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Peter J Bex

Biographic Data

ID7594671
NAMEPeter J Bex
GIVEN NAMESPeter J
FAMILY NAMEBex
SIGNATUREBEX P J
AFFILIATIONSNortheastern University
ORCID0000-0001-7561-7695
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2016
LATEST PUBLICATION YEAR2023
H-INDEX0
  • Prior knowledge about events depicted in scenes decreases oculomotor exploration

    Open Access•Marek A Pedziwiatr, Sophie Heer et al.•ARTICLE•Cognition•2023

    The visual input that the eyes receive usually contains temporally continuous information about unfolding events. Therefore, humans can accumulate knowledge about their current environment. Typical studies on scene perception, however, involve presenting multiple unrelated images and thereby render this accumulation unnecessary. Our study, instead, facilitated it and explored its effects. Specifically, we investigated how recently-accumulated pri…

  • InFoRM (Indicate-Follow-Replay-Me)

    Open Access•Jan Skerswetat, Peter J Bex•ARTICLE•Consciousness and Cognition•2023

  • Linguistic Illusions Guide Eye Movement

    Open Access•Qatherine Andan, Peter Bex et al.•ARTICLE•Journal of Psycholinguistic…•2023•References: 22

    Across languages, certain phonological patterns are preferred to others (e.g., blog > lbog ). But whether such preferences arise from abstract linguistic constraints or sensorimotor pressures is controversial. We address this debate by examining the constraints on doubling (e.g., slaflaf , generally, XX). Doubling demonstrably elicits conflicting responses (aversion or preference), depending on the linguistic level of analysis (phonology vs. morp…

  • The Perceptual Quality of the Oculus Rift for Immersive Virtual Reality

    Manuela Chessa, Guido Maiello et al.•ARTICLE•Human-Computer Interaction•2016

    The recent release of the Oculus Rift, originally developed for entertainment applications, has reignited the interest of researchers and clinicians toward the use of head-mounted-displays in basic behavioral research and physical and psychological rehabilitation. However, careful evaluation of the Oculus Rift is necessary to determine whether it can be effectively used in these novel applications. In this article we address two issues concerning…

No prominent works on this page.

  • The Perceptual Quality of the Oculus Rift for Immersive Virtual Reality

    Manuela Chessa, Guido Maiello et al.•ARTICLE•Human-Computer Interaction•2016

    The recent release of the Oculus Rift, originally developed for entertainment applications, has reignited the interest of researchers and clinicians toward the use of head-mounted-displays in basic behavioral research and physical and psychological rehabilitation. However, careful evaluation of the Oculus Rift is necessary to determine whether it can be effectively used in these novel applications. In this article we address two issues concerning…

  • Prior knowledge about events depicted in scenes decreases oculomotor exploration

    Open Access•Marek A Pedziwiatr, Sophie Heer et al.•ARTICLE•Cognition•2023

    The visual input that the eyes receive usually contains temporally continuous information about unfolding events. Therefore, humans can accumulate knowledge about their current environment. Typical studies on scene perception, however, involve presenting multiple unrelated images and thereby render this accumulation unnecessary. Our study, instead, facilitated it and explored its effects. Specifically, we investigated how recently-accumulated pri…

  • InFoRM (Indicate-Follow-Replay-Me)

    Open Access•Jan Skerswetat, Peter J Bex•ARTICLE•Consciousness and Cognition•2023

  • Linguistic Illusions Guide Eye Movement

    Open Access•Qatherine Andan, Peter Bex et al.•ARTICLE•Journal of Psycholinguistic…•2023•References: 22

    Across languages, certain phonological patterns are preferred to others (e.g., blog > lbog ). But whether such preferences arise from abstract linguistic constraints or sensorimotor pressures is controversial. We address this debate by examining the constraints on doubling (e.g., slaflaf , generally, XX). Doubling demonstrably elicits conflicting responses (aversion or preference), depending on the linguistic level of analysis (phonology vs. morp…

Psychology (4 works) · Cognitive psychology (3 works) · Computer Science (3 works) · Neuroscience (3 works) · Perception (3 works) · Visual perception and processing mechanisms (3 works) · Communication (2 works) · Eye movement (2 works) · Advanced Optical Imaging Technologies (1 works) · Artificial Intelligence (1 works)

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