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Yu-jie Li

Dados Biográficos

ID7262132
NOMEYu-jie Li
PRENOMESYu-jie
SOBRENOMELi
ASSINATURALI Y
AFILIAÇÕESNational Changhua University of Education
VERIFICADONão
TOTAL DE OBRAS3
TOTAL DE CITAÇÕES0
TOTAL COMO AUTOR3
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2011
ANO MAIS RECENTE DE PUBLICAÇÃO2026
ÍNDICE H0
  • The effectiveness and learner acceptance of robot-facilitated board games for enhancing content-based English vocabulary learning

    Vivien Lin, Yu-jie Li et al.•ARTICLE•Computer Assisted Language Learning•2026

    Despite the popularity of gamified language learning, research on using robots and smart objects to facilitate language learning games remains scarce. This study examined the effectiveness and learner acceptance of content-based language learning in a robot-facilitated board game embedded with gaming strategies such as coopetition. The mixed-methods experiment compared the effects of two game modes—robot-facilitated board games (RFBGs) and human-…

  • Network pharmacology analysis and experimental validation to explore the mechanism of Shenlian extract on myocardial ischemia

    Open Access•Jingjing Li, Jing-Jing Li et al.•ARTICLE•Journal of Ethnopharmacology•2022

  • Antihyperglycemic activity of Selaginella tamariscina (Beauv.) Spring

    Open Access•Xiao-ke Zheng, Xiaoke Zheng et al.•ARTICLE•Journal of Ethnopharmacology•2011

Sem obras proeminentes nesta página.

  • Antihyperglycemic activity of Selaginella tamariscina (Beauv.) Spring

    Open Access•Xiao-ke Zheng, Xiaoke Zheng et al.•ARTICLE•Journal of Ethnopharmacology•2011

  • Network pharmacology analysis and experimental validation to explore the mechanism of Shenlian extract on myocardial ischemia

    Open Access•Jingjing Li, Jing-Jing Li et al.•ARTICLE•Journal of Ethnopharmacology•2022

  • The effectiveness and learner acceptance of robot-facilitated board games for enhancing content-based English vocabulary learning

    Vivien Lin, Yu-jie Li et al.•ARTICLE•Computer Assisted Language Learning•2026

    Despite the popularity of gamified language learning, research on using robots and smart objects to facilitate language learning games remains scarce. This study examined the effectiveness and learner acceptance of content-based language learning in a robot-facilitated board game embedded with gaming strategies such as coopetition. The mixed-methods experiment compared the effects of two game modes—robot-facilitated board games (RFBGs) and human-…

Biochemistry (2 obras) · Chemistry (2 obras) · Internal Medicine (2 obras) · Medicine (2 obras) · Andrographis paniculata (1 obras) · Andrographolide Research and Applications (1 obras) · Apoptosis (1 obras) · Bioactive natural compounds (1 obras) · Biological Activity of Diterpenoids and Biflavonoids (1 obras) · Biology (1 obras)

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