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Ai-Jou Pan

Biographic Data

ID7659906
NAMEAi-Jou Pan
GIVEN NAMESAi-Jou
FAMILY NAMEPan
SIGNATUREPAN A
AFFILIATIONSNational Cheng Kung University
ORCID0000-0003-0097-1715
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Incorporating PaGamO and Postgame Group Discussions into an Elementary Mathematics Course

    Open Access•Ai-Jou Pan, Yea-Tzu Yuan et al.•ARTICLE•SAGE Open•2025

    In the current technology-driven era, digital game-based learning (DGBL) has emerged as a practical approach for enhancing mathematics achievement among young students. It is believed that digital drill-and-practice educational games can replace traditional pen-and-paper drills in mathematics education and have a better influence on incorporating postgame debriefing activities. The current study applied a quasi-experimental study mixed-method des…

  • Constructing hands-on distance labs

    Ai-Jou Pan, Yu-Che Huang et al.•ARTICLE•Interactive Learning Environments•2024

    Engineering education emphasizes experiential learning and laboratory experience, an approach which has faced significant challenges during the COVID-19 pandemic. The inability to conduct hands-on laboratory experiments in engineering courses can significantly impede the student's learning experience, as well as their acquisition and retention of knowledge. Hence, it is imperative that practical hands-on laboratory experiments be incorporated as …

  • Effect of Real-World Problem-Posing Strategy on Engineering College Students’ Cognitive and Affective Skills

    Open Access•Ai-Jou Pan, Pao-Nan Chou et al.•ARTICLE•IEEE Transactions on Education•2023

    Contribution: This study systematically developed an educational learning framework titled “Real-world problem-posing strategy with engineering problem-solving” to facilitate engineering college students’ learning. This study evaluated the effect of the developed learning framework on engineering college students’ engineering problem-solving skills and learning motivation. Background: The incorporation of a student-centered learning approach into…

  • Let’s Escape! The Impact of a Digital-Physical Combined Escape Room on Students’ Creative Thinking, Learning Motivation, and Science Academic Achievement

    Open Access•Hsu‐chan Kuo, Ai-Jou Pan et al.•ARTICLE•Education Sciences•2022

    Digital and physical escape rooms have been suggested as practical and effective approaches to game-based learning and have recently gained momentum. The deficit of scholarly works that simultaneously implement both types of escape rooms legitimizes this study’s significance and appropriateness. The researchers systematically combined digital and physical escape rooms and integrated them into fifth-grade science lessons (experimental group N = 22…

No prominent works on this page.

  • Let’s Escape! The Impact of a Digital-Physical Combined Escape Room on Students’ Creative Thinking, Learning Motivation, and Science Academic Achievement

    Open Access•Hsu‐chan Kuo, Ai-Jou Pan et al.•ARTICLE•Education Sciences•2022

    Digital and physical escape rooms have been suggested as practical and effective approaches to game-based learning and have recently gained momentum. The deficit of scholarly works that simultaneously implement both types of escape rooms legitimizes this study’s significance and appropriateness. The researchers systematically combined digital and physical escape rooms and integrated them into fifth-grade science lessons (experimental group N = 22…

  • Effect of Real-World Problem-Posing Strategy on Engineering College Students’ Cognitive and Affective Skills

    Open Access•Ai-Jou Pan, Pao-Nan Chou et al.•ARTICLE•IEEE Transactions on Education•2023

    Contribution: This study systematically developed an educational learning framework titled “Real-world problem-posing strategy with engineering problem-solving” to facilitate engineering college students’ learning. This study evaluated the effect of the developed learning framework on engineering college students’ engineering problem-solving skills and learning motivation. Background: The incorporation of a student-centered learning approach into…

  • Constructing hands-on distance labs

    Ai-Jou Pan, Yu-Che Huang et al.•ARTICLE•Interactive Learning Environments•2024

    Engineering education emphasizes experiential learning and laboratory experience, an approach which has faced significant challenges during the COVID-19 pandemic. The inability to conduct hands-on laboratory experiments in engineering courses can significantly impede the student's learning experience, as well as their acquisition and retention of knowledge. Hence, it is imperative that practical hands-on laboratory experiments be incorporated as …

  • Incorporating PaGamO and Postgame Group Discussions into an Elementary Mathematics Course

    Open Access•Ai-Jou Pan, Yea-Tzu Yuan et al.•ARTICLE•SAGE Open•2025

    In the current technology-driven era, digital game-based learning (DGBL) has emerged as a practical approach for enhancing mathematics achievement among young students. It is believed that digital drill-and-practice educational games can replace traditional pen-and-paper drills in mathematics education and have a better influence on incorporating postgame debriefing activities. The current study applied a quasi-experimental study mixed-method des…

Mathematics education (4 works) · Psychology (4 works) · Computer Science (3 works) · Innovative Teaching and Learning Methods (3 works) · Educational Games and Gamification (2 works) · Engineering (2 works) · Engineering education (2 works) · Engineering management (2 works) · Teaching and Learning Programming (2 works) · Academic achievement (1 work)

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