Peter J Bex
Biographic Data
| ID | 7594671 |
|---|---|
| NAME | Peter J Bex |
| GIVEN NAMES | Peter J |
| FAMILY NAME | Bex |
| SIGNATURE | BEX P J |
| AFFILIATIONS | Northeastern University |
| ORCID | 0000-0001-7561-7695 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2016 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
Prior knowledge about events depicted in scenes decreases oculomotor exploration
The visual input that the eyes receive usually contains temporally continuous information about unfolding events. Therefore, humans can accumulate knowledge about their current environment. Typical studies on scene perception, however, involve presenting multiple unrelated images and thereby render this accumulation unnecessary. Our study, instead, facilitated it and explored its effects. Specifically, we investigated how recently-accumulated pri…
InFoRM (Indicate-Follow-Replay-Me)
Linguistic Illusions Guide Eye Movement
Across languages, certain phonological patterns are preferred to others (e.g., blog > lbog ). But whether such preferences arise from abstract linguistic constraints or sensorimotor pressures is controversial. We address this debate by examining the constraints on doubling (e.g., slaflaf , generally, XX). Doubling demonstrably elicits conflicting responses (aversion or preference), depending on the linguistic level of analysis (phonology vs. morp…
The Perceptual Quality of the Oculus Rift for Immersive Virtual Reality
The recent release of the Oculus Rift, originally developed for entertainment applications, has reignited the interest of researchers and clinicians toward the use of head-mounted-displays in basic behavioral research and physical and psychological rehabilitation. However, careful evaluation of the Oculus Rift is necessary to determine whether it can be effectively used in these novel applications. In this article we address two issues concerning…
No prominent works on this page.
The Perceptual Quality of the Oculus Rift for Immersive Virtual Reality
The recent release of the Oculus Rift, originally developed for entertainment applications, has reignited the interest of researchers and clinicians toward the use of head-mounted-displays in basic behavioral research and physical and psychological rehabilitation. However, careful evaluation of the Oculus Rift is necessary to determine whether it can be effectively used in these novel applications. In this article we address two issues concerning…
Prior knowledge about events depicted in scenes decreases oculomotor exploration
The visual input that the eyes receive usually contains temporally continuous information about unfolding events. Therefore, humans can accumulate knowledge about their current environment. Typical studies on scene perception, however, involve presenting multiple unrelated images and thereby render this accumulation unnecessary. Our study, instead, facilitated it and explored its effects. Specifically, we investigated how recently-accumulated pri…
InFoRM (Indicate-Follow-Replay-Me)
Linguistic Illusions Guide Eye Movement
Across languages, certain phonological patterns are preferred to others (e.g., blog > lbog ). But whether such preferences arise from abstract linguistic constraints or sensorimotor pressures is controversial. We address this debate by examining the constraints on doubling (e.g., slaflaf , generally, XX). Doubling demonstrably elicits conflicting responses (aversion or preference), depending on the linguistic level of analysis (phonology vs. morp…
Psychology (4 works) · Cognitive psychology (3 works) · Computer Science (3 works) · Neuroscience (3 works) · Perception (3 works) · Visual perception and processing mechanisms (3 works) · Communication (2 works) · Eye movement (2 works) · Advanced Optical Imaging Technologies (1 works) · Artificial Intelligence (1 works)