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Oleg Špakov

Biographic Data

ID7594360
NAMEOleg Špakov
GIVEN NAMESOleg
FAMILY NAMEŠpakov
SIGNATUREŠPAKOV O
AFFILIATIONSUniversity of Tampere
ORCID0000-0002-7679-4631
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Foggy fun

    Open Access•Vera Remizova, Oleg Špakov et al.•ARTICLE•Behaviour and Information…•2025

    This study represents the first exploration of active gaming based on mid-air gestural interaction with a fogscreen, focusing on its feasibility for children with attention deficits. The aim was to evaluate the practicality and effectiveness of gestural interaction in two interaction scenarios involving translation and selection of objects projected on the fog, through the assessment of interaction performance and subjective opinions. The propose…

  • Gaze Interaction With Vibrotactile Feedback

    Jussi Rantala, Päivi Majaranta et al.•ARTICLE•Human-Computer Interaction•2017

    Vibrotactile feedback is widely used in mobile devices because it provides a discreet and private feedback channel. Gaze-based interaction, on the other hand, is useful in various applications due to its unique capability to convey the focus of interest. Gaze input is naturally available as people typically look at things they operate, but feedback from eye movements is primarily visual. Gaze interaction and the use of vibrotactile feedback have …

No prominent works on this page.

  • Gaze Interaction With Vibrotactile Feedback

    Jussi Rantala, Päivi Majaranta et al.•ARTICLE•Human-Computer Interaction•2017

    Vibrotactile feedback is widely used in mobile devices because it provides a discreet and private feedback channel. Gaze-based interaction, on the other hand, is useful in various applications due to its unique capability to convey the focus of interest. Gaze input is naturally available as people typically look at things they operate, but feedback from eye movements is primarily visual. Gaze interaction and the use of vibrotactile feedback have …

  • Foggy fun

    Open Access•Vera Remizova, Oleg Špakov et al.•ARTICLE•Behaviour and Information…•2025

    This study represents the first exploration of active gaming based on mid-air gestural interaction with a fogscreen, focusing on its feasibility for children with attention deficits. The aim was to evaluate the practicality and effectiveness of gestural interaction in two interaction scenarios involving translation and selection of objects projected on the fog, through the assessment of interaction performance and subjective opinions. The propose…

Psychology (2 works) · Tactile and Sensory Interactions (2 works) · Attention Deficit Hyperactivity Disorder (1 work) · Audio feedback (1 work) · Auditory feedback (1 work) · Children's Physical and Motor Development (1 work) · Computer Science (1 work) · Computer vision (1 work) · Developmental psychology (1 work) · Engineering (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae