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Jonas Moll

Biographic Data

ID7397093
NAMEJonas Moll
GIVEN NAMESJonas
FAMILY NAMEMoll
SIGNATUREMOLL J
AFFILIATIONSUniversity of Copenhagen
ORCID0000-0002-4772-4730
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2023
H-INDEX0
  • A point with pointsification? clarifying and separating pointsification from gamification in education

    Open Access•Ann-Sofie Hellberg, Jonas Moll•ARTICLE•Frontiers in Education•2023

    Gamification gained popularity in the 2010s, with educational professionals quickly adopting it as a way to transfer the motivational effects of games to a learning situation. However, the rapid implementation of gamification without proper planning led to a misunderstanding of the concept, namely that the use of points and rewards is enough. Proper gamification in education requires careful planning and a game-thinking approach to the design of …

  • Technological and informational frames

    Open Access•Isto Huvila, Åsa Cajander et al.•ARTICLE•Information Technology and People•2022

    Purpose Data from a national patient survey ( N = 1,155) of the Swedish PAEHR “Journalen” users were analysed, and an extended version of the theory of technological frames was developed to explain the variation in the technological and informational framing of information technologies found in the data. Design/methodology/approach Patient Accessible Electronic Health Records (PAEHRs) are implemented globally to address challenges with an ageing …

  • Aligning Concerns in Telecare

    Open Access•Tariq Osman Andersen, Jørgen P Bansler et al.•ARTICLE•Computer Supported Cooperative…•2018

    The design of patient-centred e-health services embodies an inherent tension between the concerns of clinicians and those of patients. Clinicians’ concerns are related to professional issues to do with diagnosing and curing disease in accordance with accepted medical standards. In contrast, patients’ concerns typically relate to personal experience and quality of life issues. It is about their identity, their hopes, their fears and their need to …

No prominent works on this page.

  • Aligning Concerns in Telecare

    Open Access•Tariq Osman Andersen, Jørgen P Bansler et al.•ARTICLE•Computer Supported Cooperative…•2018

    The design of patient-centred e-health services embodies an inherent tension between the concerns of clinicians and those of patients. Clinicians’ concerns are related to professional issues to do with diagnosing and curing disease in accordance with accepted medical standards. In contrast, patients’ concerns typically relate to personal experience and quality of life issues. It is about their identity, their hopes, their fears and their need to …

  • Technological and informational frames

    Open Access•Isto Huvila, Åsa Cajander et al.•ARTICLE•Information Technology and People•2022

    Purpose Data from a national patient survey ( N = 1,155) of the Swedish PAEHR “Journalen” users were analysed, and an extended version of the theory of technological frames was developed to explain the variation in the technological and informational framing of information technologies found in the data. Design/methodology/approach Patient Accessible Electronic Health Records (PAEHRs) are implemented globally to address challenges with an ageing …

  • A point with pointsification? clarifying and separating pointsification from gamification in education

    Open Access•Ann-Sofie Hellberg, Jonas Moll•ARTICLE•Frontiers in Education•2023

    Gamification gained popularity in the 2010s, with educational professionals quickly adopting it as a way to transfer the motivational effects of games to a learning situation. However, the rapid implementation of gamification without proper planning led to a misunderstanding of the concept, namely that the use of points and rewards is enough. Proper gamification in education requires careful planning and a game-thinking approach to the design of …

Computer Science (3 works) · Psychology (3 works) · Engineering (2 works) · Health care (2 works) · Knowledge management (2 works) · Medicine (2 works) · Technology Use by Older Adults (2 works) · Action (physics (1 work) · Confusion (1 work) · Context (archaeology (1 work)

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