Stephanie Antons
Dados Biográficos
| ID | 7497302 |
|---|---|
| NOME | Stephanie Antons |
| PRENOMES | Stephanie |
| SOBRENOME | Antons |
| ASSINATURA | ANTONS S |
| AFILIAÇÕES | Erwin L. Hahn Institute for Magnetic Resonance Imaging |
| ORCID | 0000-0003-3187-968X |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 16 |
| TOTAL DE CITAÇÕES | 0 |
| TOTAL COMO AUTOR | 16 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2020 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2026 |
| ÍNDICE H | 0 |
Compulsive sexual behavior disorder (CSBD) and problematic pornography use (PPU)
Predicting moments of impaired control over addictive behaviors
Approach-avoidance tendencies in problematic usage of the internet
Functional and dysfunctional digital media use
Empirical research has studied extensively what type of digital media use benefits or threatens children’s and adolescents’ well-being. To use digital media in a functional way, children and adolescents need this knowledge. Here we assessed in three online surveys how adolescents aged 14–18 years ( N = 710), parents of adolescents ( N = 289), and secondary school teachers ( N = 278) from Germany differing in demographics conceptualize a digital m…
Current interpretations of the I-Pace model of behavioral addictions
Feels good, and less bad
The Digital Media-use Effects (d-MUsE) Model
The Mediating Role of Coping-Strategies in the Relation between Personality Traits and Symptoms of Gaming Disorder
Objective During the development of a gaming disorder (GD), affected individuals experience reduced control over their gaming use and the behavior exceedingly gains greater priority in the individuals’ lives. This implies continuation of their gaming behavior even when experiencing negative consequences. A common motivation for gaming is the relief of everyday stress, while a decrease of other coping strategies over time can lead to maladaptive b…
The PornLoS Treatment Program
Prediction of craving across studies
Craving is a central feature of substance use disorders and disorders due to addictive behaviors. Considerable research has investigated neural mechanisms involved in the development and processing of craving. Recently, connectome-based predictive modeling, a data-driven method, has been used in four studies aiming to predict craving related to substance use, addictive behaviors, and food. Studies differed in methods, samples, and conceptualizati…
Update on treatment studies for compulsive buying-shopping disorder
Decision making and executive functions in problematic pornography use
The findings indicate that PPU might be associated with impulsive behavior when experiencing strong emotions (urgency) and deficient cognitive performance especially in the presence of sexual stimuli but not in general
How Different Gaming Genres Can Be Described by Required Skills and Motives for Playing
With the drastic expansion of the games industry, psychological research is concerned with the question as to why certain genres might be more addictive than others. Besides specific games characteristics and motivational profiles of gamers, skills that are relevant to play certain games and genres might provide more insights for answering this question. An exploratory online survey was designed, asking for played genres, subjective relevance of …
Treatments and interventions for compulsive sexual behavior disorder with a focus on problematic pornography use
Screen Time and Attention Subdomains in Children Aged 6 to 10 Years
Using digital media has become the most popular leisure activity for children and adolescents. The effects of digital media use on the developing brain and cognitive processes of children are subject to debate. Here, we examine the effect of digital media use on attention subdomains in children aged 6 to 10 years. In total, 77 children participated in the study. Selective and divided attention as well as switching between attentional subdomains w…
Inhibitory control and problematic Internet-pornography use – The important balancing role of the insula
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Inhibitory control and problematic Internet-pornography use – The important balancing role of the insula
How Different Gaming Genres Can Be Described by Required Skills and Motives for Playing
With the drastic expansion of the games industry, psychological research is concerned with the question as to why certain genres might be more addictive than others. Besides specific games characteristics and motivational profiles of gamers, skills that are relevant to play certain games and genres might provide more insights for answering this question. An exploratory online survey was designed, asking for played genres, subjective relevance of …
Treatments and interventions for compulsive sexual behavior disorder with a focus on problematic pornography use
Screen Time and Attention Subdomains in Children Aged 6 to 10 Years
Using digital media has become the most popular leisure activity for children and adolescents. The effects of digital media use on the developing brain and cognitive processes of children are subject to debate. Here, we examine the effect of digital media use on attention subdomains in children aged 6 to 10 years. In total, 77 children participated in the study. Selective and divided attention as well as switching between attentional subdomains w…
Update on treatment studies for compulsive buying-shopping disorder
Decision making and executive functions in problematic pornography use
The findings indicate that PPU might be associated with impulsive behavior when experiencing strong emotions (urgency) and deficient cognitive performance especially in the presence of sexual stimuli but not in general
The PornLoS Treatment Program
Prediction of craving across studies
Craving is a central feature of substance use disorders and disorders due to addictive behaviors. Considerable research has investigated neural mechanisms involved in the development and processing of craving. Recently, connectome-based predictive modeling, a data-driven method, has been used in four studies aiming to predict craving related to substance use, addictive behaviors, and food. Studies differed in methods, samples, and conceptualizati…
Current interpretations of the I-Pace model of behavioral addictions
Feels good, and less bad
The Digital Media-use Effects (d-MUsE) Model
The Mediating Role of Coping-Strategies in the Relation between Personality Traits and Symptoms of Gaming Disorder
Objective During the development of a gaming disorder (GD), affected individuals experience reduced control over their gaming use and the behavior exceedingly gains greater priority in the individuals’ lives. This implies continuation of their gaming behavior even when experiencing negative consequences. A common motivation for gaming is the relief of everyday stress, while a decrease of other coping strategies over time can lead to maladaptive b…
Compulsive sexual behavior disorder (CSBD) and problematic pornography use (PPU)
Predicting moments of impaired control over addictive behaviors
Approach-avoidance tendencies in problematic usage of the internet
Functional and dysfunctional digital media use
Empirical research has studied extensively what type of digital media use benefits or threatens children’s and adolescents’ well-being. To use digital media in a functional way, children and adolescents need this knowledge. Here we assessed in three online surveys how adolescents aged 14–18 years ( N = 710), parents of adolescents ( N = 289), and secondary school teachers ( N = 278) from Germany differing in demographics conceptualize a digital m…
Impact of Technology on Adolescents (11 obras) · Psychology (10 obras) · Sexuality, Behavior, and Technology (8 obras) · Addiction (7 obras) · Cognition (5 obras) · Cognitive psychology (5 obras) · Gambling Behavior and Treatments (5 obras) · Social Psychology (5 obras) · Clinical Psychology (4 obras) · Developmental psychology (4 obras)