Filipe Fidalgo
Biographic Data
| ID | 7187131 |
|---|---|
| NAME | Filipe Fidalgo |
| GIVEN NAMES | Filipe |
| FAMILY NAME | Fidalgo |
| SIGNATURE | FIDALGO F |
| AFFILIATIONS | Polytechnic Institute of Castelo Branco |
| ORCID | 0000-0001-7326-9957 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2008 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Gamification and Emotional Intelligence
It is important to work on educating children’s emotional intelligence, namely the re-awareness and control of emotions, both their own and those around them so that they feel empathy for others, establish and maintain positive relationships and make conscious decisions. This document describes a proposal for a gamified solution, based on the development of a multimedia product, which aims to help children, parents and teachers in the education o…
Relationships between physical activity, obesity and meal frequency in adolescents
The data indicate that increased meal frequency may have a beneficial effect on a reduced BMI. Physical activity and breakfast skipping may be candidate targets for prevention programmes aimed at reducing overweight/obesity among adolescents
No prominent works on this page.
Relationships between physical activity, obesity and meal frequency in adolescents
The data indicate that increased meal frequency may have a beneficial effect on a reduced BMI. Physical activity and breakfast skipping may be candidate targets for prevention programmes aimed at reducing overweight/obesity among adolescents
Gamification and Emotional Intelligence
It is important to work on educating children’s emotional intelligence, namely the re-awareness and control of emotions, both their own and those around them so that they feel empathy for others, establish and maintain positive relationships and make conscious decisions. This document describes a proposal for a gamified solution, based on the development of a multimedia product, which aims to help children, parents and teachers in the education o…
Augmented Reality Applications (1 work) · Cognitive psychology (1 work) · Computer Science (1 work) · Demography (1 work) · Demography (1 work) · Developmental psychology (1 work) · Eating Disorders and Behaviors (1 work) · Educational Games and Gamification (1 work) · Emotional intelligence (1 work) · Health and Lifestyle Studies (1 work)