David Philip Green
Biographic Data
| ID | 7594194 |
|---|---|
| NAME | David Philip Green |
| GIVEN NAMES | David Philip |
| FAMILY NAME | Green |
| SIGNATURE | GREEN D P |
| AFFILIATIONS | University of the West of England |
| ORCID | 0000-0002-3256-8640 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
Productive Oscillation as a strategy for doing more-than-human design research
KEYWORDS: More-than-humandesign researchproductive oscillationintermediate knowledgeresearch through design
‘You wouldn’t get that from watching TV!’
Consumer virtual reality (VR) headsets (e.g. Oculus Go) have brought VR non-fiction (VRNF) within reach of at-home audiences. However, despite increase in VR hardware sales and enthusiasm for the platform among niche audiences at festivals, mainstream audience interest in VRNF is not yet proven. This is despite a growing body of critically acclaimed VRNF, some of which is freely available. In seeking to understand a lack of engagement with VRNF b…
Introduction to This Special Issue on Open Design at the Intersection of Making and Manufacturing
What is ‘open design’ and who gets to say what it is? In the emerging body of literature on open design, there is a clear alignment to the values and practices of free culture and open source software and hardware. Yet this same literature includes multiple, sometimes even contradictory strands of technology practice and research. These different perspectives can be traced back to free culture advocates from the 1970s to the 1990s who formulated …
No prominent works on this page.
Introduction to This Special Issue on Open Design at the Intersection of Making and Manufacturing
What is ‘open design’ and who gets to say what it is? In the emerging body of literature on open design, there is a clear alignment to the values and practices of free culture and open source software and hardware. Yet this same literature includes multiple, sometimes even contradictory strands of technology practice and research. These different perspectives can be traced back to free culture advocates from the 1970s to the 1990s who formulated …
‘You wouldn’t get that from watching TV!’
Consumer virtual reality (VR) headsets (e.g. Oculus Go) have brought VR non-fiction (VRNF) within reach of at-home audiences. However, despite increase in VR hardware sales and enthusiasm for the platform among niche audiences at festivals, mainstream audience interest in VRNF is not yet proven. This is despite a growing body of critically acclaimed VRNF, some of which is freely available. In seeking to understand a lack of engagement with VRNF b…
Productive Oscillation as a strategy for doing more-than-human design research
KEYWORDS: More-than-humandesign researchproductive oscillationintermediate knowledgeresearch through design
Computer Science (3 works) · Biology (1 work) · Business (1 work) · Crafts, Textile, and Design (1 work) · Cultural Industries and Urban Development (1 work) · Design Education and Practice (1 work) · Design strategy (1 work) · Economics (1 work) · Engineering (1 work) · Enthusiasm (1 work)