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Peter Pennefather

Biographic Data

ID7594253
NAMEPeter Pennefather
GIVEN NAMESPeter
FAMILY NAMEPennefather
SIGNATUREPENNEFATHER P
AFFILIATIONSUniversity of Toronto
ORCID0000-0002-2953-8977
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2019
LATEST PUBLICATION YEAR2025
H-INDEX0
  • From “Made In” to Mukokuseki: Exploring the Visual Perception of National Identity in Robots

    Open Access•Katie Seaborn, Haruki Kotani et al.•ARTICLE•ACM Transactions on Human-Robot…•2025

    People read human characteristics into the design of social robots, a visual process with socio-cultural implications. One factor may be nationality, a complex social characteristic that is linked to ethnicity, culture, and other factors of identity that can be embedded in the visual design of robots. Guided by social identity theory (SIT), we explored the notion of “mukokuseki,” a visual design characteristic defined by the absence of visual cue…

  • Eudaimonia and Hedonia in the Design and Evaluation of a Cooperative Game for Psychosocial Well-Being

    Katie Seaborn, Peter Pennefather et al.•ARTICLE•Human-Computer Interaction•2019

    An extended design and evaluation framework of eudaimonia (personal growth, expressiveness) and hedonia (pleasure, comfort) was applied to a cooperative game for older adults who rely on power mobility. The purpose was to address two psychosocial well-being needs (perceptions of performance mastery and empathy enhancement) through a game with an interaction format that augments the experience of powered chair use: mixed reality with power mobilit…

No prominent works on this page.

  • Eudaimonia and Hedonia in the Design and Evaluation of a Cooperative Game for Psychosocial Well-Being

    Katie Seaborn, Peter Pennefather et al.•ARTICLE•Human-Computer Interaction•2019

    An extended design and evaluation framework of eudaimonia (personal growth, expressiveness) and hedonia (pleasure, comfort) was applied to a cooperative game for older adults who rely on power mobility. The purpose was to address two psychosocial well-being needs (perceptions of performance mastery and empathy enhancement) through a game with an interaction format that augments the experience of powered chair use: mixed reality with power mobilit…

  • From “Made In” to Mukokuseki: Exploring the Visual Perception of National Identity in Robots

    Open Access•Katie Seaborn, Haruki Kotani et al.•ARTICLE•ACM Transactions on Human-Robot…•2025

    People read human characteristics into the design of social robots, a visual process with socio-cultural implications. One factor may be nationality, a complex social characteristic that is linked to ethnicity, culture, and other factors of identity that can be embedded in the visual design of robots. Guided by social identity theory (SIT), we explored the notion of “mukokuseki,” a visual design characteristic defined by the absence of visual cue…

Computer Science (2 works) · Psychology (2 works) · Aesthetics (1 works) · Aging and Gerontology Research (1 works) · Applied Psychology (1 works) · Applied Psychology (1 works) · Art (1 works) · Artificial Intelligence (1 works) · Communication (1 works) · Context (archaeology (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae