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Filipe Fidalgo

Biographic Data

ID7187131
NAMEFilipe Fidalgo
GIVEN NAMESFilipe
FAMILY NAMEFidalgo
SIGNATUREFIDALGO F
AFFILIATIONSPolytechnic Institute of Castelo Branco
ORCID0000-0001-7326-9957
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2008
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Gamification and Emotional Intelligence

    Open Access•Maria do Patrocínio Tenório Nunes, Maria Nunes et al.•ARTICLE•Education Sciences•2025

    It is important to work on educating children’s emotional intelligence, namely the re-awareness and control of emotions, both their own and those around them so that they feel empathy for others, establish and maintain positive relationships and make conscious decisions. This document describes a proposal for a gamified solution, based on the development of a multimedia product, which aims to help children, parents and teachers in the education o…

  • Relationships between physical activity, obesity and meal frequency in adolescents

    Open Access•Jorge Mota, Filipe Fidalgo et al.•ARTICLE•Annals of Human Biology•2008

    The data indicate that increased meal frequency may have a beneficial effect on a reduced BMI. Physical activity and breakfast skipping may be candidate targets for prevention programmes aimed at reducing overweight/obesity among adolescents

No prominent works on this page.

  • Relationships between physical activity, obesity and meal frequency in adolescents

    Open Access•Jorge Mota, Filipe Fidalgo et al.•ARTICLE•Annals of Human Biology•2008

    The data indicate that increased meal frequency may have a beneficial effect on a reduced BMI. Physical activity and breakfast skipping may be candidate targets for prevention programmes aimed at reducing overweight/obesity among adolescents

  • Gamification and Emotional Intelligence

    Open Access•Maria do Patrocínio Tenório Nunes, Maria Nunes et al.•ARTICLE•Education Sciences•2025

    It is important to work on educating children’s emotional intelligence, namely the re-awareness and control of emotions, both their own and those around them so that they feel empathy for others, establish and maintain positive relationships and make conscious decisions. This document describes a proposal for a gamified solution, based on the development of a multimedia product, which aims to help children, parents and teachers in the education o…

Augmented Reality Applications (1 work) · Cognitive psychology (1 work) · Computer Science (1 work) · Demography (1 work) · Demography (1 work) · Developmental psychology (1 work) · Eating Disorders and Behaviors (1 work) · Educational Games and Gamification (1 work) · Emotional intelligence (1 work) · Health and Lifestyle Studies (1 work)

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