Tommi Kärkkäinen
Biographic Data
| ID | 7239216 |
|---|---|
| NAME | Tommi Kärkkäinen |
| GIVEN NAMES | Tommi |
| FAMILY NAME | Kärkkäinen |
| SIGNATURE | KÄRKKÄINEN T |
| AFFILIATIONS | University of Jyväskylä |
| ORCID | 0000-0003-0327-1167 |
| VERIFIED | Yes |
| TOTAL WORKS | 13 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 13 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Transformative agency for lifelong learning
This article advances the idea that transformative agency is linked to individuals’ capacity-building and intertwined with lifelong learning. It stems from identified needs for change and is supported by intrapersonal, social, and contextual factors. In Nordic educational policy discussions, lifelong learning and competence development through the whole lifespan are emphasised as means to secure personal and societal transformation in a changing …
Comparing LLM and expert assessments of journal quality
Some performance-based research funding systems rely on expert-assigned journal rankings to allocate resources and guide research evaluation. In Finland, the JuFo system provides journal rankings, determined by experts who assess journals using available metadata, such as bibliometric indicators, alongside qualitative judgment. While prior work has explored machine learning approaches to approximate these rankings, the recent emergence of large l…
Task-dependent neural correlates of L2 emotion-label versus emotion-laden word processing
The present study examined how task demands modulate neural activations during the processing of emotion-label words (words describing emotional states) and emotion-laden words (words triggering emotions through connotations) in a second language (L2). To this end, we directly compared behavioral and electrophysiological responses in late Chinese-English bilinguals when the words’ affective information was task-relevant (emotional categorization …
Improving learning experience through process re-engineering
The localization of online educational platforms brings many benefits to the students and teachers such as access to different types of textual and video content. Nonetheless, it demands time and capital resources to localize any content. The aim of this research was to re-engineer the entire localization process of Khan Academy content into the Azerbaijani language and evaluate its impact on users’ learning experience. For this purpose, we imple…
A two-phase systematic literature review on the use of serious games for sustainable environmental education
This study explores the landscape of serious games for sustainable environmental education, focusing on game types, theoretical foundations, and pedagogical approaches to provide valuable insights for educators, researchers, and policymakers. Using an umbrella literature review methodology, it examines empirical studies published between 2006 and 2023 on serious games in this field. The findings reveal a growing interest in serious games for sust…
Neural correlates of emotion-label vs. emotion-laden word processing in late bilinguals
The brain processes underlying the distinction between emotion-label words (e.g. happy, sad) and emotion-laden words (e.g. successful, failed) remain inconclusive in bilingualism research. The present study aims to directly compare the processing of these two types of emotion words in both the first language (L1) and second language (L2) by recording event-related potentials (ERP) from late Chinese-English bilinguals during a lexical decision tas…
First aid self-efficacy
The first aid self-efficacy scale is a novel, reliable, and valid instrument for assessing self-efficacy in first aid contexts. It can be used to measure the impact of first aid training and interventions, thereby promoting more effective layperson responses in emergencies. The scale's robust psychometric properties make it a valuable tool for both research and practical applications in emergency preparedness and first aid training
Pedagogical agents communicating and scaffolding students' learning
Pedagogical agents (PAs) communicate verbally and non-verbally with students in digital and virtual reality/augmented reality learning environments. PAs have been shown to be beneficial for learning, and generative artificial intelligence, such as large language models, can improve PAs' communication abilities significantly. K-12 education is underrepresented in learning technology research and teachers' and students' insights have not been consi…
Exploring emergent soundscape profiles from crowdsourced audio data
The key component of designing sustainable, enriching, and inclusive cities is public participation. The soundscape is an integral part of an immersive environment in cities, and it should be considered as a resource that creates the acoustic image for an urban environment. For urban planning professionals, this requires an understanding of the constituents of citizens' emergent soundscape experience. The goal of this study is to present a system…
Measuring self‐regulated learning in a junior high school mathematics classroom
Capturing cognitive load management during authentic virtual reality flight training with behavioural and physiological indicators
How pedagogical agents communicate with students
Technological advancements have improved the capabilities of pedagogical agents to communicate with students. However, an increased use of pedagogical agents in learning environments calls for a deeper understanding of student–agent communication to assess the effectiveness of pedagogical agents in learning. This study is a two-phase systematic review of scientific papers on pedagogical agent communication research published between 2010 and 2020…
Game learning analytics for understanding reading skills in transparent writing system
Serious games are designed to improve learning instead of providing only entertainment. Serious games analytics can be used for understanding and enhancing the quality of learning with serious games. One challenge in developing the computerized support for learning is that learning of skills varies between players. Appropriate algorithms are needed for analyzing the performance of individual players. This paper presents a novel clustering‐based p…
No prominent works on this page.
Game learning analytics for understanding reading skills in transparent writing system
Serious games are designed to improve learning instead of providing only entertainment. Serious games analytics can be used for understanding and enhancing the quality of learning with serious games. One challenge in developing the computerized support for learning is that learning of skills varies between players. Appropriate algorithms are needed for analyzing the performance of individual players. This paper presents a novel clustering‐based p…
How pedagogical agents communicate with students
Technological advancements have improved the capabilities of pedagogical agents to communicate with students. However, an increased use of pedagogical agents in learning environments calls for a deeper understanding of student–agent communication to assess the effectiveness of pedagogical agents in learning. This study is a two-phase systematic review of scientific papers on pedagogical agent communication research published between 2010 and 2020…
Measuring self‐regulated learning in a junior high school mathematics classroom
Capturing cognitive load management during authentic virtual reality flight training with behavioural and physiological indicators
Pedagogical agents communicating and scaffolding students' learning
Pedagogical agents (PAs) communicate verbally and non-verbally with students in digital and virtual reality/augmented reality learning environments. PAs have been shown to be beneficial for learning, and generative artificial intelligence, such as large language models, can improve PAs' communication abilities significantly. K-12 education is underrepresented in learning technology research and teachers' and students' insights have not been consi…
Exploring emergent soundscape profiles from crowdsourced audio data
The key component of designing sustainable, enriching, and inclusive cities is public participation. The soundscape is an integral part of an immersive environment in cities, and it should be considered as a resource that creates the acoustic image for an urban environment. For urban planning professionals, this requires an understanding of the constituents of citizens' emergent soundscape experience. The goal of this study is to present a system…
Improving learning experience through process re-engineering
The localization of online educational platforms brings many benefits to the students and teachers such as access to different types of textual and video content. Nonetheless, it demands time and capital resources to localize any content. The aim of this research was to re-engineer the entire localization process of Khan Academy content into the Azerbaijani language and evaluate its impact on users’ learning experience. For this purpose, we imple…
A two-phase systematic literature review on the use of serious games for sustainable environmental education
This study explores the landscape of serious games for sustainable environmental education, focusing on game types, theoretical foundations, and pedagogical approaches to provide valuable insights for educators, researchers, and policymakers. Using an umbrella literature review methodology, it examines empirical studies published between 2006 and 2023 on serious games in this field. The findings reveal a growing interest in serious games for sust…
Neural correlates of emotion-label vs. emotion-laden word processing in late bilinguals
The brain processes underlying the distinction between emotion-label words (e.g. happy, sad) and emotion-laden words (e.g. successful, failed) remain inconclusive in bilingualism research. The present study aims to directly compare the processing of these two types of emotion words in both the first language (L1) and second language (L2) by recording event-related potentials (ERP) from late Chinese-English bilinguals during a lexical decision tas…
First aid self-efficacy
The first aid self-efficacy scale is a novel, reliable, and valid instrument for assessing self-efficacy in first aid contexts. It can be used to measure the impact of first aid training and interventions, thereby promoting more effective layperson responses in emergencies. The scale's robust psychometric properties make it a valuable tool for both research and practical applications in emergency preparedness and first aid training
Transformative agency for lifelong learning
This article advances the idea that transformative agency is linked to individuals’ capacity-building and intertwined with lifelong learning. It stems from identified needs for change and is supported by intrapersonal, social, and contextual factors. In Nordic educational policy discussions, lifelong learning and competence development through the whole lifespan are emphasised as means to secure personal and societal transformation in a changing …
Comparing LLM and expert assessments of journal quality
Some performance-based research funding systems rely on expert-assigned journal rankings to allocate resources and guide research evaluation. In Finland, the JuFo system provides journal rankings, determined by experts who assess journals using available metadata, such as bibliometric indicators, alongside qualitative judgment. While prior work has explored machine learning approaches to approximate these rankings, the recent emergence of large l…
Task-dependent neural correlates of L2 emotion-label versus emotion-laden word processing
The present study examined how task demands modulate neural activations during the processing of emotion-label words (words describing emotional states) and emotion-laden words (words triggering emotions through connotations) in a second language (L2). To this end, we directly compared behavioral and electrophysiological responses in late Chinese-English bilinguals when the words’ affective information was task-relevant (emotional categorization …
Computer Science (10 works) · Psychology (7 works) · Mathematics education (4 works) · Human–computer interaction (3 works) · Online Learning and Analytics (3 works) · AI in Service Interactions (2 works) · Applied Psychology (2 works) · Artificial Intelligence (2 works) · Cognition (2 works) · Data science (2 works)