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TL Taylor

Biographic Data

ID7284613
NAMETL Taylor
GIVEN NAMESTL
FAMILY NAMETaylor
SIGNATURETAYLOR T
AFFILIATIONSUniversity of Oklahoma Health Sciences Center
ORCID0000-0001-9439-1126
VERIFIEDNo
TOTAL WORKS6
TOTAL CITATIONS4
WORKS AS AUTHOR6
WORKS AS EDITOR0
FIRST PUBLICATION YEAR1988
LATEST PUBLICATION YEAR2020
H-INDEX1
  • Esports and Live Streaming

    Karin Wenz, T L Taylor et al.•ARTICLE•Digital Culture & Society•2020

  • Words with friends

    Open Access•T Boellstorff, Bonnie Nardi et al.•ARTICLE•interactions•2013

    research-article Share on Words with friends: writing collaboratively online Authors: Tom Boellstorff University of California, Irvine University of California, IrvineView Profile , Bonnie Nardi University of California, Irvine University of California, IrvineView Profile , Celia Pearce Georgia Institute of Technology Georgia Institute of TechnologyView Profile , T. L. Taylor Massachusetts Institute of Technology Massachusetts Institute of Techno…

  • Ethnography and Virtual Worlds

    T Boellstorff, T L Taylor et al.•BOOK•Ethnography and Virtual Worlds•2013•Cited by: 4

  • Raising the Stakes

    Open Access•T L Taylor, TL Taylor•BOOK•Raising the Stakes•2012

    How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play. Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured competitions among arcade game players; and first-person …

  • Beyond Management

    Open Access•T L Taylor, TL Taylor•ARTICLE•First Monday•2006

    This article explores relationships between players and the owners of the massively multiplayer online games (MMOG) they inhabit. Much of the language around these large scale communities currently focuses on “management.” Viewing these complex social systems as essentially mechanical in nature has led to a preoccupation with creating or retrofitting systems which can be constantly monitored, tuned, regulated, and controlled. Though the language …

  • Health problems and use of services at two urban American Indian clinics

    Open Access•TL Taylor•ARTICLE•Journal of Ethnopharmacology•1988

  • Ethnography and Virtual Worlds

    T Boellstorff, T L Taylor et al.•BOOK•Ethnography and Virtual Worlds•2013•Cited by: 4

  • Health problems and use of services at two urban American Indian clinics

    Open Access•TL Taylor•ARTICLE•Journal of Ethnopharmacology•1988

  • Beyond Management

    Open Access•T L Taylor, TL Taylor•ARTICLE•First Monday•2006

    This article explores relationships between players and the owners of the massively multiplayer online games (MMOG) they inhabit. Much of the language around these large scale communities currently focuses on “management.” Viewing these complex social systems as essentially mechanical in nature has led to a preoccupation with creating or retrofitting systems which can be constantly monitored, tuned, regulated, and controlled. Though the language …

  • Raising the Stakes

    Open Access•T L Taylor, TL Taylor•BOOK•Raising the Stakes•2012

    How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play. Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured competitions among arcade game players; and first-person …

  • Words with friends

    Open Access•T Boellstorff, Bonnie Nardi et al.•ARTICLE•interactions•2013

    research-article Share on Words with friends: writing collaboratively online Authors: Tom Boellstorff University of California, Irvine University of California, IrvineView Profile , Bonnie Nardi University of California, Irvine University of California, IrvineView Profile , Celia Pearce Georgia Institute of Technology Georgia Institute of TechnologyView Profile , T. L. Taylor Massachusetts Institute of Technology Massachusetts Institute of Techno…

  • Ethnography and Virtual Worlds

    T Boellstorff, T L Taylor et al.•BOOK•Ethnography and Virtual Worlds•2013•Cited by: 4

  • Esports and Live Streaming

    Karin Wenz, T L Taylor et al.•ARTICLE•Digital Culture & Society•2020

Computer Science (4 works) · Digital Games and Media (4 works) · Sociology (3 works) · Mathematics (2 works) · Open Source Software Innovations (2 works) · Political science (2 works) · World Wide Web (2 works) · Adsorption (1 work) · Aesthetics (1 work) · Anthropology (1 work)

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