Wen-Yi Hsiao
Biographic Data
| ID | 7398085 |
|---|---|
| NAME | Wen-Yi Hsiao |
| GIVEN NAMES | Wen-Yi |
| FAMILY NAME | Hsiao |
| SIGNATURE | HSIAO W |
| AFFILIATIONS | Academia Sinica, Taipei, Taiwan |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Investigating the effects of different game-based learning on the health care knowledge and emotions for middle-aged and older adults
The study explored the effects of gamifying learning materials on the health care knowledge and emotions of middle-aged and older adults. A quasi-experimental research study was conducted to examine the effects of different learning approaches on the health care knowledge and emotional experiences of middle-aged and older adults. A total of 84 people voluntarily participated in this study and were assigned to three treatment groups: board games, …
Automatic melody harmonization with triad chords
The task of automatic melody harmonization aims to build a model that generates a chord sequence as the harmonic accompaniment of a given multiple-bar melody sequence. In this paper, we present a comparative study evaluating the performance of canonical approaches to this task, including template matching, hidden Markov model, genetic algorithm and deep learning. The evaluation is conducted on a dataset of 9226 melody/chord pairs, considering 48 …
No prominent works on this page.
Automatic melody harmonization with triad chords
The task of automatic melody harmonization aims to build a model that generates a chord sequence as the harmonic accompaniment of a given multiple-bar melody sequence. In this paper, we present a comparative study evaluating the performance of canonical approaches to this task, including template matching, hidden Markov model, genetic algorithm and deep learning. The evaluation is conducted on a dataset of 9226 melody/chord pairs, considering 48 …
Investigating the effects of different game-based learning on the health care knowledge and emotions for middle-aged and older adults
The study explored the effects of gamifying learning materials on the health care knowledge and emotions of middle-aged and older adults. A quasi-experimental research study was conducted to examine the effects of different learning approaches on the health care knowledge and emotional experiences of middle-aged and older adults. A total of 84 people voluntarily participated in this study and were assigned to three treatment groups: board games, …
Computer Science (2 works) · Aging and Gerontology Research (1 work) · Applied Psychology (1 work) · Artificial Intelligence (1 work) · Cognitive psychology (1 work) · Educational game (1 work) · Educational Games and Gamification (1 work) · Harmonization (1 work) · Hidden Markov model (1 work) · Machine learning (1 work)