Marina Mandic
Biographic Data
| ID | 7251139 |
|---|---|
| NAME | Marina Mandic |
| GIVEN NAMES | Marina |
| FAMILY NAME | Mandic |
| SIGNATURE | MANDIĆ M |
| AFFILIATIONS | Etnografski institut Srpske akademije nauka i umetnosti |
| ORCID | 0000-0002-8689-2788 |
| VERIFIED | Yes |
| TOTAL WORKS | 10 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 10 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2016 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
You Are Not of Human Kind
Nosferatu (2024), a film by Robert Eggers, may be regarded as an adaptation of Bram Stoker’s renowned Gothic novel Dracula. Framed through two fundamentally different cultural discourses of vampirism – Victorian horror and traditional Balkan beliefs – Nosferatu narrates the story of obsession between the Transylvanian vampire Count Orlok and the young, melancholic Ellen. The relationship established between these two characters is not conceived a…
From apocalyptic threat to object of mockery
Thе paper examines social perceptions of the risks associated with artificial intelligence, as manifested in reactions of fear and ridicule – specifically, in notions of the technology’s superiority or inferiority in relation to humans. The aim of thе paper is to analyze this pattern by identifying the factors that contribute to AI being simultaneously an object of fear and mockery, and highlighting practical implications of such social reactions…
Resurrection of the monstrous other
The intersection of microbiological reality and the fantastical worlds of popular culture gives rise to a narrative discourse that embodies monstrosity in a uniquely terrifying form: biological, or more specifically, pandemic horror. Within this genre, monsters animate the mysterious nature of microbes, a theme particularly pronounced in zombie narratives. I conceptualize the zombie as a reanimated, dehumanized life form caught within the binary …
The Cultural Tradition of Zombification in Haiti
The well-known narrative of zombies, the reanimated monsters of contemporary popular culture, can be traced back to the late 1960s, or more specifically to the release of the film Night of the Living Dead (1968) by American director George A. Romero. However, at the time of the film's inception the term zombie was already widely present in American popular culture: the cinematography of voodoo zombie, created in Haiti through magic and psychoacti…
Imagining the monstrous other
Monsters are liminal subjects, whose ambivalent position challenges culturally established distinctions between the normal and abnormal, the ordered and disordered, and the healthy and unhealthy. They blur the lines between self and other, the familiar and the unfamiliar, and the ?us? versus ?them.? The indeterminacy of these categories embodies itself in what we term ?human monsters? ? Individuals transformed into monsters after death. These und…
The last of the living
This paper analyzes two popular culture narratives created in the period of the COVID-19 pandemic: the movie Songbird, made in 2020, and the TV show The Last of Us, from 2023. The main idea of this paper is to analyze the ways in which popular culture, through different pandemic narratives, perceives the future of social systems after the appearance of the deadly disease, as experienced in current reality as well as in pop-cultural narratives. Th…
The undead new world
The narratives of zombie films articulate social relations in the context of an apocalyic social environment, indicating unstoppable processes of disease spreading through the omnipresence of zombies as the primary infection carriers, emphasizing discourses of biological catastrophe, that is, epidemics of infectious diseases as a potential means of the end of a modern civilization. As portrayed in movies about zombies, epidemics could be observed…
Viral apocalypse
Based on the point of view that popular culture performs metaphorical narration of the contemporary society, this paper analyses the ways in which elements of zombie film narratives are used as a representation of infectious diseases, that is, representation of the social and institutional discourses associated with the occurrence, spreading and stopping of epidemics. The narratives of zombie films feature social anxieties regarding infectious ag…
Between the Real and the Imagined
The ideas about the epidemics of infectious diseases, both imagined and those that are known to human societies, are becoming more frequent topic of popular culture, that is the film industry. As one of the ever-present threats during the development of civilization through history, infectious diseases have played a significant role in shaping and changing social communities and, as such, have left a deep historical and cultural trace on social g…
The United States of “Zombieland”
Migrations are one of the central discourses of contemporary society: they are the catalyst of social change; they influence changes in social structure, relations and positions, for migrants themselves as well as the residents of host countries. In the circumstances of a zombie outbreak the reasons and goals of migration can be simplified to one basic motive: leaving and avoiding areas populated by zombies with the aim of basic survival. I belie…
