Yi-Hsuan Wang
Biographic Data
| ID | 7275547 |
|---|---|
| NAME | Yi-Hsuan Wang |
| GIVEN NAMES | Yi-Hsuan |
| FAMILY NAME | Wang |
| SIGNATURE | WANG Y |
| AFFILIATIONS | Tamkang University |
| ORCID | 0000-0003-0983-846X |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 7 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
A comparative study of immersive and non-immersive VR for learning musical instruments
Virtual Reality (VR) has shown significant potential in enhancing student engagement and learning outcomes in STEM education, yet its application in music education remains underexplored—particularly concerning how varying levels of immersion affect learning performance and student perceptions. This study compared the effects of immersive VR (using head-mounted displays) and non-immersive VR (using tablets) on eighth-grade students’ engagement, l…
Scutellaria barbata ameliorates acute respiratory distress syndrome by inhibiting neutrophil-mediated inflammatory responses
Sequential research exploring the effects of ways and modes of using an IRS to facilitate learning in higher education
Exploring the effects of using various designs of game-based materials on music learning
This paper explores and sheds light on how various designs of game-based learning materials benefit music education. The developed games followed Gordon’s music skill learning sequence of discrimination, and aimed to teach listening and visual skills for the middle C octave. Two genres of game-based learning materials were proposed, one with most game design features and the other which excluded most game mechanisms but retained simple gamificati…
Integrating modified WebQuest activities for programming learning
The study designed WebQuest activities and explored the learning performance of learners to understand the suitability of using WebQuest in a college programming course. The study modified the processes of WebQuest based on social constructivism and scaffolding learning, and included programming tasks such as debugging practice to encourage learners to develop their problem‐solving abilities. The WebQuest learning sheets include the following fou…
Lophatherum gracile Brongn. attenuates neutrophilic inflammation through inhibition of JNK and calcium
Design-based research on integrating learning technology tools into higher education classes to achieve active learning
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Design-based research on integrating learning technology tools into higher education classes to achieve active learning
Integrating modified WebQuest activities for programming learning
The study designed WebQuest activities and explored the learning performance of learners to understand the suitability of using WebQuest in a college programming course. The study modified the processes of WebQuest based on social constructivism and scaffolding learning, and included programming tasks such as debugging practice to encourage learners to develop their problem‐solving abilities. The WebQuest learning sheets include the following fou…
Lophatherum gracile Brongn. attenuates neutrophilic inflammation through inhibition of JNK and calcium
Sequential research exploring the effects of ways and modes of using an IRS to facilitate learning in higher education
Exploring the effects of using various designs of game-based materials on music learning
This paper explores and sheds light on how various designs of game-based learning materials benefit music education. The developed games followed Gordon’s music skill learning sequence of discrimination, and aimed to teach listening and visual skills for the middle C octave. Two genres of game-based learning materials were proposed, one with most game design features and the other which excluded most game mechanisms but retained simple gamificati…
Scutellaria barbata ameliorates acute respiratory distress syndrome by inhibiting neutrophil-mediated inflammatory responses
A comparative study of immersive and non-immersive VR for learning musical instruments
Virtual Reality (VR) has shown significant potential in enhancing student engagement and learning outcomes in STEM education, yet its application in music education remains underexplored—particularly concerning how varying levels of immersion affect learning performance and student perceptions. This study compared the effects of immersive VR (using head-mounted displays) and non-immersive VR (using tablets) on eighth-grade students’ engagement, l…
Computer Science (4 works) · Mathematics education (4 works) · Psychology (4 works) · Multimedia (3 works) · Artificial Intelligence (2 works) · Biology (2 works) · Cooperative learning (2 works) · Diverse Music Education Insights (2 works) · Human–computer interaction (2 works) · Immunology (2 works)