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Jerry Chih-Yuan Sun

Biographic Data

ID7251062
NAMEJerry Chih-Yuan Sun
GIVEN NAMESJerry Chih-Yuan
FAMILY NAMESun
SIGNATURESUN J C
AFFILIATIONSNational Yang Ming Chiao Tung University
ORCID0000-0002-7892-4313
VERIFIEDYes
TOTAL WORKS11
TOTAL CITATIONS0
WORKS AS AUTHOR11
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2012
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Understanding online knowledge communities via social networks and self-regulation in synchronous VR co-creation for distance learning during the Covid-19 pandemic

    Open Access•Hsin-Yun Wang, Jerry Chih-Yuan Sun•ARTICLE•Educational Technology Research…•2026

    This study examined social networks and self-regulation in two different co-creation environments (2D digital and 3D VR co-creation) through SNA and ANCOVA. The study utilized a quasi-experimental research design with 44 tenth-grade students, 24 males (55%) and 20 females (45%), from an English class at a public senior high school in northern Taiwan. To assess the effects of the environment, the classes were divided into a control group and an ex…

  • Empowering bilingual teachers with dynamic GenAI

    Open Access•Wen-Li Chang, Jerry Chih-Yuan Sun•ARTICLE•Computers & Education•2026

  • Teacher Perspective on Mooc Evaluation and Competency-Based Open Learning

    Open Access•Wen-Li Chang, Jerry Chih-Yuan Sun•ARTICLE•The International Review of…•2025

    Quality MOOCs (massive open online courses) ensure open learning under the top-down guidance of established criteria and standards. With an evaluative approach, course providers can use the guiding frameworks in designing and refining courses while fostering students’ targeted open learning competency. This study explores the openness embedded into MOOC course design and the anticipated core competency, gathering insights from interviews with in-…

  • Are online behavioural characteristics effective predictors of intrinsic motivation and user engagement in the online learning environment

    Open Access•Jerry Chih-Yuan Sun, Che-Tsun Lin et al.•ARTICLE•Australasian Journal of…•2025

    This study aimed to investigate the predicted relationship among online behavioural characteristics, intrinsic motivation and user engagement. An online learning platform was used to collect data on the online reading time and the number of test attempts of 161 graduate students, as well as their post-learning motivation and user engagement levels. The data were processed based on the e-learning motivation and user engagement scales. The data str…

  • Identifying key factors of dynamic Addie model for instructional virtual reality design

    Open Access•Ruo‐Yu Li, Jerry Chih-Yuan Sun•ARTICLE•Interactive Learning Environments•2024

    Due to the features of immersive learning and without the restrictions of time and place, virtual reality (VR) is commonly used in learning areas. For investigating functional design in the VR learning environment, previous literature proposed a series of theoretical models and strategies without considering the key factors for their development. Therefore, this study explored the key factors based on the dynamic ADDIE model for the design of VR …

  • Evaluating AI's impact on self-regulated language learning

    Open Access•Wenli-Li Chang, Jerry Chih-Yuan Sun•ARTICLE•System•2024

  • Real-time virtual reality co-creation

    Hsin-Yun Wang, Jerry Chih-Yuan Sun•ARTICLE•Interactive Learning Environments•2023

    This study investigated student engagement and focused attention in three co-creation environments (a paper-based environment, the 2D Jamboard platform, and the CoSpaces virtual reality (VR) platform). The study utilized a quasi-experimental research design with a total of 66 tenth-grade students including 34 males (52%) and 32 females (48%) from two English classes at a public senior high school in northern Taiwan. To assess the effects of the e…

  • Comparing technology acceptance of AR-based and 3D map-based mobile library applications

    Yiming Liu, Jerry Chih-Yuan Sun et al.•ARTICLE•Interactive Learning Environments•2023

    This study integrated augmented reality (AR) and three-dimensional (3D) maps into mobile learning for library use instruction. To maximize the benefits of mobile library applications (MLAs), their technology acceptance was examined. Because of the e-learning context, the General Extended Technology Acceptance Model for E-Learning (GETAMEL) developed by Abdullah and Ward ([2016]. Developing a general extended technology acceptance model for e-lear…

  • Effects of AR ‐ and VR ‐based wearables in teaching English

    Open Access•Cheng‐Yu Hung, Yen‐Ting Lin et al.•ARTICLE•Journal of Computer Assisted…•2023

  • Effects of integrating an interactive response system into flipped classroom instruction on students’ anti-phishing self-efficacy, collective efficacy, and sequential behavioral patterns

    Open Access•Jerry Chih-Yuan Sun, Hsiu-Shan Lin•ARTICLE•Computers & Education•2022

  • Situational interest, computer self‐efficacy and self‐regulation

    Open Access•Jerry Chih-Yuan Sun, Jerry Chih‐Yuan Sun et al.•ARTICLE•British Journal of Educational…•2012

    This study investigates possible relationships among motivational and learning variables (interest, self‐efficacy and self‐regulation) and three types of student engagement (behavioural engagement, emotional engagement and cognitive engagement) in a distance education setting. Participants were 203 students enrolled in online classes in the fall semester of 2008 in the Schools of Gerontology and Engineering at a large research university in the s…

No prominent works on this page.

  • Situational interest, computer self‐efficacy and self‐regulation

    Open Access•Jerry Chih-Yuan Sun, Jerry Chih‐Yuan Sun et al.•ARTICLE•British Journal of Educational…•2012

    This study investigates possible relationships among motivational and learning variables (interest, self‐efficacy and self‐regulation) and three types of student engagement (behavioural engagement, emotional engagement and cognitive engagement) in a distance education setting. Participants were 203 students enrolled in online classes in the fall semester of 2008 in the Schools of Gerontology and Engineering at a large research university in the s…

  • Effects of integrating an interactive response system into flipped classroom instruction on students’ anti-phishing self-efficacy, collective efficacy, and sequential behavioral patterns

    Open Access•Jerry Chih-Yuan Sun, Hsiu-Shan Lin•ARTICLE•Computers & Education•2022

  • Real-time virtual reality co-creation

    Hsin-Yun Wang, Jerry Chih-Yuan Sun•ARTICLE•Interactive Learning Environments•2023

    This study investigated student engagement and focused attention in three co-creation environments (a paper-based environment, the 2D Jamboard platform, and the CoSpaces virtual reality (VR) platform). The study utilized a quasi-experimental research design with a total of 66 tenth-grade students including 34 males (52%) and 32 females (48%) from two English classes at a public senior high school in northern Taiwan. To assess the effects of the e…

  • Comparing technology acceptance of AR-based and 3D map-based mobile library applications

    Yiming Liu, Jerry Chih-Yuan Sun et al.•ARTICLE•Interactive Learning Environments•2023

    This study integrated augmented reality (AR) and three-dimensional (3D) maps into mobile learning for library use instruction. To maximize the benefits of mobile library applications (MLAs), their technology acceptance was examined. Because of the e-learning context, the General Extended Technology Acceptance Model for E-Learning (GETAMEL) developed by Abdullah and Ward ([2016]. Developing a general extended technology acceptance model for e-lear…

  • Effects of AR ‐ and VR ‐based wearables in teaching English

    Open Access•Cheng‐Yu Hung, Yen‐Ting Lin et al.•ARTICLE•Journal of Computer Assisted…•2023

  • Identifying key factors of dynamic Addie model for instructional virtual reality design

    Open Access•Ruo‐Yu Li, Jerry Chih-Yuan Sun•ARTICLE•Interactive Learning Environments•2024

    Due to the features of immersive learning and without the restrictions of time and place, virtual reality (VR) is commonly used in learning areas. For investigating functional design in the VR learning environment, previous literature proposed a series of theoretical models and strategies without considering the key factors for their development. Therefore, this study explored the key factors based on the dynamic ADDIE model for the design of VR …

  • Evaluating AI's impact on self-regulated language learning

    Open Access•Wenli-Li Chang, Jerry Chih-Yuan Sun•ARTICLE•System•2024

  • Teacher Perspective on Mooc Evaluation and Competency-Based Open Learning

    Open Access•Wen-Li Chang, Jerry Chih-Yuan Sun•ARTICLE•The International Review of…•2025

    Quality MOOCs (massive open online courses) ensure open learning under the top-down guidance of established criteria and standards. With an evaluative approach, course providers can use the guiding frameworks in designing and refining courses while fostering students’ targeted open learning competency. This study explores the openness embedded into MOOC course design and the anticipated core competency, gathering insights from interviews with in-…

  • Are online behavioural characteristics effective predictors of intrinsic motivation and user engagement in the online learning environment

    Open Access•Jerry Chih-Yuan Sun, Che-Tsun Lin et al.•ARTICLE•Australasian Journal of…•2025

    This study aimed to investigate the predicted relationship among online behavioural characteristics, intrinsic motivation and user engagement. An online learning platform was used to collect data on the online reading time and the number of test attempts of 161 graduate students, as well as their post-learning motivation and user engagement levels. The data were processed based on the e-learning motivation and user engagement scales. The data str…

  • Understanding online knowledge communities via social networks and self-regulation in synchronous VR co-creation for distance learning during the Covid-19 pandemic

    Open Access•Hsin-Yun Wang, Jerry Chih-Yuan Sun•ARTICLE•Educational Technology Research…•2026

    This study examined social networks and self-regulation in two different co-creation environments (2D digital and 3D VR co-creation) through SNA and ANCOVA. The study utilized a quasi-experimental research design with 44 tenth-grade students, 24 males (55%) and 20 females (45%), from an English class at a public senior high school in northern Taiwan. To assess the effects of the environment, the classes were divided into a control group and an ex…

  • Empowering bilingual teachers with dynamic GenAI

    Open Access•Wen-Li Chang, Jerry Chih-Yuan Sun•ARTICLE•Computers & Education•2026

Psychology (7 works) · Computer Science (6 works) · Mathematics education (6 works) · Human–computer interaction (4 works) · Multimedia (4 works) · Virtual Reality Applications and Impacts (4 works) · Applied Psychology (3 works) · Cognition (3 works) · Innovative Teaching and Learning Methods (3 works) · Knowledge management (3 works)

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