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Ioanna Iacovides

Biographic Data

ID7594204
NAMEIoanna Iacovides
GIVEN NAMESIoanna
FAMILY NAMEIacovides
SIGNATUREIACOVIDES I
AFFILIATIONSUniversity College London
ORCID0000-0001-9674-8440
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2014
LATEST PUBLICATION YEAR2020
H-INDEX0
  • Expressivity of creativity and creative design considerations in digital games

    Open Access•Johanna Hall, Ursula Stickler et al.•ARTICLE•Computers in Human Behavior•2020

  • Gaming and the limits of digital embodiment

    Open Access•Robert Farrow, Ioanna Iacovides•ARTICLE•Philosophy & Technology•2014

  • Game-Play Breakdowns and Breakthroughs

    Ioanna Iacovides, Anna L Cox et al.•ARTICLE•Human-Computer Interaction•2014

    Game developers have to ensure their games are appealing to, and playable by, a range of people. However, although there has been interest in the game-play experience, we know little about how learning relates to player involvement. This is despite challenge being an integral part of game-play, providing players with potential opportunities to learn. This article reports on a multiple case-study approach that explored how learning and involvement…

No prominent works on this page.

  • Gaming and the limits of digital embodiment

    Open Access•Robert Farrow, Ioanna Iacovides•ARTICLE•Philosophy & Technology•2014

  • Game-Play Breakdowns and Breakthroughs

    Ioanna Iacovides, Anna L Cox et al.•ARTICLE•Human-Computer Interaction•2014

    Game developers have to ensure their games are appealing to, and playable by, a range of people. However, although there has been interest in the game-play experience, we know little about how learning relates to player involvement. This is despite challenge being an integral part of game-play, providing players with potential opportunities to learn. This article reports on a multiple case-study approach that explored how learning and involvement…

  • Expressivity of creativity and creative design considerations in digital games

    Open Access•Johanna Hall, Ursula Stickler et al.•ARTICLE•Computers in Human Behavior•2020

Computer Science (3 works) · Digital Games and Media (3 works) · Epistemology (3 works) · Psychology (3 works) · Educational Games and Gamification (2 works) · Human–computer interaction (2 works) · Action (physics (1 work) · Aesthetics (1 work) · Agency (philosophy (1 work) · Appropriation (1 work)

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