Ali Idri
Biographic Data
| ID | 7457494 |
|---|---|
| NAME | Ali Idri |
| GIVEN NAMES | Ali |
| FAMILY NAME | Idri |
| SIGNATURE | IDRI A |
| AFFILIATIONS | Mohammed V University |
| ORCID | 0000-0002-4586-4158 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2016 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 0 |
Effects of Gamification on the Benefits of Student Response Systems in Learning of Human Anatomy
This paper presents three experiments to assess the impact of gamifying an audience response system on the perceptions and educational performance of students. An audience response system called SIDRA (Immediate Audience Response System in Spanish) and two audience response systems with gamification features, R-G-SIDRA (gamified SIDRA with ranking) and RB-G-SIDRA (gamified SIDRA with ranking and badges), were used in a General and Descriptive Hum…
Applying trans-theoretical model for blood donation among Spanish adults
The present study extensively supports and replicates the applicability of the TTM to blood donation behaviour change and offers important implications for the development of effective stage-matched interventions to increase blood donation
A systematic review of gamification in e-Health
Effects of Using Requirements Catalogs on Effectiveness and Productivity of Requirements Specification in a Software Project Management Course
This paper presents the results of two educational experiments carried out to determine whether the process of specifying requirements (catalog-based reuse as opposed to conventional specification) has an impact on effectiveness and productivity in co-located and distributed software development environments. The participants in the experiments were 76 students enrolled in three courses on project management for software development at the Univer…
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Effects of Using Requirements Catalogs on Effectiveness and Productivity of Requirements Specification in a Software Project Management Course
This paper presents the results of two educational experiments carried out to determine whether the process of specifying requirements (catalog-based reuse as opposed to conventional specification) has an impact on effectiveness and productivity in co-located and distributed software development environments. The participants in the experiments were 76 students enrolled in three courses on project management for software development at the Univer…
A systematic review of gamification in e-Health
Applying trans-theoretical model for blood donation among Spanish adults
The present study extensively supports and replicates the applicability of the TTM to blood donation behaviour change and offers important implications for the development of effective stage-matched interventions to increase blood donation
Effects of Gamification on the Benefits of Student Response Systems in Learning of Human Anatomy
This paper presents three experiments to assess the impact of gamifying an audience response system on the perceptions and educational performance of students. An audience response system called SIDRA (Immediate Audience Response System in Spanish) and two audience response systems with gamification features, R-G-SIDRA (gamified SIDRA with ranking) and RB-G-SIDRA (gamified SIDRA with ranking and badges), were used in a General and Descriptive Hum…
Psychology (2 works) · Behavioral Health and Interventions (1 work) · Biostatistics (1 work) · Blood donation and transfusion practices (1 work) · Blood donor (1 work) · Clinical Psychology (1 work) · Clinical Psychology (1 work) · Computer Science (1 work) · Cross-sectional study (1 work) · Demography (1 work)