Bernhard Spanlang
Biographic Data
| ID | 7682143 |
|---|---|
| NAME | Bernhard Spanlang |
| GIVEN NAMES | Bernhard |
| FAMILY NAME | Spanlang |
| SIGNATURE | SPANLANG B |
| AFFILIATIONS | Universitat de Barcelona |
| ORCID | 0000-0002-9659-635X |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2010 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
Virtual self-conversation using motivational interviewing techniques to promote healthy eating and physical activity
The ConVRSelf system is well-accepted by participants and is ready to be tested with PLWO in a clinical setting
Virtual reality in the assessment, understanding, and treatment of mental health disorders
Mental health problems are inseparable from the environment. With virtual reality (VR), computer-generated interactive environments, individuals can repeatedly experience their problematic situations and be taught, via evidence-based psychological treatments, how to overcome difficulties. VR is moving out of specialist laboratories. Our central aim was to describe the potential of VR in mental health, including a consideration of the first 20 yea…
First Person Experience of Body Transfer in Virtual Reality
BACKGROUND: Altering the normal association between touch and its visual correlate can result in the illusory perception of a fake limb as part of our own body. Thus, when touch is seen to be applied to a rubber hand while felt synchronously on the corresponding hidden real hand, an illusion of ownership of the rubber hand usually occurs. The illusion has also been demonstrated using visuomotor correlation between the movements of the hidden real…
Immersive Journalism
This paper introduces the concept and discusses the implications of immersive journalism, which is the production of news in a form in which people can gain first-person experiences of the events or situation described in news stories. The fundamental idea of immersive journalism is to allow the participant, typically represented as a digital avatar, to actually enter a virtually recreated scenario representing the news story. The sense of presen…
No prominent works on this page.
First Person Experience of Body Transfer in Virtual Reality
BACKGROUND: Altering the normal association between touch and its visual correlate can result in the illusory perception of a fake limb as part of our own body. Thus, when touch is seen to be applied to a rubber hand while felt synchronously on the corresponding hidden real hand, an illusion of ownership of the rubber hand usually occurs. The illusion has also been demonstrated using visuomotor correlation between the movements of the hidden real…
Immersive Journalism
This paper introduces the concept and discusses the implications of immersive journalism, which is the production of news in a form in which people can gain first-person experiences of the events or situation described in news stories. The fundamental idea of immersive journalism is to allow the participant, typically represented as a digital avatar, to actually enter a virtually recreated scenario representing the news story. The sense of presen…
Virtual reality in the assessment, understanding, and treatment of mental health disorders
Mental health problems are inseparable from the environment. With virtual reality (VR), computer-generated interactive environments, individuals can repeatedly experience their problematic situations and be taught, via evidence-based psychological treatments, how to overcome difficulties. VR is moving out of specialist laboratories. Our central aim was to describe the potential of VR in mental health, including a consideration of the first 20 yea…
Virtual self-conversation using motivational interviewing techniques to promote healthy eating and physical activity
The ConVRSelf system is well-accepted by participants and is ready to be tested with PLWO in a clinical setting
Computer Science (4 works) · Psychology (4 works) · Virtual Reality Applications and Impacts (4 works) · Human–computer interaction (3 works) · Virtual reality (3 works) · Communication (2 works) · Psychological intervention (2 works) · Social Psychology (2 works) · Action Observation and Synchronization (1 work) · Ambivalence (1 work)