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Edwin Daniel Oña

Biographic Data

ID7688252
NAMEEdwin Daniel Oña
GIVEN NAMESEdwin Daniel
FAMILY NAMEOña
SIGNATUREOÑA E D
AFFILIATIONSUniversidad Carlos III de Madrid
ORCID0000-0003-0791-860X
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Specialists and patients perspectives of eJamar and exergames for upper limb rehabilitation

    Open Access•Andrés Cela, Edwin Daniel Oña et al.•ARTICLE•Critical Public Health•2026

    Hand rehabilitation is vital to restore mobility and strength after trauma or neurological conditions. Serious games have improved motivation in therapy, yet few systems specifically target hand and wrist recovery. This study applies Human-Computer Interaction (HCI) and usability frameworks using the System Usability Scale (SUS), Game Experience Questionnaire (GEQ), and Quebec User Evaluation of Satisfaction with Assistive Technology (QUEST 2.0).…

  • Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke

    Open Access•Ángela Aguilera‐Rubio, Alicia Cuesta‐Gómez et al.•ARTICLE•International Journal of…•2022

    The objective of the present study was to develop a virtual reality protocol based on activities of daily living and conventional rehabilitation, using Leap Motion Controller to improve motor function in upper extremity rehabilitation in stroke patients. At the same time, the purpose was to explore its efficacy in the recovery of upper extremity motor function in chronic stroke survivors, and to determine feasibility, satisfaction and attendance …

No prominent works on this page.

  • Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke

    Open Access•Ángela Aguilera‐Rubio, Alicia Cuesta‐Gómez et al.•ARTICLE•International Journal of…•2022

    The objective of the present study was to develop a virtual reality protocol based on activities of daily living and conventional rehabilitation, using Leap Motion Controller to improve motor function in upper extremity rehabilitation in stroke patients. At the same time, the purpose was to explore its efficacy in the recovery of upper extremity motor function in chronic stroke survivors, and to determine feasibility, satisfaction and attendance …

  • Specialists and patients perspectives of eJamar and exergames for upper limb rehabilitation

    Open Access•Andrés Cela, Edwin Daniel Oña et al.•ARTICLE•Critical Public Health•2026

    Hand rehabilitation is vital to restore mobility and strength after trauma or neurological conditions. Serious games have improved motivation in therapy, yet few systems specifically target hand and wrist recovery. This study applies Human-Computer Interaction (HCI) and usability frameworks using the System Usability Scale (SUS), Game Experience Questionnaire (GEQ), and Quebec User Evaluation of Satisfaction with Assistive Technology (QUEST 2.0).…

Grip strength (2 works) · Patient satisfaction (2 works) · Rehabilitation (2 works) · Stroke Rehabilitation and Recovery (2 works) · Activities of daily living (1 work) · Assistive Technology in Communication and Mobility (1 work) · Attendance (1 work) · Botulinum Toxin and Related Neurological Disorders (1 work) · Cerebral Palsy and Movement Disorders (1 work) · Chronic stroke (1 work)

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