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Sung Hyun Lee

Biographic Data

ID7277777
NAMESung Hyun Lee
GIVEN NAMESSung Hyun
FAMILY NAMELee
SIGNATURELEE S H
AFFILIATIONSIndiana University Bloomington
ORCID0000-0001-5616-6649
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS0
WORKS AS AUTHOR5
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2019
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Trolling is in the Eye of the Beholder

    Open Access•John A Velez, Ines Hyunju Yu et al.•ARTICLE•Communication Research•2026

    While perpetuated by the few, trolling in online video games is an increasingly common phenomenon. To understand how trolling behaviors gain momentum and spread throughout a community, this study examined when players perceive trolling and why such perceptions compel retaliatory actions. Participants evaluated staged gameplay that offered multiple auxiliary cues to a player’s underlying motivations which included the rules of the video game, the …

  • Beyond Prompt Engineering

    Open Access•Sung Hyun Lee, John A Velez et al.•ARTICLE•Cyberpsychology Behavior and…•2025

    Since generative AI (GenAI) launched, interactions between humans and artificial intelligence have rapidly evolved. This study explores how discourse practices in human–AI interactions influence collaborative problem-solving with ChatGPT. Grounded in small group dynamics research, the investigation examines whether three discourse practices (i.e., construction, co-construction, and constructive conflict) help users and ChatGPT find common ground …

  • Sharing emotion while spectating video game play

    Open Access•Seung Woo Chae, Sung Hyun Lee•ARTICLE•Computers in Human Behavior•2022

  • Text Mining Approaches to Analyze Public Sentiment Changes Regarding Covid-19 Vaccines on Social Media in Korea

    Open Access•Jae‐Geum Shim, Kyoung-Ho Ryu et al.•ARTICLE•International Journal of…•2021

    The COVID-19 pandemic has affected the entire world, resulting in a tremendous change to people's lifestyles. We investigated the Korean public response to COVID-19 vaccines on social media from 23 February 2021 to 22 March 2021. We collected tweets related to COVID-19 vaccines using the Korean words for "coronavirus" and "vaccines" as keywords. A topic analysis was performed to interpret and classify the tweets, and a sentiment analysis was cond…

  • Effects of Siwu decoction on chondrocyte proliferation of growth plate in adolescent rats

    Open Access•Donghun Lee, Sun Haeng Lee et al.•ARTICLE•Journal of Ethnopharmacology•2019

No prominent works on this page.

  • Effects of Siwu decoction on chondrocyte proliferation of growth plate in adolescent rats

    Open Access•Donghun Lee, Sun Haeng Lee et al.•ARTICLE•Journal of Ethnopharmacology•2019

  • Text Mining Approaches to Analyze Public Sentiment Changes Regarding Covid-19 Vaccines on Social Media in Korea

    Open Access•Jae‐Geum Shim, Kyoung-Ho Ryu et al.•ARTICLE•International Journal of…•2021

    The COVID-19 pandemic has affected the entire world, resulting in a tremendous change to people's lifestyles. We investigated the Korean public response to COVID-19 vaccines on social media from 23 February 2021 to 22 March 2021. We collected tweets related to COVID-19 vaccines using the Korean words for "coronavirus" and "vaccines" as keywords. A topic analysis was performed to interpret and classify the tweets, and a sentiment analysis was cond…

  • Sharing emotion while spectating video game play

    Open Access•Seung Woo Chae, Sung Hyun Lee•ARTICLE•Computers in Human Behavior•2022

  • Beyond Prompt Engineering

    Open Access•Sung Hyun Lee, John A Velez et al.•ARTICLE•Cyberpsychology Behavior and…•2025

    Since generative AI (GenAI) launched, interactions between humans and artificial intelligence have rapidly evolved. This study explores how discourse practices in human–AI interactions influence collaborative problem-solving with ChatGPT. Grounded in small group dynamics research, the investigation examines whether three discourse practices (i.e., construction, co-construction, and constructive conflict) help users and ChatGPT find common ground …

  • Trolling is in the Eye of the Beholder

    Open Access•John A Velez, Ines Hyunju Yu et al.•ARTICLE•Communication Research•2026

    While perpetuated by the few, trolling in online video games is an increasingly common phenomenon. To understand how trolling behaviors gain momentum and spread throughout a community, this study examined when players perceive trolling and why such perceptions compel retaliatory actions. Participants evaluated staged gameplay that offered multiple auxiliary cues to a player’s underlying motivations which included the rules of the video game, the …

Psychology (4 works) · Computer Science (3 works) · Medicine (3 works) · Social Psychology (3 works) · Artificial Intelligence (2 works) · Misinformation and Its Impacts (2 works) · Pandemic (2 works) · Social media (2 works) · Virology (2 works) · World Wide Web (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae