTICLE•Human Behavior and Emerging…•2022

    Online activities are a fundamental part of daily life in this digital era and Internet self-efficacy (ISE) became a central construct for the psychologists of virtual environments. The Internet Self-Efficacy Scale developed by Kim and Glassman (2013) is a recent, valid, and reliable 17-item test to assess the ISE. The aim of this research, composed by two studies, was to translate and validate the Italian version of the ISS. In study 1, we evalu…

  • The Combination of Serious Gaming and Immersive Virtual Reality through the Constructivist Approach: An Application to Teaching Architecture

    Open Access•Irene Capecchi, Tommaso Borghini et al.•ARTICLE•Education Sciences•2022

    Immersive virtual reality (IVR) has proven to be a technology that can benefit the dissemination of cultural content. In 2019 was the five hundredth anniversary of the death of Leonardo Da Vinci. Given the few works that develop IVR technologies to explain the genius of the master, we decided to take advantage of the opportunity to learn about the master through the use of new technologies. To build an IVR application that aims to spread knowledg…

  • Obsessive-Compulsive Disorder (OCD) Types and Social Media: Are Social Media Important and Impactful for OCD People

    Open Access•Andrea Guazzini, Mustafa Can Gursesli et al.•ARTICLE•European Journal of Investigation…•2022

    Social media (SM) are the new standard for social interaction and people with OCD use such platforms like everyone else. However, the research on these individuals provides limited, sporadic, and difficult-to-generalize data outside of social-media evidence for one specific context concerning how SM is experienced by people with OCD. Our cross-sectional study involved 660 participants (71.4% females, 28.6% males) with 22% of the sample surpassing…

  • The Long-Covid Experience Changed People’s Vaccine Hesitancy but Not Their Vaccination Fear

    Open Access•Mirko Duradoni, Mustafa Can Gursesli et al.•ARTICLE•International Journal of…•2022

    Starting in early 2020, the COVID-19 pandemic has been responsible, worldwide, for millions of deaths and patients with long-COVID syndrome. In an attempt to stop the spread of the virus, the blanket administration of COVID-19 vaccines proved to be the most effective measure, yet the existence and availability of functional vaccines did not and, still, do not ensure the willingness and intent of people to be vaccinated. This study assessed the si…

  • Exploring the Relationships Between Digital Life Balance and Internet Social Capital, Loneliness, Fear of Missing Out, and Anxiety

    Open Access•Mirko Duradoni, Elena Serritella et al.•ARTICLE•Human Behavior and Emerging…•2024

    In today’s interconnected world, the widespread use of the Internet necessitates an understanding of factors influencing individuals’ ability to maintain a balanced relationship with technology. This study investigates digital life balance (DLB) by examining its associations with Internet social capital (ISC), loneliness, fear of missing out (FoMO), and anxiety levels. Five hundred and twenty participants (66% women; M age = 30.12 years, SD = 12.…

  • Adapting to the Evolving Digital Landscape: Development and Validation of the VirtHuLab Self Efficacy Scale

    Open Access•Mirko Duradoni, Martina La Gamma et al.•ARTICLE•Psychological Reports•2024

    Measuring people's self-efficacy in navigating the digital world has become essential in an age where the Internet permeates every aspect of life. This paper describes the creation and validation of the VISES (Virthulab Internet Self-Efficacy Scale), an instrument designed for the modern Internet environment. The way we work, communicate, and access information is changing as a result of the digital revolution, and VISES encapsulates the abilitie…

  • Assessing Beliefs About Cryptocurrencies: Development and Validation of the Scale of Beliefs About Cryptocurrencies (SBaC)

    Open Access•Mirko Duradoni, Elena Serritella et al.•ARTICLE•Human Behavior and Emerging…•2025

    The technological revolution of the last decades has revolutionized economic interactions, introducing new paradigms like e‐banking and cryptocurrencies. Although the literature has questioned the antecedents associated with the use of cryptocurrencies and, in particular, the attitudes and beliefs underlying them, there is still a lack of a robust, multidimensional tool to measure beliefs about cryptocurrencies. Therefore, the aim of the study is…

Psychology (5 works) · Computer Science (4 works) · Impact of Technology on Adolescents (4 works) · World Wide Web (4 works) · The Internet (3 works) · Clinical Psychology (2 works) · Confirmatory factor analysis (2 works) · Medicine (2 works) · Psychiatry (2 works) · Scale (ratio) (2 works)

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