Jari Kangas
Biographic Data
| ID | 7594357 |
|---|---|
| NAME | Jari Kangas |
| GIVEN NAMES | Jari |
| FAMILY NAME | Kangas |
| SIGNATURE | KANGAS J |
| AFFILIATIONS | University of Tampere |
| ORCID | 0000-0003-1970-1862 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2015 |
| LATEST PUBLICATION YEAR | 2017 |
| H-INDEX | 0 |
Gaze Interaction With Vibrotactile Feedback
Vibrotactile feedback is widely used in mobile devices because it provides a discreet and private feedback channel. Gaze-based interaction, on the other hand, is useful in various applications due to its unique capability to convey the focus of interest. Gaze input is naturally available as people typically look at things they operate, but feedback from eye movements is primarily visual. Gaze interaction and the use of vibrotactile feedback have …
Demo hour
NordiCHI'14 conference attendees got hands-on experience with a number of great new interactive systems. Among the accepted poster, video, and demo submissions, we selected the following four prototypes to illustrate the high-quality design research displayed during the conference, which was held in Helsinki, Finland, October 26--30, 2014. Mikael Wiberg, Lily Diaz-Kommonen, and Anna Kolehmainen, NordiCHI'14 Poster, Video, and Demo Chairs
No prominent works on this page.
Demo hour
NordiCHI'14 conference attendees got hands-on experience with a number of great new interactive systems. Among the accepted poster, video, and demo submissions, we selected the following four prototypes to illustrate the high-quality design research displayed during the conference, which was held in Helsinki, Finland, October 26--30, 2014. Mikael Wiberg, Lily Diaz-Kommonen, and Anna Kolehmainen, NordiCHI'14 Poster, Video, and Demo Chairs
Gaze Interaction With Vibrotactile Feedback
Vibrotactile feedback is widely used in mobile devices because it provides a discreet and private feedback channel. Gaze-based interaction, on the other hand, is useful in various applications due to its unique capability to convey the focus of interest. Gaze input is naturally available as people typically look at things they operate, but feedback from eye movements is primarily visual. Gaze interaction and the use of vibrotactile feedback have …
Computer Science (2 works) · Architecture and Computational Design (1 work) · Audio feedback (1 work) · Auditory feedback (1 work) · Computer graphics (images (1 work) · Computer vision (1 work) · Engineering (1 work) · Focus (optics (1 work) · Gaze (1 work) · Gaze Tracking and Assistive Technology (1 work)