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Barry Harper

Biographic Data

ID7594298
NAMEBarry Harper
GIVEN NAMESBarry
FAMILY NAMEHarper
SIGNATUREHARPER B
AFFILIATIONSUniversity of Wollongong
VERIFIEDNo
TOTAL WORKS12
TOTAL CITATIONS0
WORKS AS AUTHOR12
WORKS AS EDITOR0
FIRST PUBLICATION YEAR1992
LATEST PUBLICATION YEAR2010
H-INDEX0
  • The Importance of Active Exploration, Optical Flow, and Task Alignment for Spatial Learning in Desktop 3D Environments

    Barney Dalgarno, Sue Bennett et al.•ARTICLE•Human-Computer Interaction•2010

    Arguments for the use of interactive 3D simulations in education and training depend to a large extent on an implicit assumption that a more accurate and complete spatial cognitive model can be formed through active user-controlled exploration of such an environment than from viewing an equivalent animation. There is a similar implicit assumption that the viewing of animated view changes provides advantages over the viewing of static images due t…

  • User control and task authenticity for spatial learning in 3D environments

    Open Access•Barney Dalgarno, Barry Harper•ARTICLE•Australasian Journal of…•2004

    This paper describes two empirical studies which investigated the importance for spatial learning of view control and object manipulation within 3D environments. A 3D virtual chemistry laboratory was used as the research instrument. Subjects, who were university undergraduate students (34 in the first study and 80 in the second study), undertook tasks in the virtual laboratory and were tested on their spatial knowledge through written tests. The …

  • Developing a learning object metadata application profile based on LOM suitable for the Australian higher education context

    Open Access•Shirley Agostinho, Sue Bennett et al.•ARTICLE•Australasian Journal of…•2004

    This paper reports recent work in developing of structures and processes that support university teachers and instructional designers incorporating learning objects into higher education focused learning designs. The aim of the project is to develop a framework to guide the design and implementation of high quality learning experiences. This framework is premised on the proposition that learning objects are resources that can be incorporated with…

  • Designing real life cases to support authentic design activities

    Open Access•Sue Bennet, Barry Harper et al.•ARTICLE•Australasian Journal of…•2002

    Teachers in a range of disciplines are interested in engaging their students in authentic activities that reflect the experiences of real world practitioners. Adopting this approach requires the design and implementation of learning environments that incorporate and support such activities. This paper describes two real life cases developed as support materials for learners undertaking a major multimedia design project. Their implementation in a …

  • Constructivist approaches to authoring

    Open Access•John G Hedberg, John Hedberg et al.•ARTICLE•Australasian Journal of…•2002

    This paper discusses the thinking behind MediaPlant, an authoring tool which has been designed to embody several constructivist ideas in its development. It begins with some comparisons with some commonly employed tools and suggests that how the tools are designed to be used poses limitations upon the learning tasks which are designed. The chapter concludes with some examples of how the tools have been used and the types of products that have res…

  • Beauty, Stature and the Labour Market

    Open Access•Barry Harper•ARTICLE•Oxford Bulletin of Economics and…•2000

    The influence of physical appearance in the labour market is examined using longitudinal cohort data covering 11,407 individual born in Britain in 1958. Results show that physical appearance has a substantial effect onearnings and employment patterns for both men and women. Irrespective ofgender, those who are assessed as unattractive or short, experience a significant earnings penalty. Tall men receive a pay premium while obese womenexperience a…

  • Designing computer-based cognitive tools to assist learners to interpret graphs and tables

    Open Access•Brian Ferry, John Hedberg et al.•ARTICLE•Australasian Journal of…•1999

    This paper reports on the development and evaluation of cognitive tools used to interpret graphs and tables. The development of these tools was informed by research about how learners interpreted graphs and tables. A prototype of the cognitive tools was trialed with a small sample of preservice teachers. This prototype was then improved and used again with a larger sample. Data from individual audit trails of software use, journal entries and int…

  • Multimedia reporting in science problem solving

    Open Access•Barry Harper, Barry M Harper et al.•ARTICLE•Australasian Journal of…•1995

