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Yuchun Zhong

Biographic Data

ID7563603
NAMEYuchun Zhong
GIVEN NAMESYuchun
FAMILY NAMEZhong
SIGNATUREZHONG Y
AFFILIATIONSUniversity of Hong Kong
ORCID0000-0002-2019-7870
VERIFIEDYes
TOTAL WORKS9
TOTAL CITATIONS0
WORKS AS AUTHOR9
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2026
H-INDEX0
  • From virtual to reality

    Open Access•Yuchun Zhong, Kai Guo et al.•ARTICLE•Educational Research Review•2026

  • Can Virtual Reality Promote Cognitive, Affective, and Psychomotor Learning? A Synthesis of Systematic Reviews and Meta-Analytic Evidence

    Open Access•Yuchun Zhong, Chunqi Li et al.•ARTICLE•Journal of Educational Computing…•2026

    This umbrella review provides a thorough synthesis of evidence on the impact of virtual reality on three domains of learning (cognitive, affective, and psychomotor), informed by Bloom’s Taxonomy. Content analysis was applied to 93 articles comprising 70 systematic reviews, 17 systematic reviews and meta-analyses, and 6 meta-analyses, extracted from three databases (i.e., Web of Science, Scopus, and IEEE Xplore). The results indicated that affecti…

  • Investigating EFL teachers’ lesson planning for chatbot-assisted learning of argumentative writing

    Kai Guo, Yuchun Zhong et al.•ARTICLE•Interactive Learning Environments•2025

    This study examined how teachers integrate chatbots into English as a foreign language (EFL) teaching and learning, drawing upon the Technological Pedagogical Content Knowledge (TPACK) framework. Ten teachers were invited to design lesson plans for teaching argumentative writing using a chatbot named Argumate. We analyzed the teachers’ professional knowledge, as demonstrated in their lesson plans. Additionally, interviews were conducted to unders…

  • Realizing individual positioning in urban agglomeration under competitive-cooperative networks of niche

    Open Access•Fan Zhang, Lei Qiu et al.•ARTICLE•Environment Development and…•2025

  • Investigating students’ engagement in chatbot-supported classroom debates

    Kai Guo, Yuchun Zhong et al.•ARTICLE•Interactive Learning Environments•2024

    This study proposed a novel approach to classroom debates, in which chatbots that are able to engage in argumentative dialogues are adopted to facilitate students’ debate preparation. The approach comprised three stages: first, students interacted with a chatbot named Argumate to help them generate ideas; second, students discussed the ideas with their group members; third, students participated in debates with other groups. The study investigate…

  • Technology education in early childhood education

    Jiahong Su, Yuchun Zhong et al.•ARTICLE•Interactive Learning Environments•2023

  • Influences of Gender and Socioeconomic Status on Children’s Use of Robotics in Early Childhood Education

    Jiahong Su, Weipeng Yang et al.•ARTICLE•Early Education and Development•2023

  • Effects of chatbot-assisted in-class debates on students’ argumentation skills and task motivation

    Open Access•Kai Guo, Yuchun Zhong et al.•ARTICLE•Computers & Education•2023

  • The impact of esports participation on the development of 21st century skills in youth

    Open Access•Yuchun Zhong, Kai Guo et al.•ARTICLE•Computers & Education•2022

No prominent works on this page.

  • The impact of esports participation on the development of 21st century skills in youth

    Open Access•Yuchun Zhong, Kai Guo et al.•ARTICLE•Computers & Education•2022

  • Technology education in early childhood education

    Jiahong Su, Yuchun Zhong et al.•ARTICLE•Interactive Learning Environments•2023

  • Influences of Gender and Socioeconomic Status on Children’s Use of Robotics in Early Childhood Education

    Jiahong Su, Weipeng Yang et al.•ARTICLE•Early Education and Development•2023

  • Effects of chatbot-assisted in-class debates on students’ argumentation skills and task motivation

    Open Access•Kai Guo, Yuchun Zhong et al.•ARTICLE•Computers & Education•2023

  • Investigating students’ engagement in chatbot-supported classroom debates

    Kai Guo, Yuchun Zhong et al.•ARTICLE•Interactive Learning Environments•2024

    This study proposed a novel approach to classroom debates, in which chatbots that are able to engage in argumentative dialogues are adopted to facilitate students’ debate preparation. The approach comprised three stages: first, students interacted with a chatbot named Argumate to help them generate ideas; second, students discussed the ideas with their group members; third, students participated in debates with other groups. The study investigate…

  • Investigating EFL teachers’ lesson planning for chatbot-assisted learning of argumentative writing

    Kai Guo, Yuchun Zhong et al.•ARTICLE•Interactive Learning Environments•2025

    This study examined how teachers integrate chatbots into English as a foreign language (EFL) teaching and learning, drawing upon the Technological Pedagogical Content Knowledge (TPACK) framework. Ten teachers were invited to design lesson plans for teaching argumentative writing using a chatbot named Argumate. We analyzed the teachers’ professional knowledge, as demonstrated in their lesson plans. Additionally, interviews were conducted to unders…

  • Realizing individual positioning in urban agglomeration under competitive-cooperative networks of niche

    Open Access•Fan Zhang, Lei Qiu et al.•ARTICLE•Environment Development and…•2025

  • From virtual to reality

    Open Access•Yuchun Zhong, Kai Guo et al.•ARTICLE•Educational Research Review•2026

  • Can Virtual Reality Promote Cognitive, Affective, and Psychomotor Learning? A Synthesis of Systematic Reviews and Meta-Analytic Evidence

    Open Access•Yuchun Zhong, Chunqi Li et al.•ARTICLE•Journal of Educational Computing…•2026

    This umbrella review provides a thorough synthesis of evidence on the impact of virtual reality on three domains of learning (cognitive, affective, and psychomotor), informed by Bloom’s Taxonomy. Content analysis was applied to 93 articles comprising 70 systematic reviews, 17 systematic reviews and meta-analyses, and 6 meta-analyses, extracted from three databases (i.e., Web of Science, Scopus, and IEEE Xplore). The results indicated that affecti…

Argumentative (3 works) · Chatbot (3 works) · Computer Science (3 works) · Innovative Teaching and Learning Methods (3 works) · Mathematics education (3 works) · Psychology (3 works) · AI in Service Interactions (2 works) · Artificial Intelligence (2 works) · Linguistics (2 works) · Pedagogy (2 works)

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