K Rebecchi
Biographic Data
| ID | 7287 |
|---|---|
| NAME | K Rebecchi |
| GIVEN NAMES | K |
| FAMILY NAME | Rebecchi |
| SIGNATURE | REBECCHI K |
| AFFILIATIONS | Université Lumière Lyon 2 |
| ORCID | 0000-0001-6948-1584 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 6 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
The relationships between video games and cognitive, motor, emotional, and social development across the lifespan
International audience
Representation of neurodiversity in video games
peer reviewed
Diversity makes the richness of humanity
This 33-month retrospective case report explores the impact of psilocybin truffle intake on the emergence (and persistence) of mental imagery in an autistic woman with aphantasia. Aphantasia refers to the inability to generate visual mental images, which can significantly affect individuals' experiences and cognitive processes.The case study focuses on a 34-year-old autistic woman who had been living with aphantasia since childhood. After consumi…
‘Early childhood autism, Asperger type’, by H. Asperger (1982)
After his 1944 thesis, Asperger continued to write about autism, but none of these texts have been translated. At a time when autism spectrum disorder faces many challenges (e.g. the nature and measurement of autism), this text tells us more about the particular population that Asperger worked with. He describes sensitive, intelligent, creative and rational children, a far cry from the Wing triad. Moreover, ‘Asperger’s Syndrome’ was introduced af…
Differential effects of digital mindfulness‐based interventions on creative potential and responsibility among middle school students
BACKGROUND: Creativity and responsibility are enhanced by meditation among adults, but such effects have not been studied in adolescents. Moreover, the determinants of the ethical effect (such as responsibility) of meditation are unclear. AIMS: To address this gap by investigating the impact of digital in-class meditation programmes in middle school, focusing on intentions (self-centred vs. responsibility-centred), on adolescents' creative potent…
Educating Through Attentional States of Consciousness, an Effective Way to Develop Creative Potential
Researchers have recently turned their focus to a specific area: the links between altered states of consciousness and creativity. A spectrum of attentional states of consciousness exists, from hypnagogia and mind wandering to mindfulness and flow. These attentional states of consciousness are present during a variety of activities (e.g., sports, music, painting, writing, video games, theater, and meditation) as well as in situations characterize…
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Educating Through Attentional States of Consciousness, an Effective Way to Develop Creative Potential
Researchers have recently turned their focus to a specific area: the links between altered states of consciousness and creativity. A spectrum of attentional states of consciousness exists, from hypnagogia and mind wandering to mindfulness and flow. These attentional states of consciousness are present during a variety of activities (e.g., sports, music, painting, writing, video games, theater, and meditation) as well as in situations characterize…
‘Early childhood autism, Asperger type’, by H. Asperger (1982)
After his 1944 thesis, Asperger continued to write about autism, but none of these texts have been translated. At a time when autism spectrum disorder faces many challenges (e.g. the nature and measurement of autism), this text tells us more about the particular population that Asperger worked with. He describes sensitive, intelligent, creative and rational children, a far cry from the Wing triad. Moreover, ‘Asperger’s Syndrome’ was introduced af…
Differential effects of digital mindfulness‐based interventions on creative potential and responsibility among middle school students
BACKGROUND: Creativity and responsibility are enhanced by meditation among adults, but such effects have not been studied in adolescents. Moreover, the determinants of the ethical effect (such as responsibility) of meditation are unclear. AIMS: To address this gap by investigating the impact of digital in-class meditation programmes in middle school, focusing on intentions (self-centred vs. responsibility-centred), on adolescents' creative potent…
Representation of neurodiversity in video games
peer reviewed
Diversity makes the richness of humanity
This 33-month retrospective case report explores the impact of psilocybin truffle intake on the emergence (and persistence) of mental imagery in an autistic woman with aphantasia. Aphantasia refers to the inability to generate visual mental images, which can significantly affect individuals' experiences and cognitive processes.The case study focuses on a 34-year-old autistic woman who had been living with aphantasia since childhood. After consumi…
The relationships between video games and cognitive, motor, emotional, and social development across the lifespan
International audience
Psychology (6 works) · Developmental psychology (5 works) · Cognition (3 works) · Cognitive psychology (3 works) · Autism (2 works) · Autism Spectrum Disorder Research (2 works) · Child Development and Digital Technology (2 works) · Creativity (2 works) · Meditation (2 works) · Mindfulness (2 works)