Meredith Ringel Morris
Biographic Data
| ID | 7594346 |
|---|---|
| NAME | Meredith Ringel Morris |
| GIVEN NAMES | Meredith Ringel |
| FAMILY NAME | Morris |
| SIGNATURE | MORRIS M R |
| AFFILIATIONS | Microsoft Research |
| ORCID | 0000-0003-1436-9223 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 6 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2011 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
HCI for AGI
Generative Agents: Interactive Simulacra of Human Behavior
Believable proxies of human behavior can empower interactive applications ranging from immersive environments to rehearsal spaces for interpersonal communication to prototyping tools. In this paper, we introduce generative agents: computational software agents that simulate believable human behavior. Generative agents wake up, cook breakfast, and head to work; artists paint, while authors write; they form opinions, notice each other, and initiate…
Distributed interaction design: Designing Human-Centered Interactions in a Time of Social Distancing
Thesis (Ph.D.)--University of Washington, 2020
From internet access to internet skills: Digital inequality among older adults
Reducing legacy bias in gesture elicitation studies
research-article Reducing legacy bias in gesture elicitation studies Share on Authors: Meredith Ringel Morris Microsoft Research Microsoft ResearchView Profile , Andreea Danielescu Arizona State University Arizona State UniversityView Profile , Steven Drucker Microsoft Research Microsoft ResearchView Profile , Danyel Fisher Microsoft Research Microsoft ResearchView Profile , Bongshin Lee Microsoft Research Microsoft ResearchView Profile , m. c. s…
Sensemaking in Collaborative Web Search
Sensemaking is an important aspect of information-seeking tasks but has mostly been studied at the individual level. We conducted a study of sensemaking in collaborative Web search using SearchTogether and found that collaborators face several challenges in making sense of information during collaborative search tasks. We built and evaluated a new tool, CoSense, which enhanced sensemaking in SearchTogether. The evaluation of CoSense provided insi…
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Sensemaking in Collaborative Web Search
Sensemaking is an important aspect of information-seeking tasks but has mostly been studied at the individual level. We conducted a study of sensemaking in collaborative Web search using SearchTogether and found that collaborators face several challenges in making sense of information during collaborative search tasks. We built and evaluated a new tool, CoSense, which enhanced sensemaking in SearchTogether. The evaluation of CoSense provided insi…
Reducing legacy bias in gesture elicitation studies
research-article Reducing legacy bias in gesture elicitation studies Share on Authors: Meredith Ringel Morris Microsoft Research Microsoft ResearchView Profile , Andreea Danielescu Arizona State University Arizona State UniversityView Profile , Steven Drucker Microsoft Research Microsoft ResearchView Profile , Danyel Fisher Microsoft Research Microsoft ResearchView Profile , Bongshin Lee Microsoft Research Microsoft ResearchView Profile , m. c. s…
From internet access to internet skills: Digital inequality among older adults
Distributed interaction design: Designing Human-Centered Interactions in a Time of Social Distancing
Thesis (Ph.D.)--University of Washington, 2020
Generative Agents: Interactive Simulacra of Human Behavior
Believable proxies of human behavior can empower interactive applications ranging from immersive environments to rehearsal spaces for interpersonal communication to prototyping tools. In this paper, we introduce generative agents: computational software agents that simulate believable human behavior. Generative agents wake up, cook breakfast, and head to work; artists paint, while authors write; they form opinions, notice each other, and initiate…
HCI for AGI
Computer Science (6 works) · Human–computer interaction (3 works) · World Wide Web (3 works) · Citation (2 works) · Interactive and Immersive Displays (2 works) · Psychology (2 works) · Sociology (2 works) · Affect (linguistics) (1 works) · Artificial Intelligence (1 works) · Artificial Intelligence in Games (1 works)