Lucie Kališová
Biographic Data
| ID | 7643283 |
|---|---|
| NAME | Lucie Kališová |
| GIVEN NAMES | Lucie |
| FAMILY NAME | Kališová |
| SIGNATURE | KALIŠOVÁ L |
| AFFILIATIONS | Charles University |
| ORCID | 0000-0003-0695-2048 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Electroconvulsive therapy portrayal in contemporary video games
Electroconvulsive therapy (ECT) is an important treatment modality in psychiatry, considered to be the most effective option for pharmaco-resistant affective and psychotic disorders. Despite its great efficacy, it still remains a rather controversial method, which hinders its full potential. It is feasible to say that in part, this controversy is caused by a largely negative image of ECT displayed through media. The depiction of ECT in movies has…
Depiction of mental illness and psychiatry in popular video games over the last 20 years
Video games represent a rapidly growing media form that is a daily activity for many youths. So far, only a little attention has been paid to the portrayal of mental illnesses and psychiatric intervention within them. In our research, we explored the best-selling video games released between 2002-2021 in order to analyse these representations. We came to the conclusion that approximately 1 out of 10 popular games attempts to portray symptoms of m…
Factors influencing the level of self-stigmatisation in people with mental illness
AIM: The aim of this study was to assess sociodemographic factors and factors connected with treatment of mental illness and to decide whether they can influence the level of self-stigma. METHOD: Sociodemographic characteristics (age, gender, family status, level of employment, level of education) and characteristics related to illness and treatment (diagnosis, length of treatment, adherence to treatment) were gathered in a group of patients in s…
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Factors influencing the level of self-stigmatisation in people with mental illness
AIM: The aim of this study was to assess sociodemographic factors and factors connected with treatment of mental illness and to decide whether they can influence the level of self-stigma. METHOD: Sociodemographic characteristics (age, gender, family status, level of employment, level of education) and characteristics related to illness and treatment (diagnosis, length of treatment, adherence to treatment) were gathered in a group of patients in s…
Depiction of mental illness and psychiatry in popular video games over the last 20 years
Video games represent a rapidly growing media form that is a daily activity for many youths. So far, only a little attention has been paid to the portrayal of mental illnesses and psychiatric intervention within them. In our research, we explored the best-selling video games released between 2002-2021 in order to analyse these representations. We came to the conclusion that approximately 1 out of 10 popular games attempts to portray symptoms of m…
Electroconvulsive therapy portrayal in contemporary video games
Electroconvulsive therapy (ECT) is an important treatment modality in psychiatry, considered to be the most effective option for pharmaco-resistant affective and psychotic disorders. Despite its great efficacy, it still remains a rather controversial method, which hinders its full potential. It is feasible to say that in part, this controversy is caused by a largely negative image of ECT displayed through media. The depiction of ECT in movies has…
Psychiatry (3 works) · Psychology (3 works) · Art (2 works) · Depiction (2 works) · Mental health (2 works) · Mental illness (2 works) · Bipolar Disorder and Treatment (1 work) · Clinical Psychology (1 work) · Computer Science (1 work) · Digital Mental Health Interventions (1 work)