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SuPing Sun

Biographic Data

ID7271780
NAMESuPing Sun
GIVEN NAMESSuPing
FAMILY NAMESun
SIGNATURESUN S
AFFILIATIONSKey Laboratory of Adolescent Cyberpsychology and Behavior (CCNU) Ministry of Education, Central China Normal University Wuhan China
VERIFIEDNo
TOTAL WORKS5
TOTAL CITATIONS1
WORKS AS AUTHOR5
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Experimental study on deep ultraviolet-C LED disinfection device for often-touch surfaces of advanced medical equipment in hospitals

    Open Access•Baogen Huang, Feng Wang et al.•ARTICLE•Frontiers in Public Health•2026

    Objective To evaluate the disinfection efficacy of a third-generation gallium nitride (GaN)-based deep ultraviolet (UVC) LED disinfection cabinet on often-touch surfaces of small advanced electronic devices in hospital clinical environments, and to provide evidence for its application in hospital infection control. Methods A total of 329 device surfaces from 10 randomly selected departments were sampled: 66 computer mice, 151 mobile phones, 53 Pe…

  • Collectivism–Individualism Makes the Relationships Between Digital Games Use and Creativity Different

    Open Access•Jinqi Ding, Yuxin Shi et al.•ARTICLE•The Journal of Creative Behavior•2025•Cited by: 1•References: 102

    With the increasing popularity of the Internet, there is significant interest among academics and the public in understanding the relationship between the Internet and individual development. However, the association between digital games use and creativity has been a topic of controversy, as highlighted in previous research. This study aimed to investigate the potential moderating effect of cultural backgrounds on the relationship between digita…

  • Online Game Use and Creativity

    Open Access•Jinqi Ding, Quanlei Yu et al.•ARTICLE•The Journal of Creative Behavior•2025•References: 76

    The relationship between online game use and creativity remains contentious. Self‐worth orientation theory suggests that online gaming can fulfill individual self‐worth needs, implying that self‐worth may moderate this relationship. Study 1 assessed online game use, self‐worth, and creativity among 184 college students through a cross‐sectional survey. Results indicated that self‐worth moderated the relationship between online game use and creati…

  • Effects of Adverse Childhood Experiences on Creativity from Life History Theory

    Open Access•SuPing Sun, Quanlei Yu et al.•ARTICLE•The Journal of Creative Behavior•2024

    From the perspective of survival adaption, adverse childhood experiences may promote creativity, and this effect would be enhanced by external threat. This study adopted three approaches to explore the impact of childhood harshness and unpredictability on creativity. By using a historiometric approach to investigate the adverse childhood experiences among eminent psychologists in 20tth century, Study 1 found that the proportion experiencing child…

  • ZeXieYin Formula alleviates TMAO-induced cognitive impairment by restoring synaptic plasticity damage

    Open Access•Jing Liu, Shihan Zhou et al.•ARTICLE•Journal of Ethnopharmacology•2023

  • Collectivism–Individualism Makes the Relationships Between Digital Games Use and Creativity Different

    Open Access•Jinqi Ding, Yuxin Shi et al.•ARTICLE•The Journal of Creative Behavior•2025•Cited by: 1•References: 102

    With the increasing popularity of the Internet, there is significant interest among academics and the public in understanding the relationship between the Internet and individual development. However, the association between digital games use and creativity has been a topic of controversy, as highlighted in previous research. This study aimed to investigate the potential moderating effect of cultural backgrounds on the relationship between digita…

  • ZeXieYin Formula alleviates TMAO-induced cognitive impairment by restoring synaptic plasticity damage

    Open Access•Jing Liu, Shihan Zhou et al.•ARTICLE•Journal of Ethnopharmacology•2023

  • Effects of Adverse Childhood Experiences on Creativity from Life History Theory

    Open Access•SuPing Sun, Quanlei Yu et al.•ARTICLE•The Journal of Creative Behavior•2024

    From the perspective of survival adaption, adverse childhood experiences may promote creativity, and this effect would be enhanced by external threat. This study adopted three approaches to explore the impact of childhood harshness and unpredictability on creativity. By using a historiometric approach to investigate the adverse childhood experiences among eminent psychologists in 20tth century, Study 1 found that the proportion experiencing child…

  • Collectivism–Individualism Makes the Relationships Between Digital Games Use and Creativity Different

    Open Access•Jinqi Ding, Yuxin Shi et al.•ARTICLE•The Journal of Creative Behavior•2025•Cited by: 1•References: 102

    With the increasing popularity of the Internet, there is significant interest among academics and the public in understanding the relationship between the Internet and individual development. However, the association between digital games use and creativity has been a topic of controversy, as highlighted in previous research. This study aimed to investigate the potential moderating effect of cultural backgrounds on the relationship between digita…

  • Online Game Use and Creativity

    Open Access•Jinqi Ding, Quanlei Yu et al.•ARTICLE•The Journal of Creative Behavior•2025•References: 76

    The relationship between online game use and creativity remains contentious. Self‐worth orientation theory suggests that online gaming can fulfill individual self‐worth needs, implying that self‐worth may moderate this relationship. Study 1 assessed online game use, self‐worth, and creativity among 184 college students through a cross‐sectional survey. Results indicated that self‐worth moderated the relationship between online game use and creati…

  • Experimental study on deep ultraviolet-C LED disinfection device for often-touch surfaces of advanced medical equipment in hospitals

    Open Access•Baogen Huang, Feng Wang et al.•ARTICLE•Frontiers in Public Health•2026

    Objective To evaluate the disinfection efficacy of a third-generation gallium nitride (GaN)-based deep ultraviolet (UVC) LED disinfection cabinet on often-touch surfaces of small advanced electronic devices in hospital clinical environments, and to provide evidence for its application in hospital infection control. Methods A total of 329 device surfaces from 10 randomly selected departments were sampled: 66 computer mice, 151 mobile phones, 53 Pe…

Creativity (3 works) · Creativity in Education and Neuroscience (3 works) · Psychology (3 works) · Social Psychology (3 works) · Education, Achievement, and Giftedness (2 works) · Action (physics) (1 work) · Adverse Childhood Experiences (1 work) · Bacterial colony (1 work) · Biochemistry (1 work) · Biology (1 work)

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