Oleg Špakov
Biographic Data
| ID | 7594360 |
|---|---|
| NAME | Oleg Špakov |
| GIVEN NAMES | Oleg |
| FAMILY NAME | Špakov |
| SIGNATURE | ŠPAKOV O |
| AFFILIATIONS | University of Tampere |
| ORCID | 0000-0002-7679-4631 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2017 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Foggy fun
This study represents the first exploration of active gaming based on mid-air gestural interaction with a fogscreen, focusing on its feasibility for children with attention deficits. The aim was to evaluate the practicality and effectiveness of gestural interaction in two interaction scenarios involving translation and selection of objects projected on the fog, through the assessment of interaction performance and subjective opinions. The propose…
Gaze Interaction With Vibrotactile Feedback
Vibrotactile feedback is widely used in mobile devices because it provides a discreet and private feedback channel. Gaze-based interaction, on the other hand, is useful in various applications due to its unique capability to convey the focus of interest. Gaze input is naturally available as people typically look at things they operate, but feedback from eye movements is primarily visual. Gaze interaction and the use of vibrotactile feedback have …
No prominent works on this page.
Gaze Interaction With Vibrotactile Feedback
Vibrotactile feedback is widely used in mobile devices because it provides a discreet and private feedback channel. Gaze-based interaction, on the other hand, is useful in various applications due to its unique capability to convey the focus of interest. Gaze input is naturally available as people typically look at things they operate, but feedback from eye movements is primarily visual. Gaze interaction and the use of vibrotactile feedback have …
Foggy fun
This study represents the first exploration of active gaming based on mid-air gestural interaction with a fogscreen, focusing on its feasibility for children with attention deficits. The aim was to evaluate the practicality and effectiveness of gestural interaction in two interaction scenarios involving translation and selection of objects projected on the fog, through the assessment of interaction performance and subjective opinions. The propose…
Psychology (2 works) · Tactile and Sensory Interactions (2 works) · Attention Deficit Hyperactivity Disorder (1 work) · Audio feedback (1 work) · Auditory feedback (1 work) · Children's Physical and Motor Development (1 work) · Computer Science (1 work) · Computer vision (1 work) · Developmental psychology (1 work) · Engineering (1 work)