Sarai Mitnick
Biographic Data
| ID | 7577204 |
|---|---|
| NAME | Sarai Mitnick |
| GIVEN NAMES | Sarai |
| FAMILY NAME | Mitnick |
| SIGNATURE | MITNICK S |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2006 |
| LATEST PUBLICATION YEAR | 2019 |
| H-INDEX | 0 |
Hanging Out, Messing Around, and Geeking Out
Hanging Out, Messing Around, and Geeking Out
An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intri…
Open source disaster recovery
Volunteers eager to help disaster victims have begun to draw on open source models of organization to mobilize and coordinate vast resources from around the world. This paper investigates two such groundbreaking efforts, involving responses to Hurricane Katrina and to the South East Asian tsunami. The study sheds light on how these organizations evolve so rapidly, how leaders emerge and confront challenges, and how interactions with traditional, …
No prominent works on this page.
Open source disaster recovery
Volunteers eager to help disaster victims have begun to draw on open source models of organization to mobilize and coordinate vast resources from around the world. This paper investigates two such groundbreaking efforts, involving responses to Hurricane Katrina and to the South East Asian tsunami. The study sheds light on how these organizations evolve so rapidly, how leaders emerge and confront challenges, and how interactions with traditional, …
Hanging Out, Messing Around, and Geeking Out
An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intri…
Hanging Out, Messing Around, and Geeking Out
Computer Science (2 works) · Digital media (2 works) · Educational equipment & technology, computer-aided learning (CAL) (2 works) · Impact of science & technology on society (2 works) · Learning (2 works) · Mass media (2 works) · Mass media and youth (2 works) · Social aspects (2 works) · Technology (2 works) · Technology and youth (2 works)