V Anitha Devi
Biographic Data
| ID | 7500308 |
|---|---|
| NAME | V Anitha Devi |
| GIVEN NAMES | V Anitha |
| FAMILY NAME | Devi |
| SIGNATURE | DEVI V A |
| AFFILIATIONS | Vellore Institute of Technology University |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2016 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 0 |
Text-Based Game — A Tool to Enhance Critical Reading and Critical Thinking Skills in English Classrooms
Game technology has recently attracted a lot of attention and provides a favourable environment for language learning students who want to improve their English communicative abilities. The purpose of this article is to explore how students utilize gaming technology to increase their critical reading and critical thinking skills while playing. This research is a pre-experimental study with a one-group pre-test and post-test design. Students at th…
A Brief Review of Literature on Immediate Feedback Studies in Call
The role of computer and technology in education is a subject which still shows a lot of scope for further exploration. Out of myriad possibilities that computer offer, the advantage of immediate feedback that it provides, forms the center of discussion in this paper. The paper puts forth certain research questions such as how the provision of immediate feedback works amongst the language learners and what its advantages are over traditional corr…
No prominent works on this page.
A Brief Review of Literature on Immediate Feedback Studies in Call
The role of computer and technology in education is a subject which still shows a lot of scope for further exploration. Out of myriad possibilities that computer offer, the advantage of immediate feedback that it provides, forms the center of discussion in this paper. The paper puts forth certain research questions such as how the provision of immediate feedback works amongst the language learners and what its advantages are over traditional corr…
Text-Based Game — A Tool to Enhance Critical Reading and Critical Thinking Skills in English Classrooms
Game technology has recently attracted a lot of attention and provides a favourable environment for language learning students who want to improve their English communicative abilities. The purpose of this article is to explore how students utilize gaming technology to increase their critical reading and critical thinking skills while playing. This research is a pre-experimental study with a one-group pre-test and post-test design. Students at th…
Psychology (2 works) · Artificial Intelligence (1 work) · Chart (1 work) · Computer Science (1 work) · Critical reading (1 work) · Critical thinking (1 work) · Education and Critical Thinking Development (1 work) · Educational game (1 work) · Educational Games and Gamification (1 work) · Educational Methods and Media Use (1 work)