    The increasing availability of CD ROM based interactive multimedia packages to support learning in science classrooms offers science teachers new pedagogical opportunities for student-centred and cooperative learning. However, many of the current products do not make full use of the existing technology in schools and even when they do they tend to constrain the student to a very limited view of information and how it can be used as part of studen…

  • Reducing cognitive load in multimedia navigation

    Open Access•John G Hedberg, John Hedberg et al.•ARTICLE•Australasian Journal of…•1993

    The emergence of integrated technologies is facilitating the configuration of vision and sound in ways previously impossible with discrete technologies. The attributes of infinite storage, continually increasing speed of access and phenomenal manipulation of images and sound are moving rapidly towards the notion of virtual reality in technology based information and presentation systems. What are the implications for instructional design? This pa…

  • Simulating algal bloom in a lake

    Open Access•Robert M Corderoy, Barry Harper et al.•ARTICLE•Australasian Journal of…•1993

    Many of the software packages presently marketed as simulations are in fact little more than 'pre-set', limited models of the 'real world' systems they are designed to emulate. There is little scope for the user to interact with the model as they would in a 'real world' experience, and this must compromise the intended educational outcomes. The exact nature of what constitutes a 'good simulation' is not agreed upon among researchers or designers …

  • Adventure games in education

    Open Access•Beth Cavallari, John Heldberg et al.•ARTICLE•Australasian Journal of…•1992

    This paper details an investigation into the educational applicability of adventure games. Adventure games are defined and their characteristics analysed. Those making claims about the educational viability of adventure games are identified and the claims are discussed. The current status of adventure games in the classroom, and the need for further research into their educational viability and research possibilities are discussed

  • Educational information systems

    Open Access•John Hedberg, Barry Harper et al.•ARTICLE•Australasian Journal of…•1992

    This paper describes the issues surrounding the provision of information systems to small educational organisations, in particular, the concerns which need to be considered when generating a comprehensive strategy for the implementation of an educational integrated information system. The paper reviews both information systems strategy research and innovations in educational technology, and reports on two studies of the problems in information sy…

No prominent works on this page.

  • Adventure games in education

    Open Access•Beth Cavallari, John Heldberg et al.•ARTICLE•Australasian Journal of…•1992

    This paper details an investigation into the educational applicability of adventure games. Adventure games are defined and their characteristics analysed. Those making claims about the educational viability of adventure games are identified and the claims are discussed. The current status of adventure games in the classroom, and the need for further research into their educational viability and research possibilities are discussed

  • Educational information systems

    Open Access•John Hedberg, Barry Harper et al.•ARTICLE•Australasian Journal of…•1992

    This paper describes the issues surrounding the provision of information systems to small educational organisations, in particular, the concerns which need to be considered when generating a comprehensive strategy for the implementation of an educational integrated information system. The paper reviews both information systems strategy research and innovations in educational technology, and reports on two studies of the problems in information sy…

  • Reducing cognitive load in multimedia navigation

    Open Access•John G Hedberg, John Hedberg et al.•ARTICLE•Australasian Journal of…•1993

    The emergence of integrated technologies is facilitating the configuration of vision and sound in ways previously impossible with discrete technologies. The attributes of infinite storage, continually increasing speed of access and phenomenal manipulation of images and sound are moving rapidly towards the notion of virtual reality in technology based information and presentation systems. What are the implications for instructional design? This pa…

  • Simulating algal bloom in a lake

    Open Access•Robert M Corderoy, Barry Harper et al.•ARTICLE•Australasian Journal of…•1993

    Many of the software packages presently marketed as simulations are in fact little more than 'pre-set', limited models of the 'real world' systems they are designed to emulate. There is little scope for the user to interact with the model as they would in a 'real world' experience, and this must compromise the intended educational outcomes. The exact nature of what constitutes a 'good simulation' is not agreed upon among researchers or designers …

  • Multimedia reporting in science problem solving

    Open Access•Barry Harper, Barry M Harper et al.•ARTICLE•Australasian Journal of…•1995

