Paul Rauwolf
Biographic Data
| ID | 7548633 |
|---|---|
| NAME | Paul Rauwolf |
| GIVEN NAMES | Paul |
| FAMILY NAME | Rauwolf |
| SIGNATURE | RAUWOLF P |
| AFFILIATIONS | Bangor University |
| ORCID | 0000-0002-4715-8644 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Verbal feedback modulates language choice and risk-taking in Chinese-English bilinguals
Bilinguals use languages strategically and make decisions differently depending on the language context. Here, we explored whether verbal feedback modulates language use and risk-taking in bilinguals engaged in a coin-drawing game that incentivises lying. In the game, participants announced bets in Chinese or English, and feedback on the outcome of the current bet was given in the same language. They selected Chinese over English after receiving …
Health factors that influence sustainable behaviour in a single-player resource management game
Encouraging sustainable use of limited natural, social, and economic resources requires understanding the variety of ways in which people think about how resources work and how they adjust their behaviour (or not) as available resources fluctuate. Previous investigations which have focused on understanding how individuals navigate erodible resources, have tended to use group-based, common pool games. However, such social games make it difficult t…
Chinese-English bilinguals prefer being truthful in the native language
Bilinguals make decisions differently across languages likely due to reduced affect in the foreign language, but very little is known about language use in relation to deception. Here, we tested whether late Chinese-English bilinguals prefer to lie in the foreign language when betting against a virtual opponent. In each trial, participants freely announced bets in Chinese or English depending on whether they had drawn a coin or not. Results showe…
Hostility Is Associated with Self-Reported Cognitive and Social Benefits Across Massively Multiplayer Online Role-Playing Game Player Roles
Massively Multiplayer Online Role-Playing Games (MMORPGs) can sometimes be associated with patterns of play that are harmful to health and well-being. Hazardous MMORPG play has been linked to hostility (toward other people). However, little is known about how hostility, as a risk factor, relates to players' choices within games, or players' experiences of the positive aspects of MMORPGs. In this study, we surveyed 5,847 players of Jagex's RuneSca…
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Hostility Is Associated with Self-Reported Cognitive and Social Benefits Across Massively Multiplayer Online Role-Playing Game Player Roles
Massively Multiplayer Online Role-Playing Games (MMORPGs) can sometimes be associated with patterns of play that are harmful to health and well-being. Hazardous MMORPG play has been linked to hostility (toward other people). However, little is known about how hostility, as a risk factor, relates to players' choices within games, or players' experiences of the positive aspects of MMORPGs. In this study, we surveyed 5,847 players of Jagex's RuneSca…
Health factors that influence sustainable behaviour in a single-player resource management game
Encouraging sustainable use of limited natural, social, and economic resources requires understanding the variety of ways in which people think about how resources work and how they adjust their behaviour (or not) as available resources fluctuate. Previous investigations which have focused on understanding how individuals navigate erodible resources, have tended to use group-based, common pool games. However, such social games make it difficult t…
Chinese-English bilinguals prefer being truthful in the native language
Bilinguals make decisions differently across languages likely due to reduced affect in the foreign language, but very little is known about language use in relation to deception. Here, we tested whether late Chinese-English bilinguals prefer to lie in the foreign language when betting against a virtual opponent. In each trial, participants freely announced bets in Chinese or English depending on whether they had drawn a coin or not. Results showe…
Verbal feedback modulates language choice and risk-taking in Chinese-English bilinguals
Bilinguals use languages strategically and make decisions differently depending on the language context. Here, we explored whether verbal feedback modulates language use and risk-taking in bilinguals engaged in a coin-drawing game that incentivises lying. In the game, participants announced bets in Chinese or English, and feedback on the outcome of the current bet was given in the same language. They selected Chinese over English after receiving …
Psychology (3 works) · Social Psychology (3 works) · Cognition (2 works) · Computer Science (2 works) · First language (2 works) · Neuroscience of multilingualism (2 works) · Behavioral Health and Interventions (1 work) · Business (1 work) · Categorization, perception, and language (1 work) · Child Development and Digital Technology (1 work)