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Juan David Cano-Moreno

Biographic Data

ID7169384
NAMEJuan David Cano-Moreno
GIVEN NAMESJuan David
FAMILY NAMECano-Moreno
SIGNATURECANO-MORENO J D
AFFILIATIONSUniversidad Politécnica de Madrid
ORCID0000-0002-4868-7927
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2004
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Enhancing divergent thinking in engineering students through gamification

    Open Access•Juan David Cano-Moreno, Inés Cerdeño García de Blas et al.•ARTICLE•International Journal of…•2026

    Teaching and learning methodologies have recently been changing. The use of gamification techniques and game-based learning based on digital platforms has grown in recent years. However, physical board games are used much less than digital board games. Some authors justify the use of board games to improve divergent thinking. To catalyze this effect in design engineer students, we have developed a new board game based on the TRIZ10 creative appro…

  • A Reference in Research Ethics

    Jane Sugarman, Jeremy Sugarman et al.•ARTICLE•IRB Ethics and Human Research•2004

    Education in the ethics of research with human participants has now moved well beyond secluded seminars in graduate schools. For example, the National Institutes of Health now requires research ethics education for principal investigators and key personnel who receive extramural funding. Similarly, recipients of federal training grants in science must provide education in the responsible conduct of research for their trainees. Academic medical ce…

No prominent works on this page.

  • A Reference in Research Ethics

    Jane Sugarman, Jeremy Sugarman et al.•ARTICLE•IRB Ethics and Human Research•2004

    Education in the ethics of research with human participants has now moved well beyond secluded seminars in graduate schools. For example, the National Institutes of Health now requires research ethics education for principal investigators and key personnel who receive extramural funding. Similarly, recipients of federal training grants in science must provide education in the responsible conduct of research for their trainees. Academic medical ce…

  • Enhancing divergent thinking in engineering students through gamification

    Open Access•Juan David Cano-Moreno, Inés Cerdeño García de Blas et al.•ARTICLE•International Journal of…•2026

    Teaching and learning methodologies have recently been changing. The use of gamification techniques and game-based learning based on digital platforms has grown in recent years. However, physical board games are used much less than digital board games. Some authors justify the use of board games to improve divergent thinking. To catalyze this effect in design engineer students, we have developed a new board game based on the TRIZ10 creative appro…

Biomedical and Engineering Education (1 work) · Brainstorming (1 work) · Contradiction (1 work) · Cooperative learning (1 work) · Creativity (1 work) · Educational Games and Gamification (1 work) · Educational technology (1 work) · Engineering (1 work) · Engineering education (1 work) · Engineering ethics (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae