Edwin Daniel Oña
Biographic Data
| ID | 7688252 |
|---|---|
| NAME | Edwin Daniel Oña |
| GIVEN NAMES | Edwin Daniel |
| FAMILY NAME | Oña |
| SIGNATURE | OÑA E D |
| AFFILIATIONS | Universidad Carlos III de Madrid |
| ORCID | 0000-0003-0791-860X |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Specialists and patients perspectives of eJamar and exergames for upper limb rehabilitation
Hand rehabilitation is vital to restore mobility and strength after trauma or neurological conditions. Serious games have improved motivation in therapy, yet few systems specifically target hand and wrist recovery. This study applies Human-Computer Interaction (HCI) and usability frameworks using the System Usability Scale (SUS), Game Experience Questionnaire (GEQ), and Quebec User Evaluation of Satisfaction with Assistive Technology (QUEST 2.0).…
Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke
The objective of the present study was to develop a virtual reality protocol based on activities of daily living and conventional rehabilitation, using Leap Motion Controller to improve motor function in upper extremity rehabilitation in stroke patients. At the same time, the purpose was to explore its efficacy in the recovery of upper extremity motor function in chronic stroke survivors, and to determine feasibility, satisfaction and attendance …
No prominent works on this page.
Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke
The objective of the present study was to develop a virtual reality protocol based on activities of daily living and conventional rehabilitation, using Leap Motion Controller to improve motor function in upper extremity rehabilitation in stroke patients. At the same time, the purpose was to explore its efficacy in the recovery of upper extremity motor function in chronic stroke survivors, and to determine feasibility, satisfaction and attendance …
Specialists and patients perspectives of eJamar and exergames for upper limb rehabilitation
Hand rehabilitation is vital to restore mobility and strength after trauma or neurological conditions. Serious games have improved motivation in therapy, yet few systems specifically target hand and wrist recovery. This study applies Human-Computer Interaction (HCI) and usability frameworks using the System Usability Scale (SUS), Game Experience Questionnaire (GEQ), and Quebec User Evaluation of Satisfaction with Assistive Technology (QUEST 2.0).…
Grip strength (2 works) · Patient satisfaction (2 works) · Rehabilitation (2 works) · Stroke Rehabilitation and Recovery (2 works) · Activities of daily living (1 work) · Assistive Technology in Communication and Mobility (1 work) · Attendance (1 work) · Botulinum Toxin and Related Neurological Disorders (1 work) · Cerebral Palsy and Movement Disorders (1 work) · Chronic stroke (1 work)