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The United States of “Zombieland”
Migrations are one of the central discourses of contemporary society: they are the catalyst of social change; they influence changes in social structure, relations and positions, for migrants themselves as well as the residents of host countries. In the circumstances of a zombie outbreak the reasons and goals of migration can be simplified to one basic motive: leaving and avoiding areas populated by zombies with the aim of basic survival. I belie…
Between the Real and the Imagined
The ideas about the epidemics of infectious diseases, both imagined and those that are known to human societies, are becoming more frequent topic of popular culture, that is the film industry. As one of the ever-present threats during the development of civilization through history, infectious diseases have played a significant role in shaping and changing social communities and, as such, have left a deep historical and cultural trace on social g…
Viral apocalypse
Based on the point of view that popular culture performs metaphorical narration of the contemporary society, this paper analyses the ways in which elements of zombie film narratives are used as a representation of infectious diseases, that is, representation of the social and institutional discourses associated with the occurrence, spreading and stopping of epidemics. The narratives of zombie films feature social anxieties regarding infectious ag…
The undead new world
The narratives of zombie films articulate social relations in the context of an apocalyic social environment, indicating unstoppable processes of disease spreading through the omnipresence of zombies as the primary infection carriers, emphasizing discourses of biological catastrophe, that is, epidemics of infectious diseases as a potential means of the end of a modern civilization. As portrayed in movies about zombies, epidemics could be observed…
The last of the living
This paper analyzes two popular culture narratives created in the period of the COVID-19 pandemic: the movie Songbird, made in 2020, and the TV show The Last of Us, from 2023. The main idea of this paper is to analyze the ways in which popular culture, through different pandemic narratives, perceives the future of social systems after the appearance of the deadly disease, as experienced in current reality as well as in pop-cultural narratives. Th…
The Cultural Tradition of Zombification in Haiti
The well-known narrative of zombies, the reanimated monsters of contemporary popular culture, can be traced back to the late 1960s, or more specifically to the release of the film Night of the Living Dead (1968) by American director George A. Romero. However, at the time of the film's inception the term zombie was already widely present in American popular culture: the cinematography of voodoo zombie, created in Haiti through magic and psychoacti…
Imagining the monstrous other
Monsters are liminal subjects, whose ambivalent position challenges culturally established distinctions between the normal and abnormal, the ordered and disordered, and the healthy and unhealthy. They blur the lines between self and other, the familiar and the unfamiliar, and the ?us? versus ?them.? The indeterminacy of these categories embodies itself in what we term ?human monsters? ? Individuals transformed into monsters after death. These und…
Resurrection of the monstrous other
The intersection of microbiological reality and the fantastical worlds of popular culture gives rise to a narrative discourse that embodies monstrosity in a uniquely terrifying form: biological, or more specifically, pandemic horror. Within this genre, monsters animate the mysterious nature of microbes, a theme particularly pronounced in zombie narratives. I conceptualize the zombie as a reanimated, dehumanized life form caught within the binary …
You Are Not of Human Kind
Nosferatu (2024), a film by Robert Eggers, may be regarded as an adaptation of Bram Stoker’s renowned Gothic novel Dracula. Framed through two fundamentally different cultural discourses of vampirism – Victorian horror and traditional Balkan beliefs – Nosferatu narrates the story of obsession between the Transylvanian vampire Count Orlok and the young, melancholic Ellen. The relationship established between these two characters is not conceived a…
From apocalyptic threat to object of mockery
Thе paper examines social perceptions of the risks associated with artificial intelligence, as manifested in reactions of fear and ridicule – specifically, in notions of the technology’s superiority or inferiority in relation to humans. The aim of thе paper is to analyze this pattern by identifying the factors that contribute to AI being simultaneously an object of fear and mockery, and highlighting practical implications of such social reactions…
Gothic Literature and Media Analysis (6 works) · Art (5 works) · Crime, Deviance, and Social Control (5 works) · History (5 works) · Narrative (5 works) · Computer Science (4 works) · Computer security (4 works) · Literature (4 works) · Zombie (4 works) · Biology (3 works)