Kyoko Sheridan
Datos Biográficos
| ID | 730906 |
|---|---|
| NOMBRE | Kyoko Sheridan |
| NOMBRES | Kyoko |
| APELLIDO | Sheridan |
| FIRMA | SHERIDAN K |
| AFILIACIONES | Australian Institute of Business |
| ORCID | 0000-0002-1113-7788 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 12 |
| TOTAL DE CITAS | 21 |
| TOTAL COMO AUTOR | 12 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 1971 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2022 |
| ÍNDICE H | 1 |
Strategic shifts
Background In studio art, students are expected to be highly agentive—to engage in creative processes to form personalized representations of ideas, yet we lack knowledge on how teachers support their agency. Approaching agency as co-constructed practices across temporal dimensions, we examine how teachers shift between autonomy-supportive and directive approaches, building students’ artistic agency.Methods Secondary qualitative analysis of video…
Towards a Diagnostic Toolkit for the Language of Agency
Agency—broadly, the capacity to produce effects—is a critical aspect of human activity, yet its multifaceted character makes analysis difficult. Drawing from functional linguistics, we propose a linguistic toolkit for analyzing the degree to which and manner in which speakers represent themselves as acting intentionally and autonomously. After a brief review of relevant agency literature, we propose three sets of grammatical tools, demonstrating …
The Maker Movement in Education
In this essay, Erica Halverson and Kimberly Sheridan provide the context for research on the maker movement as they consider the emerging role of making in education. The authors describe the theoretical roots of the movement and draw connections to related research on formal and informal education. They present points of tension between making and formal education practices as they come into contact with one another, exploring whether the newnes…
Learning in the Making
Through a comparative case study, Sheridan and colleagues explore how makerspaces may function as learning environments. Drawing on field observations, interviews, and analysis of artifacts, videos, and other documents, the authors describe features of three makerspaces and how participants learn and develop through complex design and making practices. They describe how the makerspaces help individuals identify problems, build models, learn and a…
Culturally responsive computing
Despite multiple efforts and considerable funding, historically marginalized groups (e.g., racial minorities and women) continue not to enter or persist in the most lucrative of fields - technology. Understanding the potency of culturally responsive teaching (CRT), some technology-enrichment programs modified CRP principles to establish a culturally responsive computing (CRC) experience for disenfranchised groups. We draw from our respective prax…
Designing Games, Designing Roles
Collaboration (GDMC), an informal education program in 3D computer modeling and 2D interactive game design serving primarily African American youth aged 7 to 19 years in the Washington, D.C. metro area, transformed from a program designed and taught by adults to one designed and taught by youth. In Year 1, 8% of youth participants held a leadership role; by Year 4, 30% of youth participants did. Moreover, the nature of these roles transformed, wi…
Emerging Economic Systems in Asia
TablesContributorsAbbreviations1. Introduction (Kyoko Sheridan)PART I The East Asian economies: industrial 'models' for the region.2. Japan's economic system (Kyoko Sheridan)3. Taiwan's Economic Success (Fred Robins)4. Emergence and Transformation of the South Korean Model (Sejin Pak)PART II The South-East Asian Economies: second tier Asian economies5. The ASEAN economies: growth and changes in newly-emerging socio-economic systems (Bruce McFarla…
Political Economy in Postwar Japan
Japan, Disincorporated, the Economic Liberalisation Process
Softnomisation - The growth of the service sector in Japan
Industry and Business in Japan
Structural Changes in Japan's Economic Development
Culturally responsive computing
Despite multiple efforts and considerable funding, historically marginalized groups (e.g., racial minorities and women) continue not to enter or persist in the most lucrative of fields - technology. Understanding the potency of culturally responsive teaching (CRT), some technology-enrichment programs modified CRP principles to establish a culturally responsive computing (CRC) experience for disenfranchised groups. We draw from our respective prax…
Designing Games, Designing Roles
Collaboration (GDMC), an informal education program in 3D computer modeling and 2D interactive game design serving primarily African American youth aged 7 to 19 years in the Washington, D.C. metro area, transformed from a program designed and taught by adults to one designed and taught by youth. In Year 1, 8% of youth participants held a leadership role; by Year 4, 30% of youth participants did. Moreover, the nature of these roles transformed, wi…
Structural Changes in Japan's Economic Development
Industry and Business in Japan
Softnomisation - The growth of the service sector in Japan
Japan, Disincorporated, the Economic Liberalisation Process
Political Economy in Postwar Japan
Emerging Economic Systems in Asia
TablesContributorsAbbreviations1. Introduction (Kyoko Sheridan)PART I The East Asian economies: industrial 'models' for the region.2. Japan's economic system (Kyoko Sheridan)3. Taiwan's Economic Success (Fred Robins)4. Emergence and Transformation of the South Korean Model (Sejin Pak)PART II The South-East Asian Economies: second tier Asian economies5. The ASEAN economies: growth and changes in newly-emerging socio-economic systems (Bruce McFarla…
Designing Games, Designing Roles
Collaboration (GDMC), an informal education program in 3D computer modeling and 2D interactive game design serving primarily African American youth aged 7 to 19 years in the Washington, D.C. metro area, transformed from a program designed and taught by adults to one designed and taught by youth. In Year 1, 8% of youth participants held a leadership role; by Year 4, 30% of youth participants did. Moreover, the nature of these roles transformed, wi…
The Maker Movement in Education
In this essay, Erica Halverson and Kimberly Sheridan provide the context for research on the maker movement as they consider the emerging role of making in education. The authors describe the theoretical roots of the movement and draw connections to related research on formal and informal education. They present points of tension between making and formal education practices as they come into contact with one another, exploring whether the newnes…
Learning in the Making
Through a comparative case study, Sheridan and colleagues explore how makerspaces may function as learning environments. Drawing on field observations, interviews, and analysis of artifacts, videos, and other documents, the authors describe features of three makerspaces and how participants learn and develop through complex design and making practices. They describe how the makerspaces help individuals identify problems, build models, learn and a…
Culturally responsive computing
Despite multiple efforts and considerable funding, historically marginalized groups (e.g., racial minorities and women) continue not to enter or persist in the most lucrative of fields - technology. Understanding the potency of culturally responsive teaching (CRT), some technology-enrichment programs modified CRP principles to establish a culturally responsive computing (CRC) experience for disenfranchised groups. We draw from our respective prax…
Towards a Diagnostic Toolkit for the Language of Agency
Agency—broadly, the capacity to produce effects—is a critical aspect of human activity, yet its multifaceted character makes analysis difficult. Drawing from functional linguistics, we propose a linguistic toolkit for analyzing the degree to which and manner in which speakers represent themselves as acting intentionally and autonomously. After a brief review of relevant agency literature, we propose three sets of grammatical tools, demonstrating …
Strategic shifts
Background In studio art, students are expected to be highly agentive—to engage in creative processes to form personalized representations of ideas, yet we lack knowledge on how teachers support their agency. Approaching agency as co-constructed practices across temporal dimensions, we examine how teachers shift between autonomy-supportive and directive approaches, building students’ artistic agency.Methods Secondary qualitative analysis of video…
Sociology (6 obras) · Psychology (5 obras) · Asian Industrial and Economic Development (4 obras) · Computer Science (4 obras) · Economics (4 obras) · Political science (4 obras) · Business (3 obras) · Pedagogy (3 obras) · Social science (3 obras) · Teaching and Learning Programming (3 obras)