Peter Pennefather
Biographic Data
| ID | 7594253 |
|---|---|
| NAME | Peter Pennefather |
| GIVEN NAMES | Peter |
| FAMILY NAME | Pennefather |
| SIGNATURE | PENNEFATHER P |
| AFFILIATIONS | University of Toronto |
| ORCID | 0000-0002-2953-8977 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
From “Made In” to Mukokuseki: Exploring the Visual Perception of National Identity in Robots
People read human characteristics into the design of social robots, a visual process with socio-cultural implications. One factor may be nationality, a complex social characteristic that is linked to ethnicity, culture, and other factors of identity that can be embedded in the visual design of robots. Guided by social identity theory (SIT), we explored the notion of “mukokuseki,” a visual design characteristic defined by the absence of visual cue…
Eudaimonia and Hedonia in the Design and Evaluation of a Cooperative Game for Psychosocial Well-Being
An extended design and evaluation framework of eudaimonia (personal growth, expressiveness) and hedonia (pleasure, comfort) was applied to a cooperative game for older adults who rely on power mobility. The purpose was to address two psychosocial well-being needs (perceptions of performance mastery and empathy enhancement) through a game with an interaction format that augments the experience of powered chair use: mixed reality with power mobilit…
No prominent works on this page.
Eudaimonia and Hedonia in the Design and Evaluation of a Cooperative Game for Psychosocial Well-Being
An extended design and evaluation framework of eudaimonia (personal growth, expressiveness) and hedonia (pleasure, comfort) was applied to a cooperative game for older adults who rely on power mobility. The purpose was to address two psychosocial well-being needs (perceptions of performance mastery and empathy enhancement) through a game with an interaction format that augments the experience of powered chair use: mixed reality with power mobilit…
From “Made In” to Mukokuseki: Exploring the Visual Perception of National Identity in Robots
People read human characteristics into the design of social robots, a visual process with socio-cultural implications. One factor may be nationality, a complex social characteristic that is linked to ethnicity, culture, and other factors of identity that can be embedded in the visual design of robots. Guided by social identity theory (SIT), we explored the notion of “mukokuseki,” a visual design characteristic defined by the absence of visual cue…
Computer Science (2 works) · Psychology (2 works) · Aesthetics (1 works) · Aging and Gerontology Research (1 works) · Applied Psychology (1 works) · Applied Psychology (1 works) · Art (1 works) · Artificial Intelligence (1 works) · Communication (1 works) · Context (archaeology (1 works)