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Jiayan Zhu

Datos Biográficos

ID7287947
NOMBREJiayan Zhu
NOMBRESJiayan
APELLIDOZhu
FIRMAZHU J
AFILIACIONESZhejiang Chinese Medical University
ORCID0000-0002-8978-8433
VERIFICADONo
TOTAL DE OBRAS3
TOTAL DE CITAS0
TOTAL COMO AUTOR3
TOTAL COMO EDITOR0
PRIMER AÑO DE PUBLICACIÓN2019
AÑO MÁS RECIENTE DE PUBLICACIÓN2025
ÍNDICE H0
  • The power of gamification

    Open Access•Zilong Pan, Jiayan Zhu et al.•ARTICLE•Phi Delta Kappan•2025

    Zilong Pan, Jiayan Zhu, and Jennifer Kling explored the relationship between gamification platform usage and elementary students’ math performance across 60 schools using a gamification program. Schools were grouped by high and low usage levels, and student performance was compared in grades three, four, and five. Findings revealed significantly higher math scores in grades three and four for students in high-usage schools, with strong effect siz…

  • The signaling pathways and targets of traditional Chinese medicine and natural medicine in triple-negative breast cancer

    Open Access•Zimei Yang, Qiuhua Zhang et al.•ARTICLE•Journal of Ethnopharmacology•2021

  • Genomic and GeneChip expression profiling reveals the inhibitory effects of Amorphophalli Rhizoma in TNBC cells

    Open Access•Chunyu Wu, Mingcang Chen et al.•ARTICLE•Journal of Ethnopharmacology•2019

Sin obras prominentes en esta página.

  • Genomic and GeneChip expression profiling reveals the inhibitory effects of Amorphophalli Rhizoma in TNBC cells

    Open Access•Chunyu Wu, Mingcang Chen et al.•ARTICLE•Journal of Ethnopharmacology•2019

  • The signaling pathways and targets of traditional Chinese medicine and natural medicine in triple-negative breast cancer

    Open Access•Zimei Yang, Qiuhua Zhang et al.•ARTICLE•Journal of Ethnopharmacology•2021

  • The power of gamification

    Open Access•Zilong Pan, Jiayan Zhu et al.•ARTICLE•Phi Delta Kappan•2025

    Zilong Pan, Jiayan Zhu, and Jennifer Kling explored the relationship between gamification platform usage and elementary students’ math performance across 60 schools using a gamification program. Schools were grouped by high and low usage levels, and student performance was compared in grades three, four, and five. Findings revealed significantly higher math scores in grades three and four for students in high-usage schools, with strong effect siz…

Biology (2 obras) · Breast cancer (2 obras) · Cancer (2 obras) · Cancer Research (2 obras) · Triple-negative breast cancer (2 obras) · Alternative medicine (1 obras) · Bioactive Compounds in Plants (1 obras) · Bioinformatics (1 obras) · Bioinformatics and Genomic Networks (1 obras) · Cell cycle (1 obras)

Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae