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Stephanie Antons

Dados Biográficos

ID7497302
NOMEStephanie Antons
PRENOMESStephanie
SOBRENOMEAntons
ASSINATURAANTONS S
AFILIAÇÕESErwin L. Hahn Institute for Magnetic Resonance Imaging
ORCID0000-0003-3187-968X
VERIFICADOSim
TOTAL DE OBRAS16
TOTAL DE CITAÇÕES0
TOTAL COMO AUTOR16
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2020
ANO MAIS RECENTE DE PUBLICAÇÃO2026
ÍNDICE H0
  • Compulsive sexual behavior disorder (CSBD) and problematic pornography use (PPU)

    Open Access•Campbell Ince, Stephanie Antons et al.•ARTICLE•Journal of Behavioral Addictions•2026

  • Predicting moments of impaired control over addictive behaviors

    Open Access•Anna Knorr, Elisa Wegmann et al.•ARTICLE•Journal of Behavioral Addictions•2026

  • Approach-avoidance tendencies in problematic usage of the internet

    Open Access•Martin Diers, Silke M Müller et al.•ARTICLE•Journal of Behavioral Addictions•2026

  • Functional and dysfunctional digital media use

    Open Access•Anke Heyder, Julia Brailovskaia et al.•ARTICLE•Current Psychology•2026

    Empirical research has studied extensively what type of digital media use benefits or threatens children’s and adolescents’ well-being. To use digital media in a functional way, children and adolescents need this knowledge. Here we assessed in three online surveys how adolescents aged 14–18 years ( N = 710), parents of adolescents ( N = 289), and secondary school teachers ( N = 278) from Germany differing in demographics conceptualize a digital m…

  • Current interpretations of the I-Pace model of behavioral addictions

    Open Access•Matthias Brand, Astrid Müller et al.•ARTICLE•Journal of Behavioral Addictions•2025

  • Feels good, and less bad

    Open Access•Elisa Wegmann, Stephanie Antons et al.•ARTICLE•Journal of Behavioral Addictions•2025

  • The Digital Media-use Effects (d-MUsE) Model

    Open Access•Magnus Liebherr, Anke Heyder et al.•ARTICLE•Journal of Behavioral Addictions•2025

  • The Mediating Role of Coping-Strategies in the Relation between Personality Traits and Symptoms of Gaming Disorder

    Open Access•Lukas Mallon, Stephanie Antons et al.•ARTICLE•International Journal of Mental…•2025

    Objective During the development of a gaming disorder (GD), affected individuals experience reduced control over their gaming use and the behavior exceedingly gains greater priority in the individuals’ lives. This implies continuation of their gaming behavior even when experiencing negative consequences. A common motivation for gaming is the relief of everyday stress, while a decrease of other coping strategies over time can lead to maladaptive b…

  • The PornLoS Treatment Program

    Open Access•Rudolf Stark, Charlotte Markert et al.•ARTICLE•Journal of Behavioral Addictions•2024

  • Prediction of craving across studies

    Open Access•Stephanie Antons, Sarah W Yip et al.•ARTICLE•Journal of Behavioral Addictions•2024

    Craving is a central feature of substance use disorders and disorders due to addictive behaviors. Considerable research has investigated neural mechanisms involved in the development and processing of craving. Recently, connectome-based predictive modeling, a data-driven method, has been used in four studies aiming to predict craving related to substance use, addictive behaviors, and food. Studies differed in methods, samples, and conceptualizati…

  • Update on treatment studies for compulsive buying-shopping disorder

    Open Access•Astrid Müller, Nora M Laskowski et al.•ARTICLE•Journal of Behavioral Addictions•2023

  • Decision making and executive functions in problematic pornography use

    Open Access•Silke M Müller, Stephanie Antons•ARTICLE•Frontiers in Psychiatry•2023

    The findings indicate that PPU might be associated with impulsive behavior when experiencing strong emotions (urgency) and deficient cognitive performance especially in the presence of sexual stimuli but not in general

  • How Different Gaming Genres Can Be Described by Required Skills and Motives for Playing

    Open Access•Annika Brandtner, Stephanie Antons et al.•ARTICLE•Cyberpsychology Behavior and…•2022

    With the drastic expansion of the games industry, psychological research is concerned with the question as to why certain genres might be more addictive than others. Besides specific games characteristics and motivational profiles of gamers, skills that are relevant to play certain games and genres might provide more insights for answering this question. An exploratory online survey was designed, asking for played genres, subjective relevance of …

  • Treatments and interventions for compulsive sexual behavior disorder with a focus on problematic pornography use

    Open Access•Stephanie Antons, Jannis Engel et al.•ARTICLE•Journal of Behavioral Addictions•2022

  • Screen Time and Attention Subdomains in Children Aged 6 to 10 Years

    Open Access•Magnus Liebherr, Mark Kohler et al.•ARTICLE•Children•2022

    Using digital media has become the most popular leisure activity for children and adolescents. The effects of digital media use on the developing brain and cognitive processes of children are subject to debate. Here, we examine the effect of digital media use on attention subdomains in children aged 6 to 10 years. In total, 77 children participated in the study. Selective and divided attention as well as switching between attentional subdomains w…

  • Inhibitory control and problematic Internet-pornography use – The important balancing role of the insula

    Open Access•Stephanie Antons, Matthias Brand et al.•ARTICLE•Journal of Behavioral Addictions•2020

Sem obras proeminentes nesta página.

  • Inhibitory control and problematic Internet-pornography use – The important balancing role of the insula

    Open Access•Stephanie Antons, Matthias Brand et al.•ARTICLE•Journal of Behavioral Addictions•2020

  • How Different Gaming Genres Can Be Described by Required Skills and Motives for Playing

    Open Access•Annika Brandtner, Stephanie Antons et al.•ARTICLE•Cyberpsychology Behavior and…•2022

    With the drastic expansion of the games industry, psychological research is concerned with the question as to why certain genres might be more addictive than others. Besides specific games characteristics and motivational profiles of gamers, skills that are relevant to play certain games and genres might provide more insights for answering this question. An exploratory online survey was designed, asking for played genres, subjective relevance of …

  • Treatments and interventions for compulsive sexual behavior disorder with a focus on problematic pornography use

    Open Access•Stephanie Antons, Jannis Engel et al.•ARTICLE•Journal of Behavioral Addictions•2022

  • Screen Time and Attention Subdomains in Children Aged 6 to 10 Years

    Open Access•Magnus Liebherr, Mark Kohler et al.•ARTICLE•Children•2022

    Using digital media has become the most popular leisure activity for children and adolescents. The effects of digital media use on the developing brain and cognitive processes of children are subject to debate. Here, we examine the effect of digital media use on attention subdomains in children aged 6 to 10 years. In total, 77 children participated in the study. Selective and divided attention as well as switching between attentional subdomains w…

  • Update on treatment studies for compulsive buying-shopping disorder

    Open Access•Astrid Müller, Nora M Laskowski et al.•ARTICLE•Journal of Behavioral Addictions•2023

  • Decision making and executive functions in problematic pornography use

    Open Access•Silke M Müller, Stephanie Antons•ARTICLE•Frontiers in Psychiatry•2023

    The findings indicate that PPU might be associated with impulsive behavior when experiencing strong emotions (urgency) and deficient cognitive performance especially in the presence of sexual stimuli but not in general

  • The PornLoS Treatment Program

    Open Access•Rudolf Stark, Charlotte Markert et al.•ARTICLE•Journal of Behavioral Addictions•2024

  • Prediction of craving across studies

    Open Access•Stephanie Antons, Sarah W Yip et al.•ARTICLE•Journal of Behavioral Addictions•2024

    Craving is a central feature of substance use disorders and disorders due to addictive behaviors. Considerable research has investigated neural mechanisms involved in the development and processing of craving. Recently, connectome-based predictive modeling, a data-driven method, has been used in four studies aiming to predict craving related to substance use, addictive behaviors, and food. Studies differed in methods, samples, and conceptualizati…

  • Current interpretations of the I-Pace model of behavioral addictions

    Open Access•Matthias Brand, Astrid Müller et al.•ARTICLE•Journal of Behavioral Addictions•2025

  • Feels good, and less bad

    Open Access•Elisa Wegmann, Stephanie Antons et al.•ARTICLE•Journal of Behavioral Addictions•2025

  • The Digital Media-use Effects (d-MUsE) Model

    Open Access•Magnus Liebherr, Anke Heyder et al.•ARTICLE•Journal of Behavioral Addictions•2025

  • The Mediating Role of Coping-Strategies in the Relation between Personality Traits and Symptoms of Gaming Disorder

    Open Access•Lukas Mallon, Stephanie Antons et al.•ARTICLE•International Journal of Mental…•2025

    Objective During the development of a gaming disorder (GD), affected individuals experience reduced control over their gaming use and the behavior exceedingly gains greater priority in the individuals’ lives. This implies continuation of their gaming behavior even when experiencing negative consequences. A common motivation for gaming is the relief of everyday stress, while a decrease of other coping strategies over time can lead to maladaptive b…

  • Compulsive sexual behavior disorder (CSBD) and problematic pornography use (PPU)

    Open Access•Campbell Ince, Stephanie Antons et al.•ARTICLE•Journal of Behavioral Addictions•2026

  • Predicting moments of impaired control over addictive behaviors

    Open Access•Anna Knorr, Elisa Wegmann et al.•ARTICLE•Journal of Behavioral Addictions•2026

  • Approach-avoidance tendencies in problematic usage of the internet

    Open Access•Martin Diers, Silke M Müller et al.•ARTICLE•Journal of Behavioral Addictions•2026

  • Functional and dysfunctional digital media use

    Open Access•Anke Heyder, Julia Brailovskaia et al.•ARTICLE•Current Psychology•2026

    Empirical research has studied extensively what type of digital media use benefits or threatens children’s and adolescents’ well-being. To use digital media in a functional way, children and adolescents need this knowledge. Here we assessed in three online surveys how adolescents aged 14–18 years ( N = 710), parents of adolescents ( N = 289), and secondary school teachers ( N = 278) from Germany differing in demographics conceptualize a digital m…

Impact of Technology on Adolescents (11 obras) · Psychology (10 obras) · Sexuality, Behavior, and Technology (8 obras) · Addiction (7 obras) · Cognition (5 obras) · Cognitive psychology (5 obras) · Gambling Behavior and Treatments (5 obras) · Social Psychology (5 obras) · Clinical Psychology (4 obras) · Developmental psychology (4 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae