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Jocelyn Spence

Biographic Data

ID7594501
NAMEJocelyn Spence
GIVEN NAMESJocelyn
FAMILY NAMESpence
SIGNATURESPENCE J
AFFILIATIONSUniversity of Nottingham
ORCID0000-0002-4322-1394
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS0
AUTHOR COUNT7
EDITOR COUNT0
FIRST PUBLICATION YEAR2012
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Exploring Effects of a Nostalgic Storytelling Virtual Reality Experience Beyond Hedonism

    Open Access•Yitong Huang, Steve Benford et al.•ARTICLE•Cyberpsychology Behavior and…•2024

    In this study, we tested the effect of a nostalgic storytelling virtual reality (VR) experience (vs. a text-reading neutral VR experience as the comparison condition) on state-level eudaimonic well-being and explored the underlying mediating mechanisms. In a within-subject experimental design, all 31 participants experienced both versions of the VR in pseudorandomized and counterbalanced order. Compared with the text-reading VR experience, the no…

  • Gifting in Museums: Using Multiple Time Orientations to Heighten Present-Moment Engagement

    Jocelyn Spence, Dimitrios Darzentas et al.•ARTICLE•Human-Computer Interaction•2021

    HCI has recently increased its interest in the domains of museums and gifting. The former is often oriented primarily towards the past, while the latter is often oriented towards the future, in terms of anticipating the receiver’s reactions. Our article provides a sustained and well-evidenced new theoretical framework on the role of time-orientation on the design of forward-oriented (gifting) experiences in past-oriented (museum) settings. This T…

  • Mixed reality laboratory, University of Nottingham

    Open Access•Steve Benford, Jocelyn Spence et al.•ARTICLE•interactions•2019

    opinion Share on Mixed reality laboratory, University of Nottingham Authors: Steve Benford View Profile , Jocelyn Spence View Profile , Pat Brundell View Profile , Teresa Castle-Green View Profile , Lewis Hyland View Profile , Murray Goulden View Profile Authors Info & Claims InteractionsVolume 26Issue 2March - April 2019 pp 18–21https://doi.org/10.1145/3308643Published:22 February 2019Publication History 0citation605DownloadsMetricsTotal Citatio…

  • Performance, Theatre, and Drama

    Jocelyn Spence•ARTICLE•The Year s Work in Critical and…•2017

    This year’s review is divided into four sections: 1. Introduction; 2. The 21st Century (which looks at two texts, one targeting drama and the other targeting theatre and performance); 3. Getting Involved (views two recent publications that bring new perspectives to bear on immersion and participation); 4. Pushing Forwards (considers two texts that rethink the inclusive concept of performance as it stands today and project that inclusivity into th…

  • Glimpses of the future: Designing Fictions for Mixed-Reality Performances

    Open Access•Asreen Rostami, Chiara Rossitto et al.•ARTICLE•interactions•2017

    No abstract available

  • Performance and …

    Jocelyn Spence, P Duggan•ARTICLE•The Year s Work in Critical and…•2016

    In entitling our chapter ‘Performance and ...’ our intention is not to privilege performance studies over theatre studies or drama, but rather to call attention to the longstanding proposition that performance (studies) ‘resists or rejects definition’ (Richard Schechner, ‘What Is “Performance Studies” Anyway?’, in P. Phelan and J. Lane (eds), The Ends of Performance (NYUP [1998]), p. 360) and as such, highlight the potential it holds for interdis…

  • Now, where was I? negotiating time in digitally augmented autobiographical performance

    Jocelyn Spence, Stuart Andrews et al.•ARTICLE•Journal of Media Practice•2012

    This article examines the complex interplay of past, present and future in the unfolding moment of performance of digitally augmented autobiographical storytelling. Performers of autobiography, whether on stage or in everyday life, engage in a practice of identity construction in the dynamic and shifting moment of performance. This requires a negotiation with unstable memories, photographic traces and the responses of the co-present audience.The …

No prominent works on this page.

  • Now, where was I? negotiating time in digitally augmented autobiographical performance

    Jocelyn Spence, Stuart Andrews et al.•ARTICLE•Journal of Media Practice•2012

    This article examines the complex interplay of past, present and future in the unfolding moment of performance of digitally augmented autobiographical storytelling. Performers of autobiography, whether on stage or in everyday life, engage in a practice of identity construction in the dynamic and shifting moment of performance. This requires a negotiation with unstable memories, photographic traces and the responses of the co-present audience.The …

  • Performance and …

    Jocelyn Spence, P Duggan•ARTICLE•The Year s Work in Critical and…•2016

    In entitling our chapter ‘Performance and ...’ our intention is not to privilege performance studies over theatre studies or drama, but rather to call attention to the longstanding proposition that performance (studies) ‘resists or rejects definition’ (Richard Schechner, ‘What Is “Performance Studies” Anyway?’, in P. Phelan and J. Lane (eds), The Ends of Performance (NYUP [1998]), p. 360) and as such, highlight the potential it holds for interdis…

  • Performance, Theatre, and Drama

    Jocelyn Spence•ARTICLE•The Year s Work in Critical and…•2017

    This year’s review is divided into four sections: 1. Introduction; 2. The 21st Century (which looks at two texts, one targeting drama and the other targeting theatre and performance); 3. Getting Involved (views two recent publications that bring new perspectives to bear on immersion and participation); 4. Pushing Forwards (considers two texts that rethink the inclusive concept of performance as it stands today and project that inclusivity into th…

  • Glimpses of the future: Designing Fictions for Mixed-Reality Performances

    Open Access•Asreen Rostami, Chiara Rossitto et al.•ARTICLE•interactions•2017

    No abstract available

  • Mixed reality laboratory, University of Nottingham

    Open Access•Steve Benford, Jocelyn Spence et al.•ARTICLE•interactions•2019

    opinion Share on Mixed reality laboratory, University of Nottingham Authors: Steve Benford View Profile , Jocelyn Spence View Profile , Pat Brundell View Profile , Teresa Castle-Green View Profile , Lewis Hyland View Profile , Murray Goulden View Profile Authors Info & Claims InteractionsVolume 26Issue 2March - April 2019 pp 18–21https://doi.org/10.1145/3308643Published:22 February 2019Publication History 0citation605DownloadsMetricsTotal Citatio…

  • Gifting in Museums: Using Multiple Time Orientations to Heighten Present-Moment Engagement

    Jocelyn Spence, Dimitrios Darzentas et al.•ARTICLE•Human-Computer Interaction•2021

    HCI has recently increased its interest in the domains of museums and gifting. The former is often oriented primarily towards the past, while the latter is often oriented towards the future, in terms of anticipating the receiver’s reactions. Our article provides a sustained and well-evidenced new theoretical framework on the role of time-orientation on the design of forward-oriented (gifting) experiences in past-oriented (museum) settings. This T…

  • Exploring Effects of a Nostalgic Storytelling Virtual Reality Experience Beyond Hedonism

    Open Access•Yitong Huang, Steve Benford et al.•ARTICLE•Cyberpsychology Behavior and…•2024

    In this study, we tested the effect of a nostalgic storytelling virtual reality (VR) experience (vs. a text-reading neutral VR experience as the comparison condition) on state-level eudaimonic well-being and explored the underlying mediating mechanisms. In a within-subject experimental design, all 31 participants experienced both versions of the VR in pseudorandomized and counterbalanced order. Compared with the text-reading VR experience, the no…

Art (6 works) · Computer Science (5 works) · Sociology (5 works) · Visual arts (5 works) · Aesthetics (3 works) · Epistemology (3 works) · Augmented Reality Applications (2 works) · Drama (2 works) · Innovative Human-Technology Interaction (2 works) · Interactive and Immersive Displays (2 works)

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