Christophe Hurter
Biographic Data
| ID | 7248535 |
|---|---|
| NAME | Christophe Hurter |
| GIVEN NAMES | Christophe |
| FAMILY NAME | Hurter |
| SIGNATURE | HURTER C |
| AFFILIATIONS | École Nationale de l’Aviation Civile |
| ORCID | 0000-0003-4318-6717 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2014 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
Attentional switch to memory
Why and when do you look away when trying to remember? Gaze aversion as a marker of the attentional switch to the internal world during memory retrieval
It is common to look away while trying to remember specific information, for example during autobiographical memory retrieval, a behavior referred to as gaze aversion. Given the competition between internal and external attention, gaze aversion is assumed to play a role in visual decoupling, i.e., suppressing environmental distractors during internal tasks. This suggests a link between gaze aversion and the attentional switch from the outside wor…
How Do Display Design and User Characteristics Matter in Animations? An Empirical Study with Air Traffic Control Displays
We detail an empirical animation study to assess how display design, user spatial ability, and training might influence visuospatial decision-making with animated displays showing aircraft movements. We present empirical results of a visuospatial detection task with moving objects, based on response accuracy and response time, including a descriptive eye-movement analysis. We found significant differences in a visuospatial detection task of movin…
Tangible augmented reality for air traffic control
International audience
Demo hour
UIST is a premier forum for innovations in the software and hardware of human-computer interfaces. The UIST demo program enables attendees to experience firsthand the most interesting next-generation user interface technologies. The UIST 2013 demo program featured technologies ranging from energy-harvesting interactive paper to pneumatically actuated materials, providing attendees a vivid preview of some of the interactive systems that might shap…
No prominent works on this page.
Tangible augmented reality for air traffic control
International audience
Demo hour
UIST is a premier forum for innovations in the software and hardware of human-computer interfaces. The UIST demo program enables attendees to experience firsthand the most interesting next-generation user interface technologies. The UIST 2013 demo program featured technologies ranging from energy-harvesting interactive paper to pneumatically actuated materials, providing attendees a vivid preview of some of the interactive systems that might shap…
How Do Display Design and User Characteristics Matter in Animations? An Empirical Study with Air Traffic Control Displays
We detail an empirical animation study to assess how display design, user spatial ability, and training might influence visuospatial decision-making with animated displays showing aircraft movements. We present empirical results of a visuospatial detection task with moving objects, based on response accuracy and response time, including a descriptive eye-movement analysis. We found significant differences in a visuospatial detection task of movin…
Attentional switch to memory
Why and when do you look away when trying to remember? Gaze aversion as a marker of the attentional switch to the internal world during memory retrieval
It is common to look away while trying to remember specific information, for example during autobiographical memory retrieval, a behavior referred to as gaze aversion. Given the competition between internal and external attention, gaze aversion is assumed to play a role in visual decoupling, i.e., suppressing environmental distractors during internal tasks. This suggests a link between gaze aversion and the attentional switch from the outside wor…
Computer Science (4 works) · Human–computer interaction (3 works) · Artificial Intelligence (2 works) · Cognition (2 works) · Cognitive psychology (2 works) · Interactive and Immersive Displays (2 works) · Memory and Neural Mechanisms (2 works) · Multimedia (2 works) · Neuroscience (2 works) · Psychology (2 works)