    The increasing availability of CD ROM based interactive multimedia packages to support learning in science classrooms offers science teachers new pedagogical opportunities for student-centred and cooperative learning. However, many of the current products do not make full use of the existing technology in schools and even when they do they tend to constrain the student to a very limited view of information and how it can be used as part of studen…

  • Designing computer-based cognitive tools to assist learners to interpret graphs and tables

    Open Access•Brian Ferry, John Hedberg et al.•ARTICLE•Australasian Journal of…•1999

    This paper reports on the development and evaluation of cognitive tools used to interpret graphs and tables. The development of these tools was informed by research about how learners interpreted graphs and tables. A prototype of the cognitive tools was trialed with a small sample of preservice teachers. This prototype was then improved and used again with a larger sample. Data from individual audit trails of software use, journal entries and int…

  • Beauty, Stature and the Labour Market

    Open Access•Barry Harper•ARTICLE•Oxford Bulletin of Economics and…•2000

    The influence of physical appearance in the labour market is examined using longitudinal cohort data covering 11,407 individual born in Britain in 1958. Results show that physical appearance has a substantial effect onearnings and employment patterns for both men and women. Irrespective ofgender, those who are assessed as unattractive or short, experience a significant earnings penalty. Tall men receive a pay premium while obese womenexperience a…

  • Designing real life cases to support authentic design activities

    Open Access•Sue Bennet, Barry Harper et al.•ARTICLE•Australasian Journal of…•2002

    Teachers in a range of disciplines are interested in engaging their students in authentic activities that reflect the experiences of real world practitioners. Adopting this approach requires the design and implementation of learning environments that incorporate and support such activities. This paper describes two real life cases developed as support materials for learners undertaking a major multimedia design project. Their implementation in a …

  • Constructivist approaches to authoring

    Open Access•John G Hedberg, John Hedberg et al.•ARTICLE•Australasian Journal of…•2002

    This paper discusses the thinking behind MediaPlant, an authoring tool which has been designed to embody several constructivist ideas in its development. It begins with some comparisons with some commonly employed tools and suggests that how the tools are designed to be used poses limitations upon the learning tasks which are designed. The chapter concludes with some examples of how the tools have been used and the types of products that have res…

  • User control and task authenticity for spatial learning in 3D environments

    Open Access•Barney Dalgarno, Barry Harper•ARTICLE•Australasian Journal of…•2004

    This paper describes two empirical studies which investigated the importance for spatial learning of view control and object manipulation within 3D environments. A 3D virtual chemistry laboratory was used as the research instrument. Subjects, who were university undergraduate students (34 in the first study and 80 in the second study), undertook tasks in the virtual laboratory and were tested on their spatial knowledge through written tests. The …

  • Developing a learning object metadata application profile based on LOM suitable for the Australian higher education context

    Open Access•Shirley Agostinho, Sue Bennett et al.•ARTICLE•Australasian Journal of…•2004

    This paper reports recent work in developing of structures and processes that support university teachers and instructional designers incorporating learning objects into higher education focused learning designs. The aim of the project is to develop a framework to guide the design and implementation of high quality learning experiences. This framework is premised on the proposition that learning objects are resources that can be incorporated with…

  • The Importance of Active Exploration, Optical Flow, and Task Alignment for Spatial Learning in Desktop 3D Environments

    Barney Dalgarno, Sue Bennett et al.•ARTICLE•Human-Computer Interaction•2010

    Arguments for the use of interactive 3D simulations in education and training depend to a large extent on an implicit assumption that a more accurate and complete spatial cognitive model can be formed through active user-controlled exploration of such an environment than from viewing an equivalent animation. There is a similar implicit assumption that the viewing of animated view changes provides advantages over the viewing of static images due t…

Computer Science (11 works) · Psychology (10 works) · Multimedia (9 works) · Mathematics education (7 works) · Instructional design (5 works) · Cognition (4 works) · Human–computer interaction (4 works) · Visual and Cognitive Learning Processes (4 works) · Artificial Intelligence (3 works) · Innovative Teaching and Learning Methods (3 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae