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Lucas Murrins Marques

Biographic Data

ID7682911
NAMELucas Murrins Marques
GIVEN NAMESLucas Murrins
FAMILY NAMEMarques
SIGNATUREMARQUES L M
AFFILIATIONSGerman Research Centre for Artificial Intelligence
ORCID0000-0003-2999-2448
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS0
WORKS AS AUTHOR5
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Solastalgia as a Neglected Psychosocial Stressor in Later-Life Aging Under Environmental Change

    Open Access•Lucas Murrins Marques•ARTICLE•Journal of Population Ageing•2026

    Aging unfolds within environmental contexts that shape everyday experiences, wellbeing, and vulnerability in later life. Although gerontological research has traditionally emphasized biological, clinical, and social determinants of aging, the emotional implications of environmental change remain comparatively underexplored. Gradual transformations such as rising temperatures, loss of green spaces, and alterations to familiar landscapes may be par…

  • Machine learning analysis of posturography in panic disorder

    Open Access•Luiz Antônio Vesco Gaiotto, Felipe O Aguiar et al.•ARTICLE•Frontiers in Psychiatry•2025

    This is the first study applying ML to posturography for identifying physiological markers of panic disorder. Using ML for stabilometric data improves classification accuracy, highlighting static posturography as superior to clinical screening tools like the Patient Health Questionnaire for Panic Disorder (PHQ-PD) and Panic Disorder Severity Scale (PDSS). Larger, externally validated cohorts and portable measurement solutions are needed to transl…

  • Does it matter who harmed whom? A cross-cultural study of moral judgments about harm by and to insiders and outsiders

    Open Access•Paul Mckee, Isobel Stewart et al.•ARTICLE•Current Psychology•2024

    This cross-cultural study compared judgments of moral wrongness for physical and emotional harm with varying combinations of in-group vs. out-group agents and victims across six countries: the United States of America (N = 937), the United Kingdom (N = 995), Romania (N = 782), Brazil (N = 856), South Korea (N = 1776), and China (N = 1008). Consistent with our hypothesis we found evidence of an insider agent effect, where moral violations committe…

  • Framework proposal for Role-Playing Games as mental health intervention

    Open Access•Victor Henrique Oyamada Otani, Rafael A C B Novaes et al.•ARTICLE•Frontiers in Psychiatry•2024

    Gamified interventions are an emerging approach in mental health treatment and prevention. Their positive effects on managing various clinical conditions stem from enhancing social skills. However, cost-effective options like Table-top Role-Playing Games (TTRPGs), which offer similar benefits to other game-based interventions, lack standardized methods for ensuring replicability. In this regard, the method outlined in this study endeavors, in a s…

  • The impact of Exergames on emotional experience

    Open Access•Lucas Murrins Marques, Pedro Makoto Uchida et al.•ARTICLE•Frontiers in Public Health•2023

No prominent works on this page.

  • The impact of Exergames on emotional experience

    Open Access•Lucas Murrins Marques, Pedro Makoto Uchida et al.•ARTICLE•Frontiers in Public Health•2023

  • Does it matter who harmed whom? A cross-cultural study of moral judgments about harm by and to insiders and outsiders

    Open Access•Paul Mckee, Isobel Stewart et al.•ARTICLE•Current Psychology•2024

    This cross-cultural study compared judgments of moral wrongness for physical and emotional harm with varying combinations of in-group vs. out-group agents and victims across six countries: the United States of America (N = 937), the United Kingdom (N = 995), Romania (N = 782), Brazil (N = 856), South Korea (N = 1776), and China (N = 1008). Consistent with our hypothesis we found evidence of an insider agent effect, where moral violations committe…

  • Framework proposal for Role-Playing Games as mental health intervention

    Open Access•Victor Henrique Oyamada Otani, Rafael A C B Novaes et al.•ARTICLE•Frontiers in Psychiatry•2024

    Gamified interventions are an emerging approach in mental health treatment and prevention. Their positive effects on managing various clinical conditions stem from enhancing social skills. However, cost-effective options like Table-top Role-Playing Games (TTRPGs), which offer similar benefits to other game-based interventions, lack standardized methods for ensuring replicability. In this regard, the method outlined in this study endeavors, in a s…

  • Machine learning analysis of posturography in panic disorder

    Open Access•Luiz Antônio Vesco Gaiotto, Felipe O Aguiar et al.•ARTICLE•Frontiers in Psychiatry•2025

    This is the first study applying ML to posturography for identifying physiological markers of panic disorder. Using ML for stabilometric data improves classification accuracy, highlighting static posturography as superior to clinical screening tools like the Patient Health Questionnaire for Panic Disorder (PHQ-PD) and Panic Disorder Severity Scale (PDSS). Larger, externally validated cohorts and portable measurement solutions are needed to transl…

  • Solastalgia as a Neglected Psychosocial Stressor in Later-Life Aging Under Environmental Change

    Open Access•Lucas Murrins Marques•ARTICLE•Journal of Population Ageing•2026

    Aging unfolds within environmental contexts that shape everyday experiences, wellbeing, and vulnerability in later life. Although gerontological research has traditionally emphasized biological, clinical, and social determinants of aging, the emotional implications of environmental change remain comparatively underexplored. Gradual transformations such as rising temperatures, loss of green spaces, and alterations to familiar landscapes may be par…

Mental Health Research Topics (2 works) · Alternative medicine (1 work) · Applied Psychology (1 work) · Applied Psychology (1 work) · Behavioral Health and Interventions (1 work) · Biomarker (1 work) · Cognition (1 work) · Cognitive reframing (1 work) · Computer Science (1 work) · Digital Mental Health Interventions (1 work)

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